[@Valor] Just a few nitpicks, but I will start out by saying that she looks solid and is about 90% to an approval from me, just have some questions. First, nomads actually do have a fast healing ability similar to what you described in your passive by default, and I think both passives could be folded into your fighting style description to leave room for special moves. Your special moves themselves are a bit out of left field, but it seems that you have a limited amount of uses for your special moves, and your super is a move that reloads them? Just want to make sure any balances I suggest will be accurate. ^^ [@Lmpkio] Just two nitpicks; magnet boots doesn't really fit the formula for a super move since it's not an attack or an obvious utility move, so it could probably be put into fighting style, and as much as I like the gorey finisher you have, I would like to tell you that against another nomad-calibre fighter, that move would probably not be as graphic as it is written (though the damage would still be the same). Either way the nitpicks don't impact your character negatively, love the backstory, the moveset, and the connections you set up. [b]APPROVED[/b]. In other news, as a general announcement, me and my fellow [s]dictators[/s] co-gms are trying to get all the WIPs approved as soon as possible, so if you're still waiting for approval from someone please feel free to harass us in case we missed you. ^_^