[hider=Recent Changes]+10 XP from scavenging 4841195 // last post 1 Damage and +1 DT - Targa otherworld conditions // 4847711[/hider] [center]FATHER C the PASTOR. [color=cccccc][i]created by rocketrobie2.[/i][/color] [img]http://i.imgur.com/KibQD6g.png[/img] [b]Father C the Preacher[/b] 15 / 17 HP || 10 / 10 Sanity || 3 / 3 Determination || 360 / 1000 XP || 1645 Gold || Level 2 || [color=gold]2 Faith[/color] [/center][center][hider=Father C][hider=Injuries & Madnesses][b]Crushed Arm:[/b][indent]-1 [b]Melee Combat.[/b][/indent][/hider][hider=Skills][b]Redemptionist:[/b][indent] you may use [b]two handed guns.[/b] [/indent] [b]Scourge of the Dead:[/b][indent] +1 Damage to [b]undead[/b] enemies. [b]Ancient Writings[/b][indent][b]+1 Max Determination.[/b] Gain [b]+1 Max Faith[/b] while in an [b]Otherworld[/b]. [color=darkgray][i]Taken at level 2, alongside +4 Max Health and +1 Lore.[/i][/color][/indent] [/indent] [center][b]Sermons[/b]:[/center] [b]Blessing - Faith Healing:[/b][indent]Starting Sermon. [i]Requires 5+ on 2 dice to successfully cast.[/i] For every Faith spent on the cost of [i]Faith Healing,[/i] you may heal [b]1 Wound[/b] from yourself or an adjacent hero. [b]Faith Cost:[/b] *see above [b]XP Gained:[/b] 10XP [i]Improves at level 5.[/i][/indent] [b]Blessing - Intervention:[/b][indent] [i] requires 10+ on two dice to successfully cast.[/i] [b]Father C takes 1 corruption hit when rolling doubles.[/b] Cancels one darkness effect, or spend 1 extra faith to cancel a [i]growing dread[/i] effect. [b]Faith Cost: 2[/b] [b]XP Gained:[/b] 50 XP[/indent] [b]Judgement - Shockwave:[/b] [indent] [i]Requires 9+ on 2 dice to successfully cast.[/i] [b]Father C takes 1 corruption hit when rolling doubles.[/b] Every enemy within 2 spaces of you automatically takes one hit. [b]May only be used if you did not move this turn.[/b] [b]Faith Cost:[/b] 2 [b]XP Gained:[/b] 25 XP [i]Improves at level 2, 4, 6 and 8.[/i][/indent] [/hider][hider=Stats][center][color=darkgray][sub]• [b]HOLY[/b] •[/sub][/color] [b]Combat:[/b] Initiative 2 • Melee Combat 2[color=e50000]-1[/color] [color=gray]To Hit Melee 4+[/color] • [color=gray]To Hit Ranged 5+[/color] Defense 5+ • Willpower 3+ [b]Challenges:[/b] Agility 1 • [color=gray]Cunning 2[/color] • Spirit 4 [color=limegreen]+1[/color] +1 [color=gray]Strength 3[/color] • Lore 4 • [color=gray]Luck 2[/color][/center][/hider][hider=Inventory] 6x [b]Darkstone[/b] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Whiskey[/b] [/indent] [b]Concealed Flask:[/b][indent] Better at dealing with spirits. Once per adventure, you may use the flask to fully heal your sanity.[/indent] [center][b]2/8 Carryweight used[/b][/center] [b]Shotgun:[/b] [indent] [i]2 Handed[/i] [b]Range:[/b] 5 [b]Uses the D8 To Hit and for Damage. Crits on a 6, 7 or 8.[/b] [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $300[/i] [/indent] [b]Pistol:[/b] [indent][color=darkgray][i]Gear • Gun • Pistol[/i][/color] [i]1 Handed[/i] [b]Range:[/b] 6 Squares [b]Shots:[/b] 2 Shot per round [i]Upgrade Slots: 0/2 used Weight: 1 Worth: $100[/i][/indent] [b]Scafford Bandana:[/b][indent][color=darkgray][i] Gear • Clothing • Face[/i][/color] [b][color=e50000]NO LAW HEROES[/color][/b] [b]+1 Movement[/b] Gain [b]Keyword: Outlaw[/b] [i]Worth: 250gp[/i][/indent] [b]Mutant Horse:[/b] [indent][color=darkgray][i]Transport • Animal • Limit 1 Transport[/i][/color] Gain [b]10 XP[/b] each time you [b]Travel[/b]. Use [b]1 Determination[/b] to add or subtract 1 from the roll for which [b]Town Type[/b] is found.[/indent][/hider][/hider][/center]