[center][h1][url=https://dicecloud.com/character/BxxoTRLyxxNMeTbaK/Bobbin-Wiev][color=fff200]Bobbin [img]https://i.imgur.com/TR79Nd5.png[/img] Wiev[/color][/url][/h1][/center][hr] If a bear could laugh, it would sound about how Bobbin sounded right now. A frenetic flurry of fur flew as the bear rose to its feet before dropping his paws down to the ground with a mighty crash. Teeth tore and claws clashed against the bandits, breaking their romantic entanglement and cutting short their inopportune engagement. The grease beneath the bear's paws was slippery, and Bobbin preferred to make his way out of the mess before creating any further embarrassment. Stepping carefully around the bandits so as to hopefully not provoke further retaliation, Bobbin began to make his way out of the grease trap. There was still someone else left who needed to be dealt with, and a young child who needed protection. [hider=Mechanics] Bobbin uses half his movement to stand up from prone. His Bite attack [url=https://www.roleplayerguild.com/rolls/5677][color=fff200][i][b]CRITS[/b][/i][/color][/url], dealing [url=https://www.roleplayerguild.com/rolls/5679][color=fff200][b]15[/b][/color][/url] damage to the target that seems to have the most health out of Barney and Brett. His Claws attack is a [url=https://www.roleplayerguild.com/rolls/5678][color=fff200][b]12[/b][/color][/url] to hit, dealing [url=https://www.roleplayerguild.com/rolls/5680][color=fff200][b]7[/b][/color][/url] against the other target if it hits. Bobbin then uses the remainder of his movement to exit the grease AoE, remaining adjacent to any surviving enemies if possible. As the AoE is 10 ft square (meaning 10 ft each side per PHB), 5 ft of movement should be enough to leave the spell's AoE. If both enemies are still alive, Bobbin will still exit the AoE, which should provoke only one AoO.[/hider] [@ihinka] - You're next!