Promoting one of my NPCs to a full-fledged PC. Here's my CS for Madalena Hawthorne/Hex. And I know we've got a lot of supernatural and magical folk, so to keep a sort of balance I'd also like to make Hekate an NPC for both White Witch and Hex (albeit a very active NPC, but an NPC nonetheless). [hider=Madalena Hawthorne/Hex][b]Name:[/b] Madalena “Maddi” Hawthorne [b]Age:[/b] 24 [b]Alias:[/b] Hex, Lady Hex [b]Speech Color:[/b] [color=e3243b]color=E3243B[/color] [b]Character Alignment:[/b] Walking-the-Line [b]Identity:[/b] Secret (Known only by those with whom she works in close proximity) [b]Character Personality:[/b] Madalena is a curious and eccentric witch with an excess of personality. A little too excitable, she gleefully jumps at any amount of joy or wonderment and falls prey to her occult interests more times than not. She eres more on the side of hero than villain, always wishing to aid those in need of her particular talents, but understands the selfish and self serving nature of her gifts, along with their dark history. As such, Madalena has developed a second skin of sorts, allowing her to deviate from the normal realms of morality to do what she must. [b]Uniform/costume:[/b] Madalena sports a wider build with broad shoulders and rounder hips, ivory skin, and high cheekbones and curved features. Her eyes seem to shift from a soft hazel to green in the right light, and her hair is deep crimson. [hider=Everyday Madalena][img]https://i.imgur.com/9V7nZ19.jpg?1[/img][/hider] Her uniform is best described as a modern take on a fairy-tale enchantress, made of rich velvet and hand sewn by a faery seamstress. The hem of her coat is inscribed with protective charms to keep it from being damaged, and worn around her neck is a charm to hide her identity (modelled after the charm created by the White Witch). [hider=Uniform][img]https://i.imgur.com/tr72nnt.jpg[/img][/hider] [b]Origin Info/Details:[/b] Madalena’s interest in magic began as a teen. Back then, of course, it was all New Age theories and hand-me-down Wiccan spells for prosperity, none of which were anywhere close to what Gardner’s original coven had performed. But it was the push Maddi needed to continue her studies in the arcane and occult. After graduation, she attended a junior college in West Virginia with a focus in History, hoping to transfer her credits and get a degree in cultural anthropology at WVU. However, the hustle and bustle of campus life didn’t agree with her. She moved further up the East Coast, taking a few online classes until finally arriving in Lost Haven, Maine. Upon her arrival, Madalena was made aware of a failing business, The Gilded Way, a local occult curiosities shop that had fallen into disrepair and disreputable status. Maddi gained employment at the Way, hoping to further her spiritual progress and occult knowledge. Unfortunately, the store continued to suffer. Taking out a small business loan, Madalena convinced the former owner to sell the remnants of the Way to her, thus began The Shadow of the Moon, catering to a wider audience of folk and drawing the attention of many a wandering witch, some well learned in ancient craft ways, others not so much. Some time after, her relationship with The White Witch of Chinatown, Marie Heartford, as well as the rising threat of the Hounds of Humanity, lead to her pact with the infamous Robin Goodfellow, granting her power and knowledge in exchange for her aid in taking down a dangerous sect of the Hounds led by the so called Witchfinder General. [b]Hero Type:[/b] Mystic/Supernatural [b]Power Level:[/b] City Level [b]Powers & Abilities :[/b] [i]Puckish Magic:[/i] A gift from the imp, Puck, her powers of fascination are made more chaotic due to their origin. Her power to bless or blast with only a look or gesture is made more potent and virulent, and often come with other mischievous side effects. [i]Witch’s Bargain:[/i] Madalena can enter into binding magical contracts with words alone, and weave intricate enchantments into the fabricate of her agreements. She is bound by the terms of her contracts, but so too are the receiving parties. [i]Familiar Spirits:[/i] Madalena possesses three familiar spirits who assume a different bestial form: Hellawin, the owl; Malkin, the cat; Robin, the snake. Each is bound to a separate totem housing their essence. These familiars can perform certain tasks for Maddi, become corporeal or incorporeal, transform into Maddi’s likeness if given her blood, and have unique abilities themselves. [indent]–Hellawin can gift Madalena his sight, granting her the power to see whatever he sees. –Malkin can bestow misfortune upon others and strengthen Madalena’s powers of fascination. –Robin can bewitch others, granting them hallucinations or drawing them in for his paralyzing bite.