Alright, getting around to some characters... [hr] [@Roughdragon1], we have the Punch Crusaders rival it seems - another persons who punches things in a full suit of armor - The Punch Knight. In any case, backstory, description, and personality all check out with Napoleon... Fighting style is also cool with no problems, if there are any I failed to notice. However, I do herald some problems about his moveset... Namely in the fact that he might not be able to make sense out of all of them. Let me use Sore Throat and The Death Touch as examples. Sore Throat interrupts Nomads from performing their specials, which is a bit silly all things considered. However, it could of been overlooked if most Nomads had necks... or had any neck to hit. One question is how will this work on complete robots? How will this work on a character who is a lich and has had their neck rot off a long time ago? Same goes for Death Touch, how will this affect complete robots or a lich without any muscle or skin left on their body? While I could get into the physiology and such of different species, lets be real - getting into that much amount of detail would be pretty dumb. Regardless, my request is simple - is it possible to change or tweak these moves to some how making sense so certain types of characters will just have an automatic immunity to it? Like, for example, maybe you could have him instead use a disorienting punch that "forcibly transfers" his ki to another use, disabling them from utilizing any moves that require heavy amounts of ki or ki in general. Other than that, I currently lack any other problems over your moveset. If anything else comes up, I will mention it, but for now, rework it so the attacks aren't hindered by race. [hr] [@A Lowly Wretch] so far, I have taken a look at everything. His healing has been changed to fit acceptable levels, making it difficult to use in a fight. Above all, he will need some friends helping him if he's going to even be able to make use of that. Other than that, his moveset has been moved down per usual, and the backstory... hm, depending on the details of these people you mentioned, we might be able to make something even more interesting out of it all. The three of us are curious to hear all the details on this story and what it may pertain to, but other than that, he checks out. When he learns new moves from his friends, expect the three of us to judge him again, but for now, he passes. I believe I'm the third and last person to approve of him. Move him over and lets see him roll some heads... or get knocked out, he's accepted. [hr] [@stoneString] it seems you have a snob with a throbbing heart on playing keep away. If anything, Giogio so far is looking good from description to personality and backstory. The specials are looking good so far since he's functioning as a keep away sort of dude. I think my main problem lies with the five supers. I was thinking that three was the maximum amount we could have... before going into the wording once more and looking up what around three is a bit... subjective. And all things considered, I wasn't exactly ok with five supers. For the most part, I actually have zero problems with any of your supers actually. So I decided to change the wording around to be much more specific instead. I will say this - it doesn't matter which supers you remove tbh, they're all fine. Remove two of the supers and then move him over to the characters tab. [hr] So I took way too long to get this out, hooray for being lazy-ish. [i]Kazoos[/i] In any case, will get to finishing up Dead Cruiser, DracoLunaris, Lmpkio, Valor, and Wxp tomorrow... or is that later today? Either or, I'm going to bed.