[center][h3][b]Character Sheet[/b][/h3][color=cccccc]Just whack this little thing down if some slots are open, or a character has recently died. You can change it as you like so long as this information is there and readable.[/color][/center] >They call me....[NAME] >I'm [MALE/FEMALE] >I look like...[APPEARANCE: Hair color/length, eye color, skin color, clothing, noticable features] >I am a [CLASS: see below] [hider=Classes][indent][b]Lawman:[/b] [color=cccccc]I'm the law in these parts. I know my way around a pistol and a knife. I'm sound in body and in mind, you have to be to keep the peace out here.[/color] [b]U.S Marshal:[/b][color=cccccc] I uphold the law. My chosen firearm is the shotgun, and it packs a punch. I can go toe to toe with any outlaw if needbe, though I'm a little bit more delicate then my Lawman colleague.[/color] [b]Rancher:[/b][color=cccccc] My hunting rifle is my life. I'm used to livin' out here in the wastes, though I'm a little delicate to the troubles that have come to these lands. I shoot: you die, I shoot somemore. It's a good life. [/color] [b]Gunslinger:[/b][color=cccccc] I'm the fastest draw in the west. My bullets can cleave a beastie in two before it gets a chance to blink, but I don't take kindly to them returning the favor. I'm far better at range then going toe-to-toe.[/color] [b]Bandito:[/b][color=cccccc] It's a wild world and I'm the wild card. My mind aint too sound but I got more gumption then you can shake a stick at. Cross me and you better close your eyes and pray.[/color] [b]Scout:[/b][color=cccccc] I can detect danger a mile away. I move quickly and my presence can avert danger. I am skilled in all forms of combat, though my body and mind are somewhat weak. [/color] [b]Piano Player / Saloon Girl:[/b][color=cccccc] My milkshake brings all the boys to the yard. My charm eases them war wounds and mental scars right offa you. I'm light on my feet but I need light weapons to boot. My body might be weak but I got a strong head on my shoulders. I'm good in all combat situations.[/color] [b]Priest / Nun:[/b][color=cccccc] My faith leads me onwards. I can heal or bring retribution to my foes, particularly the undead. I am sound of both body and mind, though I abhore guns... mostly.[/color][/indent][/hider] [center][sub][color=c14953]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]T E A M B R O K E N S E A L S [/color][/b][/h2][/sub] [sub][color=c14953]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center][center][@Majoras End][@Duskshine749][@CollectorofMyst][@PrinceAlexus] pending [@Scarescrow] [img]https://i.imgur.com/GWIgXuy.png[/img] [hider=Broken Seals][hr][hr][h3][b][color=c14953]Broken Seals[/color][/b][/h3][hr][hr][b]Objective:[/b] Find the Engineering Chamber and shut down all 3 Boilers there. [center][color=darkgray] While exploring the ancient, frozen ruins of the Targa Plataeu, you have accidentally tripped some sort of chain reaction. The ancient biolers are overloading and set to blow! Echoing through the empty streets and halls, an alien voice that can only be a warning of iminent meltdown to come blasts your ears, counting down to your destruction![/color][/center] [b]Reward:[/b] [b]50 XP[/b] and 50% chance to gain a Targa Artefact, [i]per player[/i]. [b]Failure:[/b] The bioler explodes. All Heroes gain 1 Permanent Injury in addition to any they gained during the Mission. [hider=Conditions] [b]Conditions[/b] [indent]May Not Flee this mission. The Posse starts in the Targa Plateau. No Gates in this mission. Targa Pylons Activated - All Passages automatically have 0-2 Targa Enemies on them, ready to Attack. No Loot is gained from defeating this type of Pylon. Hard to Hold Back the Darkness - the roll must be 1 Higher to succeed. Void Cascade and Warning Sirens - while the darkness has moved to the middle of escaping, each hero takes 1 Horror Hit at he start of their turn, due to the void energy pouring down the halls and alien sirens blasting their ears. If the Darkness reaches the final stage, every hero takes 2 Corruption instead. 