[hider=recent changes]+20 XP & + 50 GP from Loot card // 4847704[/hider][center]LUCIEL the LAWMAN. [color=cccccc][i]created by Majoras End.[/i][/color] [img]https://i.imgur.com/F0YKMts.png[/img] 14 / 14 HP || 14 / 14 Sanity || 2 / 3 [color=c14953]+0 / 1[/color] Determination || 255 / 1000 XP || 250 Gold || Level 2 [/center][hider=Luciel][hider=Skills][b]Laying Down the Law:[/b][indent] [b]Once per Attack[/b], you may [b]reroll[/b] a [b]To Hit[/b] roll.[/indent] [b]Strong Leadership:[/b][indent] Use [b]1 Determination[/b] to [b]Heal 1 Health and 1 Sanity[/b] from [b]yourself[/b] and [b]every other Hero on your Map Tile[/b] - [b]Gain 5XP[/b] for every [b]Wound[/b] or [b]Sanity[/b] healed from another Hero this way. [b]Cold Stare:[/b] [b]+1 Max DT.[/b] You take your turn [b]before[/b] Enemies at the [b]same Initiative[/b] level as you. [color=darkgray][i]Justice Tree 1/4. Taken at level 2 alongside +2 HP, +2 SA and +1 Sidebag Capacity.[/i][/color][/indent] [/hider][hider=Stats][center][color=darkgray][sub]• [b]LAW[/b] • [b]FRONTIER[/b] •[/sub][/color] [b]Combat:[/b] Initiative 4 • Melee Combat 2 [color=gray]To Hit Melee 4+[/color] • [color=gray]To Hit Ranged 4+[/color] Defense 4+ • Willpower 4+ [b]Challenges:[/b] Agility 2 • [color=gray]Cunning 4[/color] • Spirit 1 [color=gray]Strength 3[/color] • Lore 2 • [color=gray]Luck 3[/color][color=limegreen] +1[/color][/center][/hider][hider=Inventory]0x [b]Darkstone[/b] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Whiskey[/b][/indent] [b]Ace of Spades:[/b] [indent]Luckier. You may roll one extra die for [b]Scavenge[/b] checks.[/indent] [center][b]4/8 Carryweight used[/b][/center] [b]Peacekeeper Pistol:[/b] [indent][i]1 Handed[/i] Range: 6 Squares Shots: 3 Shot per round [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $250[/i] [/indent] [b]Sheriff Badge:[/b] [indent][color=e50000]LAW ONLY[/color][color=darkgray] Gear • Law • Icon [/color] [b]Once per Adventure[/b], give [b]all[/b] Heroes [b]+2 Shots[/b] with a Gun or +[b]2 Combat[/b] (they choose) during their next turn. [/indent] [b]Journal Pages[/b]: [indent][color=darkgray][i]Gear • Journal[/i][/color] Discard to recover a [b]determination[/b] and receive [b]50 XP[/b]. [i]Worth: 50 GP[/i] [/indent] [b]Trun Disintegrator:[/b] [indent][color=darkgray][i]Artefact • Targa • Gun • Shotgun[/i] [/color] [color=e50000]REQUIRES: STR 4+ TO USE[/color] [i]2 Handed[/i] Use [b]1 DT[/b] to fire. Does [b]3d6 Damage.[/b] [b]Range:[/b] 10 Squares Shots: 1 Shot per round [b]Requires: 1 Upgrade Slot[/b] [i]Weight: 2[/i] [i]Worth:[/i] 800 gp[/indent] Hanging Cross: [indent][color=darkgray][i]Upgrade • Holy[/i][/color] [color=e50000]HOLY, FRONTIER OR OUTLAW ONLY[/color] Attach to any item. requires 1 Upgrade slot. [b]+1 Spirit +1 Sanity[/b] [i]Worth:[/i] 200 gp[/indent] [b]Scafford Hat:[/b] [indent][color=darkgray][i]Gear • Clothing • Hat[/i][/color] Gain [b]+1 Initiative[/b] for each mutation you have (Limit: +3, Current: 0) [i]Weight:[/i] 1 [i]Upgrade Slots:[/i] 0/1 used [i]Worth:[/i] 850 gp[/indent] [b]Old Map:[/b] [indent][color=darkgray]Gear • Map[/color] Once per turn, you may cancel and re-draw an [b]Encounter or Map Tile[/b] just drawn. After each use, roll a 1d6 - on a roll of 1 or 2, discard this item. [i]Worth: 25gp [/i][/indent] [b]Tribal Horse:[/b] [indent][i][color=darkgray]Transport • Animal • Limit 1 Transport[/color][/i] Gain [b]10 XP[/b] each time you [b]Travel[/b]. [b]+2 Spirit[/b] while travelling. [i]Worth:[/i] 600 gp[/indent] [/hider][/hider]