[hider=Malus Comorrach] [center][h1][b][img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjcyLjAwMDAwMC5UV0ZzZFhNZ1EyOXRiM0p5WVdOby4w/investigation.regular.png[/img][/b][/h1] [center][img]https://78.media.tumblr.com/80997983bdb93b9d32344c3d63b5c860/tumblr_inline_ox1y529jgM1stlb6j_1280.png[/img][/center] [h2]⦋ [b]???[/b] || [b]Sentient combat automaton[/b] || [b]Male/technically none.[/b] ⦌[/h2] [youtube]https://youtu.be/_jbZg6IEPco[/youtube][/center] [h3][b]APPEARANCE & PERSONALITY[/b][/h3] [indent] [u][b]APPEARANCE [/b][/u] [indent]Malus stands at a terrifying seven feet tall. His skin, if you would call it that, is largely grey in color with a few brass segments here and there. Mounted on Malus's head is an intricate headdress with a green power gem sitting in the middle. This headdress serves to protect his artificially held mind from most forms of psychic attack, and it serves as a symbol of rank among the Dread Lords. Malus's face is set in a perpetual scowl, and never seems to move. He does not eat, he does not breathe, and not even speaking needs his face to articulate. Not even his glowing green eyes blink, creating a truly terrifying visage. Malus wears a thick armored collar that protects his neck and shoulders, and also holds two power gems. Malus's arms are rather plain in nature, and possess a power gem on the outer forearms. Malus's chest holds several power gems arranged in a sort of "ribs" pattern, and in the middle of his chest, as a sort of sternum, lies the overall symbol of the Dread Lords. Malus's "stomach" is a darker shade of metal, and his waist and legs are rather plain. He does wear a sash with a glowing green emblem upon the front, but it is nothing more than another mark of rank among the Dread Lords. Malus wears a cape made of many small squares of metal with green power gems nested between them. Malus's primary weapon is a huge warscythe. He is more than powerful enough to wield it one handed, but usually used both hands for additional power. One end holds a long and curved scythe blade, while the other holds a mace. This scythe is incredibly dense and heavy, lending a lot of power and momentum to it's swings. The blade of this scythe is connected to a power generator just below, and this power generator allows [i]Ghostscythe[/i] to be used. Along with this, the power generator provides a field around the warscythe, protecting it from damage. During the Dear lord war, there were repeated incidents of warscythe's surviving battles that their owners did not, even as hardy as the Dread Lords were. The other object that Malus possesses is a Power Orb. This power orb is extremely rare, being a gift directly from the God-Machine, and hosts many effects. This orb is also incredibly dense and possesses a protective field much like the Warscythe. The power orb may be teleported to and from Malus at almost any time, and may teleport bits and pieces of Malus under it's own will to allow him to regenerate at a later date. Even a small chip of him would suffice to rebuild his entire body and mind.[/indent] [u][b]PERSONALITY TRAITS [/b][/u] [indent]Ruthless. Calculating. Cruel.[/indent] [u][b]BACKSTORY & MOTIVATION [/b][/u] [indent]Malus is not a nomad by choice. His people were originally servants to an ancient machine god that, at random, decided to overtake the world. Their minds were ripped from their bodies and placed into mechanical bodies to carry out the great war that the machine god wanted. Malus himself slew hundreds, if not thousands, of innocent people during the march outward. His capacity for killing earned him award after award, and he was even granted a sliver of free will to more creatively destroy that which lay before him. Eventually, the machine god was destroyed. With its corrupt AI now dead Malus and the rest of the Dread Lords were freed, but without a central AI to lead them, many simply shut off. This included Malus, but his story was not over. Hundreds of years later, long after the Dread Lords were forgotten, the sliver of free will granted to Malus had grown into a full personality. Cruel, merciless, but not necessarily evil anymore. Malus awoke deep within the abandoned prison that held him and his comrades. Breaking free, Malus armed himself with the artifacts that had been stored alongside him and left the prison behind. The world had changed drastically as he had slept, and now Malus has to adapt to this new world that lay before him. A terrible revelation came to him as he began to explore the changed world: He was not the only one who had been granted a sliver free will. There were others who could awaken, and they could choose to resume the great war that they had been a part of. Malus resolved that he would hold his own splinter faction against this event, should it happen. He and the other Dread Lords were made for a war that was much bigger than the current world was used to, and Malus feared that they would not be able to adequately stand against the threats of yore should they rise again. Until that time, Malus decided to test himself against the new heroes emerging into the world. This had two beneficial effects: Malus would learn their techniques for himself, and they would learn how to stand against the Dread Lords should the threat emerge once more, even if it was a lesson to be learned in blood.