2 Clues must be found to discover the Engineering Room. There is an Epic Threat there (boss fight). A hero may give up their attack to make a Strength 6+ or Cunning 5+ test to disarm a boiler while on it's space. Gain 20 xp when successful and one of the boilers is shut down. 3 Boilers must be shutdown and any enemies defeated to succeed the mission. Two Clues must be found while in the Otherworld to finish a successful recon.[/indent][/hider][/hider][/center] [center] [sub][color=c14953]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]P O S S E L E V E L 2[/color][/b][/h2] [color=c14953]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub] [sub][color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]T E A M O V E R L O A D[/color][/b][/h2][/sub] [sub][color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub] [@Duthguy][@Majoras End][@CollectorofMyst][@rocketrobie2] pending [@DeadBeatWalking] [img]https://i.imgur.com/bLZ1AUg.png[/img][/center][center][hider=Overload][hr][hr][h3][b][color=6290c3]Overload[/color][/b][/h3] [hr][hr][b]Objective:[/b] Find the Engineering Chamber and shut down all 3 Boilers there. [color=darkgray] While exploring the ancient, frozen ruins of the Targa Plataeu, you have accidentally tripped some sort of chain reaction. The ancient biolers are overloading and set to blow! Echoing through the empty streets and halls, an alien voice that can only be a warning of iminent meltdown to come blasts your ears, counting down to your destruction![/color] [b]Reward:[/b] [b]50 XP[/b] and 50% chance to gain a Targa Artefact, [i]per player[/i]. [b]Failure:[/b] The bioler explodes. All Heroes gain 1 Permanent Injury in addition to any they gained during the Mission. [hider=Conditions] [b]Conditions[/b] [indent]May Not Flee this mission. The Posse starts in the Targa Plateau. No Gates in this mission. Targa Pylons Activated - All Passages automatically have 0-2 Targa Enemies on them, ready to Attack. No Loot is gained from defeating this type of Pylon. Hard to Hold Back the Darkness - the roll must be 1 Higher to succeed. Void Cascade and Warning Sirens - while the darkness has moved to the middle of escaping, each hero takes 1 Horror Hit at he start of their turn, due to the void energy pouring down the halls and alien sirens blasting their ears. If the Darkness reaches the final stage, every hero takes 2 Corruption instead. 2 Clues must be found to discover the Engineering Room. There is an Epic Threat there (boss fight). A hero may give up their attack to make a Strength 6+ or Cunning 5+ test to disarm a boiler while on it's space. Gain 20 xp when successful and one of the boilers is shut down. 3 Boilers must be shutdown and any enemies defeated to succeed the mission. Two Clues must be found while in the Otherworld to finish a successful recon.[/indent][/hider][/hider][/center] [center][sub][color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]P O S S E L E V E L 2[/color][/b][/h2] [color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][sub][color=ca895f]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]T E A M D A R K S T O N E[/color][/b][/h2][/sub] [sub][color=ca895f]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub] [@PrinceAlexus][@Briza][@Darth Shadow] [img]https://i.imgur.com/eFRBIDi.png[/img][/center] [center][hider=Darkstone][hr][hr][center][h3][b][color=ca895f]A Few Darkstone More[/color][/b][/h3][/center] [hr][hr][b]Objective:[/b]Find enough clues to discover the Darkstone deposit for yourselves. [color=darkgray] You hear a rumour on the wind about an abandoned mine north of town that still has some juice in it. Perhaps you can scrape together a posse and find this darkstone deposit...[/color] [b]Reward:[/b] Depending on the mission Length: either [b]25[/b], [b]50[/b] or [b]75 XP[/b]. Either [b]1-3 Darkstone[/b], [b]2-4 Darkstone[/b] or [b]3-5 Darkstone[/b]. [b]Failure:[/b] Nothing bad happens. [hider=Conditions] [b]Conditions[/b] [indent]Unless played as a tutorial, this mission can feature Gates to any World. This mission varies in length: Small Deposit - Find 2 Clues Medium Deposit - Find 3 Clues Large Deposit - Find 4 Clues[/indent][/hider][/hider][/center] [center][sub][color=ca895f]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]P O S S E L E V E L 2[/color][/b][/h2] [color=ca895f]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center]