Lets get down to reviewing... to defeat... the huns. Did they send me normies... when I asked... for nomads? [hr] [@Lmpkio] as usual, the story, age and everything checks out. So far. No complaints here... or rather, it's impossible to come up with any. Regardless, moving on to fighting style... I don't think I was clear since most of his moveset has stayed the same, save for like a new move that was added. I was also asking for a moveset alteration as well with the idea... to a certain degree since it looks like he still has access to all his moves... or maybe he doesn't and it now depends on the element he's in? Either way, that either makes me think he's a lot my gimped or still retains the same power as before. My apologies for not being clear. Lets use your elemental slashes as an example and change them up a bit to show you what I meant. [indent][u]■ [b]Wu Xing Slash[/b][/u] [indent]A slash that changes to fit what element the user is utilizing at the moment. [b][color=f26522]Fire[/color][/b] allows the user to send a wave of fire wave of fire towards his opponent. It goes quickly in the direction of the swipe and upon impact can cause severe fire damage if it hits an opponent. It can travel for very short distances in water before it extinguishes. [color=00aeef][b]Water[/b][/color] causes the blade's edge to become enveloped in high pressure streams of water. This makes a blade capable of breaking through rock and dirt at such pressures and can easily detach organic limbs on contract. [b]Air[/b] allows the user to produce a gust of wind that can knock back opponents and break through wooden walls with a single sword swing. [color=A0522D][b]Earth[/b][/color] has the user simply strike the ground hard with his sword and issues a small earthquake to stun and/or throw the opponent off. The shaking only lasts a second or two, but its strong force still can tip unbalanced opponents off. It also produces a small shockwave that can knock opponents within 2 meters off the ground, however any further and it doesn't effect the opponent.[/indent][/indent] While this does come off as sort changing your charys moveset in a way, it gives him access to all his current moves (just not at the same time) and allows you to add more moves if you wish. It also goes into play over his meditation over altering his element. Depending on what element he is makes his play-style different or something and he plays around with adapting and so on and so forth. So far, I'm going to reject him so you can change his move set so that he doesn't seemingly have access to other moves, as well as give you some time to come up with more moves based on it all. [hr] [@Valor] back to evaluating your machination of man. Once more, backstory and description are fine with the personality being a bit iffy, but easily overlooked for now, for now... but can I make one request? Could you make his age unspecified or vague? All things considered, this rp takes place sometime around 201X I would say and if you took his age... yeah, it would be around a certain era at the time. Now onto your moveset. A fighter who just keeps on trucking along and is slow but tanky. I'm fine with his fighting style and how he beats people up [s]for money,[/s] but I am a bit iffy on a few things. Living Metal for one... in fighting games, it's difficult to balance out healing... and he can either kick his healing up to eleven or let himself passively regenerate. A suggestion I have is remove the passive regeneration. Instead, make it so when a chunk of him gets removed, he can go over it and begin reabsorbing it. This would, however make him vulnerable for the time if the person attacks him since they could knock it out of his hand. After battle regeneration I'm cool with, but maybe it was difficult to regenerate when on the battlefield or something? Just a thought for Living Metal. Next is the shield which can deflect projectiles... after doing some discussing with a few others and some gms, it has come to the conclusion that this acts as a way to exploit his main weakness. Asking you to make him unable to move or attack or both seemed to be good at first until it was mentioned that he could basically stall out until they got into his range. I can't exactly figure out a way around this, but this removes options some zoners might have. Find a way to rework it or scrap it. And the security systems... something tells me it can be used to bring things over to his side... how about limiting how many security systems he can hack, or something like that since he has a fragment? Maybe shooting, or hitting the orb could disarm it or something? Just a thought. Now onto the super which we have discussed on discord. You haven't specified a time in the list, but have told me a bit about it in discord, which was 30 minutes... which is a lot. Given his power and tankiness, give it a time limit like Aldous's move and make it 30... seconds. Does that sound reasonable enough? Next is the other super move where he can summon five other dreadlords to help him, again given that you've described them as being there to shoot others, they are probably as tanky as him, and if they wanted to, easily fight as well as him. Proposition - give this a time limit as well and maybe make them weaker than Malus in terms of tankiness and melee attacks if they chose to attack like that? Above all, he needs some changes. The character concept of him being a tank is good, but somethings will have to change before I can accept him. These changes do sound fair, no? [hr] [@A Lowly Wretch] ok, for starters, please fix the formatting. Your hrs are still messed up due to the fact that they have a space in them as shown - [ hr]. Please fix that. Other than that, description and personality is good with a long ass backstory to boot. I'll give it a few read next time around, but I'm skimming it for now. Lets move on to your moveset... which is strange since he lacks none in both areas. Basically, the uniqueness I'm guessing comes from training and being influenced by other nomads which is interesting as is. I'm fine with it all, save for the other descriptions in his fighting style. I have taken a look at them all and want them to be moved to the special moves section instead of acting as a free slot. Along with that, I've looked over his healing. Healing is an iffy thing in fighting, and right now I can't exactly think of a good way for him to change it. So, yeah, I want you to change how his healing functions to an acceptable degree. I don't know what might be an acceptable degree like Malus or Aldous since they both have their own ways for going about it, so figure out a change that might look good for everyone. Fix every thing I listed and give me another show because for now I'm going to have to reject him. [hr] I'll be getting to the other four in a bit, just wanted to get this stuff posted up first.