[center][hider=recent changes]1 Damage and +1 DT - Targa otherworld conditions // 4847711[/hider] JAMIE HART the SALOON GIRL. [color=cccccc][i]created by CollectorofMyst.[/i][/color] [color=6290c3][b]LANTERNBEARER Overload[/b][/color] [img]https://i.imgur.com/qgmTTZd.png[/img] 9 / 11 HP || 14 / 14 Sanity || 5 / 5 Determination || 30 / 1000 XP || 580 Gold || Level 2 [/center][center][hider=Jamie Hart][hider=Injuries & Madnesses][b]New Scars:[/b][indent]Gain [b]+1 Max Determination.[/b][/indent][/hider][hider=Skills][b]Comforting Presence:[/b][indent] At the end of the your turn, you may Heal 1 HP or 1 Sanity from [b]every[/b] other adjacent Hero. Gain [b]5 XP[/b] for each Damage Healed this way.[/indent] [b]Lightweight:[/b][indent] May only use Gear cards with the [b]Keyword: Light[/b].[/indent] [b]Acrobatic Dodge:[/b][indent]You may move through other models during your combat movement. Once per turn, you may re-roll one failed Defense roll.[/indent] [b]Spunky:[/b][indent]Anytime you kill an Enemy, roll 1d6. On a 5 or 6, recover 1 DT. [i][color=darkgray]Taken at Level 2 alongside +1 Lore and +3 HP. 1/4 Moxy Route.[/color][/i][/indent] [/hider][hider=Stats][center][color=darkgray][sub]• [b]PERFORMER[/b] •[/sub][/color] [b]Combat:[/b] Initiative 5 • Melee Combat 2 [color=gray]To Hit Melee 4+[/color] • [color=gray]To Hit Ranged 4+[/color] Defense 3+ • Willpower 4+ [b]Challenges:[/b] Agility 4 • [color=gray]Cunning 3[/color] • Spirit 3+1 [color=gray]Strength 1[/color] [color=limegreen]+1[/color] • Lore 3 • [color=gray]Luck 3[/color][/center][/hider][hider=Inventory] [b]Sidebag:[/b] 3/5 Slots filled [indent]1x [b]Whiskey[/b] 2x [b]Dynamite[/b][/indent] [b]Roughskin Gloves:[/b] [indent][b]+1 Strength[/b]. Once per Turn, you may reroll one Melee to Hit roll.[/indent] [center][b]4/7 Carryweight used[/b][/center] [b]Hold-out Pistol:[/b] [indent][color=darkgray][i]Gear • Gun • Pistol • Light[/i][/color] [i]1 Handed[/i] [color=e50000]PERFORMER HEROES ONLY[/color] [b]Gain: Free Attack, Once per Fight[/b] Range: 3 Squares Shots: 1 Shot per round [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $200[/i] [/indent] [b]Peacekeeper Pistol:[/b] [indent][i]1 Handed[/i] Range: 6 Squares Shots: 3 Shot per round [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $250[/i] [/indent] [b]Crisp Rose:[/b] [indent][color=darkgray]Upgrade • Plant[/color] [color=e50000]PERFORMER // SHOWMAN ONLY[/color] Attach to any Item. Anytime you roll a [b]6[/b] for movement, you may recover [b]1 Determination[/b]. [b]Requires: 1 Upgrade Slot[/b] [i]Worth:[/i] 325 gp[/indent] [b]Tomb Chest:[/b] [indent][color=darkgray][i]Gear • Container[/i][/color] Holds up to 8 Darkstone. Any Dark Stone inside the chest is hidden and does not incur Corruption Hits at the end of an adventure. Weight: 1 [indent]Carrying 1/8: [color=#674ea4]1x Darkstone (Jamie)[/color] [/indent][/indent] [b]Haunted Sash:[/b] [indent][color=darkgray][i]Gear • Clothing • Belt[/i][/color] [color=e50000]PERFORMER HEROES ONLY[/color] [b]Oncer per Adventure,[/b] heal [b]5 HP.[/b] [i]Weight:[/i] 1 [i]Worth:[/i] 450 gp[/indent] [b]Scafford Wanted Poster:[/b][indent] [color=darkgray][i]Gear • Poster[/i][/color] [b]Discard[/b] to [b]recover 1 DT[/b] (or 2 DT if you are a [i]Law[/i] Hero) [center][b]OR[/b][/center] Discard to gain [b]D6x100gp[/b] when you [b]kill an Outlaw Enemy[/b]. [i]Worth: 25 gp[/i][/indent][/hider][/hider][/center]