[hider=Arch] Name: Arch Gender: Male Goblin Appearance: A 4' tall ugly goblin kin! He looks very average! No, really, he has no special feature at all and looks very bland, even for a goblin. Hobgoblin Appearance: A hobgoblin that seems to be close enough to a goblin, if not for his increased height and slimmer body. He is only a few inches taller than most goblins with legs and arms visibly longer than what could be seen in a goblin. His sleek form has a nearly brown darker shade of green. [hider=Hobgoblin] [img]https://i.pinimg.com/736x/27/e3/06/27e30664e2fe64d4a88e79320c9c51ca.jpg[/img] Courtesy of [@Jangel13] [/hider] Personality: Arch is rather calm for a goblin and avoids the roudiest. He dislikes loud noises and avoids making them himself. He likes bright and shine things. While honestly he doesn't care much about others of the tribe, he understands that this world would be too cruel without them. Past Life History: Arch was a writer in his past life though he was physically active in order to avoid illnesses. All in all, he was just your average writer (he wrote novels for love and articles for money). Skill: Avid Learning - As a writer in his past life, Arch has some great affinity with letters. He can learn how to read faster than most while also having considerable ease of learning things from written manuals. Other: I'm a Mighty Goblin! (And Arch just hopeful to learn new things in this world.) [/hider] [hider=Hobgoblin Arch's Stat Sheet] [b]EXP:[/b] 90 [b]Inventory:[/b] - Sturdy Stick: It is just a stick Arch found on his first day out, to this day it is still with him. - [b]Earthen Weave:[/b] This bracelet is a constant conduit to the Goddess [i]Shirila[/i], allowing him to be protected even when alone, so if need be, he could speak to [i]Shirila[/i] should the situation call for it. - [b]Fruit of the Earth Bear[/b]: When given to a cub will allow the cub to be a pet and follow the giver like a father. [b]Acquired Skills:[/b] - [b]Duelist's Stance:[/b] This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - [b]Gravekeepers Spirit:[/b] Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - [b]Intense Strike:[/b] Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - [b]Knowledge of the Three:[/b] Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - [b]Primitive Medicine:[/b] The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - [b]Stalking Stance:[/b] Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks. [b]Titles:[/b] [b]Fire Dampener:[/b] Higher resistance to fire and fire magic. [b]Blessings:[/b] None [b]Curses:[/b] None [/hider]