[/indent] [/indent] [h3][b]FIGHTING STYLE & ABILITIES[/b][/h3] [indent][u][b]FIGHTING STYLE [/b][/u] [indent]Malus is optimized to kill... Everything. With combat algorithms created by an omnicidial god-machine and a body far stronger and much more durable than most bodies of flesh, Malus simply marches forward in a ceaseless tide against his opponents. He doesn't need to be flashy, he doesn't need to be subversive. All Malus needs to do is simply smash his way through to victory. Raw and brutal power are all that it takes for him to get what he wants.[/indent] [u][b]SPECIAL MOVES & TECHNIQUES [/b][/u] [indent][u]■ EMP Hardening[/u] [indent]Malus has passive EMP Hardening, making him immune or at least highly resistant to most EMP attacks.[/indent][/indent] [indent][u]■ Ghostscythe[/u] [indent]Malus's scythe flares bright green, and for a time simply melts away armor, much like a lightsaber would.[/indent][/indent] [indent][u]■ Plasma Pulse[/u] [indent]Making use of the cap of his staff, Malus releases a bolt of plasma energy in a direction. This bolt of plasma is fast, hits hard, and is extremely accurate. However, due to its volatile nature it lasts for only a few meters before fizzling out.[/indent][/indent] [indent][u]■ Living Metal[/u] [indent] Malus's body is made of a artificial metal that is capable of slow self repair. However, this repair speed is nowhere near efficient enough to keep him from sustaining damage in active combat. To augment this repair speed when he isn't fighting, Malus is host to a colony of micro repair bots that can push the repair rate much higher, but they are exposed while working. Thus, Malus keeps them in a dormant state if he doesn't need them or if he is under attack. Malus could in theory use them as a weapon, but this would require someone to be in direct contact with his inner body for a fair duration. Since this is a rare event, it's likely that this will never happen, but if it does the pain of thousands of tiny drills will be immeasurable.[/indent][/indent] [indent][u]■ Power Orb: Repair Machine.[/u] [indent]Malus can use the power orb to render a non-functioning machine functional again. This can range from simple things like an engine or a toaster to even complex machines like fellow Dread Lords. It can only repair one machine at a time, but can be supercharged to repair multiple Dread Lords, as they resonate with it's energy better.[/indent][/indent] [indent][u]■ Power Orb: Hack.[/u] [indent]Using fragments of the destroyed God-Machine AI, the power orb is capable of hacking through most security systems with ease. The hack can't convert sentient machines to Malus's side, but it can change programming in certain machines to suit his benefit. For example, Lucie's turrets can have their IFF systems scrambled to see Lucie as a target.[/indent][/indent] [u][b]SUPER MOVES [/b][/u] [indent] [u]■ Power Orb: Army of the Machine God.[/u] [indent]Holding the power orb high, Malus summons some of the Dread Lords he was imprisoned with to the field. They fight independently, but are not sentient like Malus is. They work towards the same goal as Malus. The warriors summoned carry gauss rifles, which fire bolts of plasma for a longer range than Malus's warscythe can. Needless to say, they are ranged focused and will not eagerly engage in melee. They are also slightly weaker than Malus is in terms of durability since they required thinner armor to better vent heat from a larger internal reactor that was needed to power the gauss rifles they carry. Thus, they are more vulnerable to damage overall and they also have the potential for their reactor to go critical if damaged, which very much blows them to bits. Said bits also happen to be simply far too small for the power orb to repair. Another solution would be to simply use EMP on them. They would be shut down for several minutes before automated reboot kicked in. [url=http://img0.reactor.cc/pics/post/Warhammer-40000-%D1%84%D1%8D%D0%BD%D0%B4%D0%BE%D0%BC%D1%8B-Necrons-%D0%B1%D0%B0%D1%8F%D0%BD%D0%B1%D0%B0%D0%B1%D0%B0%D1%8F%D0%BD-1414654.jpeg]Visual Aid.[/url][/indent][/indent] [u][b]WEAKNESSES & LIMITS [/b][/u] [indent]Malus and the other Dread Lords were not built with speed in mind. The Machine-God thought his victory inevitable, and thus organized the Dread Lords to slowly push outward like a wave. It didn't need to hurry, and it's design reflects this. Malus cannot run or move faster than a brisk walk. He also cannot jump very high and cannot float, though without need for air he may simply walk along the base of any body of water he encounters. Malus is also rather disliked by the world at large due to his status as a Dread Lord. What does not help this is that he is utterly useless for stealth due to the sheer amount of noise he makes. Malus does not really interact with people at large, and he often avoids towns and cities when he can. Nomads are a tad bit more accepting, though not by much. At the very least one normad does not call an army upon him.[/indent] [/indent] [h3][b]OTHER[/b][/h3] [indent][indent]Nothing.[/indent][/indent] [/hider] Updated Malus a bit with the various suggestions. I removed a few things that were simply annoying to try and balance and clarified some others while nerfing the summoned Dread Lords and Living Metal. Also made his age more vague. Added in EMP hardening for Malus and also buffed his "base stats" due to removing his "Temporarily no weakness" super. Let me know if things need to be changed more.