Sure thing. Det. - Determination Dis. - Discovery and so on So First choose 2 attributes to be "weak", 3 to be normal, and 2 to be Journeyman. Lets say I want to make a Heathen. Type: Heathen Name: Aed (means fire which I could use for my back story and maybe ritual method) Instinct - Normal (even though he's aging he can evade and move relatively well, more so from experience than athleticism) Discovery - Journeyman (life long practice in investigating nature and occult activities) Ferocity - weak (because of his low wellness, his strength was not what is was.) Wellness - weak (maybe because of his age) Magnetism - Normal (he's a bit strange, but not off putting) determination - Journeyman (he has to be pretty determined to have low wellness and have the will to survive in a world like Bleak.) Awareness - normal (He used to be sharper, in spotting things in the world, but his vision is starting to slip just a bit.) Of course we can make a warrior type heathen, or whatever we want. But I chose this to illustrate that attributes need to be tied into a backstory. Moreover, you can narrate your reasons for your attributes anyway you want in your backstory as long as it makes sense. Okay now on to skills. I will not put them in hide mode (this time): Esoteric Research (dis.) - Journeyman Witch Hunting (dis. and det.)- Journeyman (but since he is a Heathen, we can use this for hunting darkness that is trying to destroy his village or something. Demonology (dis. and det.) - Journeyman (well versed in the dark gods of his belief system) Herbalism (dis) Journeyman - (someone to call on when medicines, or edible plants need to be found and mixed) Divination (aw. and det.) Our Heathen has (normal awareness and Journeyman determination) we minus from the strongest trait = normal Machinery (dis.) Journeyman (but he is a Heathen so his machine skills might be something like simple pulleys and planes, probably not gears. etc Alchemy (dis. and aw.)= normal and so on Tactics Range (ins.) Melee (fer. and ins.) Jump (ins.) Climb (ins. and fer.) Swim (ins. and det.) Survival (ins. and det.) Stealth (ins. and aw.) Oratory and performance Inspire (mag. and aw Acting (mag. and aw) Music (dis. and ins.) Silver Tongue (mag and aw.) Seduce (mag and wellness) Etiquette (mag) Languages (dis. and aw)