[/indent] [b]Skills:[/b] [i]Witchcraft:[/i] Maddi practices a form of witchcraft inspired by her contract with Puck, drawing power from him, his knowledge, and the Otherworld. [i]Occult Studies:[/i] Given her long standing interest in magic and recent pact with Puck, Madalena possesses a wide array of knowledge on various occult topics and practices. [i]Skilled Speaker:[/i] Because of her position as both proprietress of Shadow of the Moon and employee of The Red Devil, Madalena has become a skilled communicator and negotiator. She is also, though more recently, familiar with arts of deception and trickery. [b]Attributes:[/b] [indent]–Height: 5’10” –[i]Weight:[/i] 140 lbs –[i]Strength Level:[/i] Normal Human –[i]Speed/Reaction Timing Level:[/i] Normal Human –[i]Endurance at MAXIMUM Effort:[/i] Normal Human –[i]Agility:[/i] Normal Human –[i]Intelligence:[/i] Average/Above Average –[i]Fighting Skill:[/i] Untrained –[i]Resources:[/i] Large[/indent] [b]Equipment:[/b] [i]Elderwood Scepter:[/i] An intricate scepter with a curved hilt to appear like the petals and vines of a rose, and thorns running down each side, used as an aid in commanding Madalena’s familiars and certain operations. [i]Ash Broom:[/i] A handcrafted broom infused with flying ointments that allow for limited flights over certain distances. [i]Glamour Charm:[/i] A simple charm worn around Madalena’s neck that conceals her identity. Her features are difficult to make out up close and even harder to remember. [i]Tools of the Craft:[/i] On Madalena’s person at all times are certain charms and working tools that may be useful to her, among them are a black book filled with minor charms, protective talismans, etc. [b]Weaknesses:[/b] [i]Magic and Mundane:[/i] Though there is debate among magical scholars regarding the level of humanity retained by fully initiated witches, Madalena is, for all intents and purposes, still human, and thus susceptible to any and all damage that manages to penetrate any magical protections. Due to that magical blood, however, she is equally as susceptible to items such as silver, iron, and the like. [i]Familiar Totems:[/i] Madalena’s familiars are able to manifest only if they are bound to their respective totem. Should these be destroyed, they may no longer physically manifest. These totems are highly durable, but can be destroyed with the right means. [i]Fledgling Witch:[/i] Madalena’s power is recently obtained and her knowledge, while great due to her connection to Puck, is far from perfect or complete, nor is she very experienced. As such, her powers will fail her from time to time, which could prove fatal in a dire situation. Furthermore, her powers heavily rely on her familiars and certain tools/implements, meaning she is far more effective the further away she is from a physical battle. [b]Supporting Characters:[/b] [i]Friends:[/i] –[b]Robin Goodfellow/Puck:[/b] Owner of The Red Devil and employer to Madalena. –[b]Marie Heartford/White Witch:[/b] Former employee of Shadow of the Moon and fellow witch under the employ of Puck. –[b]Charlene Croll/The Alchemyst:[/b] An alchemist of the Croll line aiding Madalena against the Hounds and the Witchfinder General. –[b]Carrie Ludwig:[/b] A witch and customer of Shadow of the Moon. [i]Acquaintances:[/i] –[b]Ursula Wyrcroft:[/b] Former senior member of the Agency in London, now heading the Ars Obscura, a secretive organization based in Wales, dedicated to the preservation of secrecy within the magical community and cataloguing of magical artefacts worldwide. –[b]Gideon Lloyd/Merlyn:[/b] A Welsh cunning man and field agent in the Ars Obscura. –[b]Orrin Anderson/Warlock:[/b] A male witch from Scotland and tentative enemy of the Ars Obscura. [i]Enemies:[/i] –[b]The Witchfinder General:[/b] A high ranking member of a sect in the Hounds of Humanity dedicated to organizing a long dead band of witch hunters known as The Winter Court.[/hider]