[center][hider=recent changes] +40 XP // - 2 faith for 2x Shield of Faith casts // 4841194 +20 XP & + CoC Artefact, Faustian Jar from Loot card. +25 XP from skill check.// 4847704[/hider] PASTOR JIMMY the PREACHER. [color=cccccc][i]created by Asura, played by PrinceAlexus.[/i][/color] [img]https://i.imgur.com/YWS7apI.png[/img] [b]Pastor Jimmy the Preacher[/b] 16 / 16 [15 + 1] HP || 16 / 16 Sanity || 2 / 2 [color=c14953]+1 / 1[/color] Determination || 600 / 1000 XP || 145 Gold || Level 2 || [color=gold]0/2 Faith[/color] [/center][center][hider=Pastor Jimmy][hider=Skills][b]Redemptionist:[/b][indent] you may use [b]two handed guns.[/b] [/indent] [b]Scourge of the Dead:[/b][indent] +1 Damage to [b]undead[/b] enemies.[/indent] [b]Belief:[/b][indent]New Sermon[i][color=darkgray] Taken at lvl 2, alongside +3 HP, +6 SA[/color][/i][/indent] [center][b]Sermons[/b]:[/center] [b]Blessing - Faith Healing:[/b][indent]Starting Sermon. [i]Requires 5+ on 2 dice to successfully cast.[/i] For every Faith spent on the cost of [i]Faith Healing,[/i] you may heal [b]1 Wound[/b] from yourself or an adjacent hero. [b]Faith Cost:[/b] *see above [b]XP Gained:[/b] 10XP [i]Improves at level 5.[/i][/indent] [b]Blessing - Shield of Light:[/b][indent] [i] requires 9+ on two dice to successfully cast.[/i] Choose any Hero. Until the end of the turn, that hero gains Armor / Spirit Armor. Limit 1 shield per hero. [b]Faith Cost: 1[/b] [b]XP Gained:[/b] 20 XP [i]Improves at Level 5.[/i][/indent] [b]Judgement - Righteous Fury:[/b] [indent] [i]Requires 8+ on 2 dice to successfully cast.[/i] [b]Pastor Jimmy takes 1 corruption hit when rolling doubles.[/b] Choose any hero (including yourself.) Until the end of the turn, all of that hero's hits do +1 damage each. [b]Faith Cost:[/b] 1 [b]XP Gained:[/b] 25 XP [i]Improves at level 4 and 9.[/i][/indent] [b]Revitalise:[/b][indent] [i] requires 6+ on two dice to successfully cast.[/i] [b]Pastor Jimmy takes 1 corruption hit when rolling doubles.[/b] You may [b]Heal[/b] a number of [b]HP[/b] equal to the amount the [b]preaching roll beat the casting number by[/b] from [b]any mix of Heroes within range[/b], including yourself. (e.g. 6 heals 1 HP, 10 would heal 5 HP) [b]Faith Cost: 2[/b] [b]XP Gained:[/b] 10 XP[/indent] [b]Judgement - Righteous Fury:[/b] [indent] [i]Requires 8+ on 2 dice to successfully cast.[/i] [b]Pastor Jimmy takes 1 corruption hit on successful cast.[/b] Choose any hero (including yourself.) Until the end of the turn, all of that hero's hits do +1 damage each. [b]Faith Cost:[/b] 1 [b]XP Gained:[/b] 25 XP [i]Improves at level 4 and 9.[/i][/indent] [/hider][hider=Stats][center][color=darkgray][sub]• [b]HOLY[/b] • [b]TRAVELLER[/b] • [/sub][/color] [b]Combat:[/b] Initiative 2 • Melee Combat 2 [color=gray]To Hit Melee 4+[/color] • [color=gray]To Hit Ranged 5+[/color] Defense 5+ • Willpower 3+ [b]Challenges:[/b] Agility 1 • [color=gray]Cunning 2[/color] • Spirit 4 [color=gray]Strength 3[/color] • Lore 3 • [color=gray]Luck 2[/color] [color=limegreen]+ 1[/color][/center][/hider][hider=Inventory] [b]Sidebag:[/b] 5/5 Slots filled [indent]1x [b]Whiskey[/b] 1 x [b]Tonic[/b] 1 x [b]Bandages[/b] 1 x [b]Healing Herbs[/b] 1x [b]Far Eastern Potion[/b] (+2 to one skill check till end of turn) [/indent] [b]Lucky Charm:[/b][indent] Better Luck. Once per Adventure, ignore all damage from a single source.