[hider=Nanda] [b]Name:[/b] Ananda, daughter of Sahrin [b]Age:[/b] 18 [b]Species:[/b] Human [b]Class:[/b] Rogue / Illusionist - Generally sneaky and quick. Capable of casting illusions which can indirectly harm enemies or support her teammates. [b]Homeland:[/b] The City-State of Zamrud is an opulent merchant city on the coast. Zamrud has no government in the usual sense; instead the city is run and regulated by the merchant's guild and anyone rich enough to influence the populace. With no state-directed crime enforcement, the city is also home to a thriving black market, including all the thieves, bandits, and underground industry that comes with it. [b]Personality:[/b] A charismatic trickster. Nanda has a demeanor that makes it easy for people to trust her. She is pleasant to talk to, always telling you what you want to know. She has a generally high opinion of herself, but will have no problem putting herself on the bottom if needs be. A perfect chameleon in social circles, although she has a penchant for dramatic flairs. To strangers she always aims to impress first. That's often a misdirection. She puts a show in front of you so you won't notice when she nicks your purse. If your outfit is particularly shiny, she won't feel half-bad about it. If it isn't, she might feel a bit guilty, but she's still going to keep the loot. Behind the charming facade and fierce confidence, there's an aimless girl who doesn't exactly know what she's going to do with her life. Stealing and tricking people is what she's good at, so she rolls with it. Traveling the world with the WAA is fun too; she enjoys seeing new sights. She's just not sure it's all she wants for life. [b]Appearance:[/b] Ananda is a bit shorter than the average, although you might not notice it from her confident stride. She has shoulder-length auburn hair, dark brown eyes, and light skin. Most people would say that she's pretty, or at least cute. That's mostly thanks to her easy smile and that she keeps herself clean. Her outfit, since we're gonna go dungeneoneering, is more functional than stylish: a dark coat with many inside pockets, and a darker cloak. It's a bit nondescript, but she often cast some illusion spells to make it look nicer. [b]History:[/b] Ananda's father is one of the most skilled thief in Zamrud. He is, however, a quiet man. While his skills are legendary and his heists infamous, not many people has guessed that it was all his doing. He uses enough of what he takes for a humble life, and he's eager to pass those skills along to his only daughter. Ananda's uncle, on the other hand, is a traveling magician. He's able to put on the most marvelous shows with both his deft hands and his ability to craft illusions. Compared to her somewhat dull father, he was fascinating. His frequent visit was where Ananda learned how to walk the walk and talk the talk, no matter who she is talking to or where in Agartha she is doing it. There were plenty of real magic too, and not just the sorts one can do with smokes and mirrors. Ananda's mother is an enigma. An adventurer in the WAA, she only appears in Ananda's life in brief, sporadic bursts. However, those bursts are enough to, eventually, push Nanda to use her tricks for more than simple thieveries and join the WAA herself. Despite that, she still doesn't see her mother much. [b]Powers/Abilities:[/b] [i]If they believe it, then it exists.[/i] Spell Name: [b]Create Illusion[/b] Element/Type: Illusion Rank: B Mana Drain: 15+ Create an illusion. An illusion can resemble anything the caster can imagine, which also means things from memory is easier than something one makes up. An illusion can't make any sound, can't make complex movements, are not solid to the touch. [i]For those moments when your natural charm is not enough.[/i] Spell Name: [b]Charm Speak[/b] (Efficient on NPCs with below 25 MP [Until higher level]. Only effect on PCs with their consent) Element/Type: Illusion Rank: C Mana Drain: 5 Convince the target to do something. [i]Good lies are as good as the truth.[/i] Spell Name: [b]Fool Senses[/b] Element/Type: Illusion Rank: B Mana Drain: 18 Effect: +2 to 1 Stat or +1 to 2 stats. Lasts 2 posts. Buff the target's stat of caster's choice. Can target self. [i]If they can't hear you, they won't see you.[/i] Spell Name: [b]Fleeting Steps[/b] Element/Type: Illusion Rank: C Mana Drain: 8 Movement will not make noise. Other creatures are less likely to notice the caster even if they see her passing by. [i]Leave their eyes no room for escape.[/i] Spell Name: [b]Rain of Terror[/b] Element/Type: Illusion Rank: C Mana Drain: 8 Cast on a projectile weapon to create visual duplicates of it, making it seem like an unavoidable rain when fired. [i]Fire. For show. Also for setting things on fire.[/i] Spell Name: [b]Firesparks[/b] Element/Type: Fire Rank: C Mana Drain: 4 Create sparks of fire. Given enough time and concentration, it can light a fireplace, although some flint and starter would help. [b]Equipment:[/b] - Traveling cloak - Coat with plenty of pockets, containing: -- A bag of coins -- A deck of cards -- Needles and thread -- A set of lockpicks -- 5 Throwing Knives - Belt, holding: -- A dagger -- A flask of water [b]Weapons:[/b] Item Type: Dagger Name: Just a dagger Appearance: It's very functional; good for cutting ropes and monsters alike. Nanda polishes and cleans it daily, enough that she can use it to cut up food. Ability: Nope Damage: 5 Item Type: Throwing Knives Name: She ain't gonna name all her things. Appearance: A leaner, lighter variation of a dagger. Small enough a child can hold it. Probably will still hurts a lot. Ability: Throw them to hurt. Damage: 1 each. [b]Stats[/b] Newbie Level 1 HP 100 MP 50 Vitality: 4 Speed: 7 Strength: 2 Endurance: 4 Mana: 8 [b]TL;DR:[/b] Daughter of a king of thieves, raised by a showman. At home in the spotlight as much as in the shadows. Support kid in battle. [/hider]