[hider=recent changes]+20 XP & + 250 GP from Loot card // 4847704[/hider] [center]AARON GOLDFELD the SCOUT. [color=cccccc][i]created by CollectorofMyst.[/i][/color] [color=c14953] LANTERNBEARER Broken Seals[/color] [img]https://i.imgur.com/695rWBh.png[/img] 13 / 13 [12+1] HP || 11 / 11 [10+1] Sanity || 1 / 3 [color=c14953]+0 / 1[/color] [color=darkgray][Bonus DT while in Mines][/color] Determination || 735 / 1000 XP || 968 Gold || Level 2 Jacket - Unequipped[/center] [center][hider=Aaron Goldfeld][hider=Skills][b]Tracker:[/b][indent][b]Once per Adventure,[/b] you may discard and redraw an [b]Exploration Token[/b] or [b]Encounter[/b] just drawn.[/indent] [b]Fast:[/b][indent] +1 Movement.[/indent] [b]Cavalry Scout:[/b][indent]You may roll 2 dice for movement each turn and choose which to use. [b]Battle Scout:[/b][indent] Recover a [b]Determination[/b]. [b]Once per Adventure[/b], give [b]all other heroes +2 Initiative[/b] until the end of your next turn.[i][color=darkgray]1/4 Warrior Tree, Taken at Lvl 2, Alongside +1 Str & +2 HP.[/color][/i][/indent][/indent][/hider][hider=Stats][center][color=darkgray][sub]• [b]SCOUT[/b] • [b]TRIBAL[/b] • LAW[/sub][/color] [b]Combat:[/b] Initiative 5 • Melee Combat 2 [color=gray]To Hit Melee 4+[/color] • [color=gray]To Hit Ranged 4+[/color] Defense 4+ • Willpower 4+ [b]Challenges:[/b] Agility 3 • [color=gray]Cunning 2[/color] • Spirit 3 [color=gray]Strength 3[/color] • Lore 3 • [color=gray]Luck 2[/color][/center][/hider][hider=Inventory] 0x [b]Darkstone[/b] [b]Sidebag:[/b] 4/5 Slots filled [indent]1x [b]Bandages[/b] 2x [b]Dynamite[/b] 1x [b]Whiskey[/b][/indent] [b]Compass:[/b] [indent]Once per Adventure, cancel and redraw an exploration token.[/indent] [center][b]5/8 Carryweight used[/b][/center] [b]Carbine:[/b] [indent][i]Two Handed[/i] [b]Range:[/b] 8 Squares [b]Shots:[/b] 3 Shot per round [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: 400gp[/i] [/indent] [b]Jacket:[/b] [indent][color=darkgray]Gear • Clothing • Coat[/color] [b]+1 HP +1 Sanity[/b] [i]Upgrade Slots: 0/1 Used Weight: 1 Worth: 200gp[/i] [/indent] [b]Axe:[/b] [indent][color=e50000] TRAVELER, TRIBAL OR FRONTIER HEROES ONLY[/color][i]One-Handed[/i] +1 Damage on Melee Hits. [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: 250gp[/i] [/indent] [b]Cask:[/b] [indent][color=darkgray][i]Gear • Container[/i][/color] [b]Carrying: 2 Whiskey[/b] Can carry up to [b]3 Whiskey.[/b] [i]Weight: 1 Upgrade Slots: 0/1 Used[/i][/indent] [b]Sheriff Badge:[/b] [indent][color=e50000]LAW ONLY[/color] [color=darkgray][sub]GEAR • LAW • ICON[/sub][/color] Once per Adventure, give all Heroes +2 Shots with a [i]Gun[/i] OR +2 Combat (each character may choose for themselves) during their next turn.[/indent] [b]Gold Teeth[/b]:[indent][color=darkgray]Gear • Gold[/color] Gain [b]+1 Max Determination[/b] while in the [b]Mines[/b]. [i]Worth: 100gp[/i][/indent] [b]Pipe:[/b] [indent][color=darkgray][i]Gear[/i][/color] [b]+1 Lore[/b] Recover [b]1 Determination[/b] any time you pass a [b]Lore[/b] Test. [i](limit once a turn)[/i] [i]Worth: 75 gp[/i][/indent] [b]Bandolier Strap:[/b] [indent][color=darkgray][i]Gear[/i][/color] [color=e50000]FRONTIER, TRAVELLER, OR OUTLAW ONLY[/color] [b]Once per Turn[/b], you may reroll a[b] Ranged To Hit[/b] roll. [i]Upgrade Slots:[/i] 0/2 used [i]Weight:[/i] 1 [i]Worth:[/i] 375 gp[/indent] [b]Rusty Badge:[/b] [indent][color=e50000]LAW OR OUTLAW ONLY[/color] [b]Once per adventure[/b], [b]every Hero[/b] may remove up to [b]3 Corruption Points[/b] to gain [b]+1 Shot[/b] with a gun or [b]+1 Combat[/b] for each Corruption spent (they choose) during their next activation. [i]Worth:[/i] 650 gp [/indent] [b]Bounty:[/b] [indent] [b]Scafford Gang[/b] members are worth [b]25gp[/b]each to the [b]Hero[/b] who kills them.[/indent] [/hider][/hider][/center]