[/indent] [center][b]4/7 Carryweight used[/b][/center] [b]Shotgun:[/b] [indent] [i]2 Handed[/i] [b]Range:[/b] 5 [b]Uses the D8 To Hit and for Damage. Crits on a 6, 7 or 8.[/b] [i]Upgrade Slots: 0/1 used Weight: 1 Worth: 300gp[/i] [/indent] [b]Repeating Rifle:[/b] [indent][color=darkgray]Gear • Gun • Rifle[/color] [i]Two Handed[/i] [b]Range:[/b] 10 Squares [b]Shots:[/b] 2 Shot per round [b]Damage:[/b] +1 Damage [i]Upgrade Slots: 0/1 Used Weight: 1 Worth: 550gp [/i][/indent] [b]Holy Book:[/b][indent][i][color=darkgray] Gear • Book • Holy • Icon • One-Handed • Limit [1][/color][/i] while equipped: [indent][b]Combat: +1 Faith: +1[/b][/indent][i]Upgrade Slots: 1 Weight: 1 Worth: 300gp[/i][/indent] [b]Rider's Hat:[/b] [indent][color=darkgray]Gear • Clothing • Hat[/color] [b]+1 HP[/b] Gain Keyword:[b]Traveller[/b] [i]Upgrade Slots: 0/1 Used Weight: 1 Worth: 175gp [/i][/indent] [color=c14953][b]Faustian Jar[/b][/color] [indent][color=darkgray]Artefact • Cynder • Container • 1 Darkstone[/color] [b]Once per turn[/b], you may use [b]1 Determination[/b] to transfer any number of [color=mediumspringgreen] [b]Corruption Points[/b][/color] from yourself to the jar. Then, [b]roll 1d8.[/b] On a roll of 1, the jar shatters and is destroyed! If the Jar shatters, or is lost in any way, all [color=mediumspringgreen][b]Corruption[/b][/color] inside is immediately transferred back to you, causing [color=mediumspringgreen][b]Mutations[/b][/color] as normal. When sold, this item is worth +25 gp per each Corruption Point stored within. [i][b]Weight:[/b] 1 [b]Worth:[/b] 250 gp (+25 per point)[/i][/indent] [b]Old Map:[/b] [indent][color=darkgray]Gear • Map[/color] Once per turn, you may cancel and re-draw an [b]Encounter or Map Tile[/b] just drawn. After each use, roll a 1d6 - on a roll of 1 or 2, discard this item. [i]Worth: 25gp [/i][/indent] [b]Aura of Protection:[/b][indent] [color=darkgray][i]Blessd Aura • Shield • Limit of 1 Blessed Aura at a time[/i][/color] [b]Armor 6+ and Spirit Armor 6+[/b] [color=darkgray][i][In addition to your usual Defense and Willpower Checks][/i][/color][/indent] [b]4x Speciality Ammo:[/b] [indent][color=darkgray]Gear • Ammo[/color] Lasts for one [b]Adventure[/b]. When used, replaces any current [b]Ammo[/b]. Your [b]Gun Hits[/b] do extra damage against the listed [b]Enemy Type[/b]. 1 x Demon Shot: +1 Damage against Demon Enemies. 1 x Void Shot: +1 Damage against Void Enemies. 1 x Silver Shot: +1 Damage against Beast Enemies. [sup][color=darkgray][s]1 x Holy Shot: +1 Damage against Undead Enemies.[/s] USED - LOST IDOL[/color][/sup][/indent][/hider][/hider][/center]