[h2][indent][indent][b]Intro[/b][/indent][/indent][/h2] In the year 2815, humanity is still standing strong, and the Terran Grand Republic stands the strongest among the star-nations humanity has seeded across the galaxy. Forged during early years of wide scale human expansion from Earth and her solar system, it was created to prevent the possibility of war on Earth as non-space capable nations feared they may be denied access to resources or territory their own populations required. So, to make sure a global conflict did not break out, a new type of government was formed to represent Earth as a single body and to provide council and rulings for her colonies. The TGR was formed in the year of 2090, and since has taken over as the prime form of government for Earth and the Inner Colonies. While the Inner Colonies are united under a single government the Outer Colonies, seeing themselves to be on their own against the dangers of space, both natural and human, and so far away from the central government on Earth, they should be the ones to govern themselves. Under a body known as the ?Outer Union?, the colonies used political maneuvering to separate themselves from the control of the TGR. Since most of these outer worlds were still new colonies that were still getting sorted out, or private ventures that didn?t always end up as profitable as their investors had hoped, there was little resistance to the separation. Though it had achieved its goal, the Outer Union was politically too weak to hold together, and bit by bit, the outer colonies broke up among themselves into single planet star-nations or small two or three planet ?pocket empires?. In the year 2108, an Outer Colony, Neo Caledonia, detected a non-human ship at the outer range of their sensors. Unsure of what to do word was sent out to anyone who was receiving for help and guidance, but with no word, the colony did its best to avoid any appearance of hostility as a larger non-human ship began to move into the system a few weeks later. The aliens, who would later identify themselves as a species called Melik, saw how small the colony was, they offered to help them along; it turned out the first ship Neo Caledonia detected was an advanced scout for a survey fleet, while the second was the fleet flagship. Everything was going fine for a few months, the rest of the Melikian survey fleet moved in system, and the fleet commander and the Neo Caledonian president began drafting some formal ground work between Neo Caledonia and the Melikian home world Thoth. That was until the Terran Grand Republic?s fleet arrived. When the TGR received Neo Caledonia?s message, the belief was that the colony was under threat of hostile invasion, and thus an armed response was sent. When repeated attempts were made to contact Neo Caledonia by the Grand Republic Stellar Navy and they failed to receive a reply, the worst was assumed. In reality, the lack of a reply was due to several factors; a bad storm had blown over Neo Caledonia?s main planet-side comm station, and repairs were still underway, and the waste energy of the Melikian vessels were on a similar frequency to the incoming GRSN signals, which left them badly garbled and barely disguisable from background ?noise?. As a result, the GRSN Fleet came is with its weapons hot, and managed to surprise the survey fleet. The Melikian?s response was swift and despite the fact it was merely a survey fleet, with limited weapons in general and only a few light warships acting as escort, they badly out classed the attacking GRSN fleet, inflicting heavy casualties. Fortunately, Neo Caledonia managed to get messages through to both fleets and convince them to stand down before the GRSN was wiped out. A cease-fire was brokered and the GRSN fleet was able to return to the Republic. While Republic lost in the battle, they gained much more in the long run. Aside from some ?recovered? Melikian technology and footage of their tactics, Earth learned they were not alone in the galaxy?and that the Melik, while more than willing to assist others to grow and become better, are no pushovers and have humanity badly outclassed. These realizations have led the TGR to constantly strive to be at the forefront of human technology and to regard any non-human sentient with suspicion. While the TGR recovered, Neo Caledonia learned of the worlds under the rule of the Melik Sphere, of the worlds of The Great Corus, a body as vast as the Sphere, but who only guided and advised it?s member world never ruled; as well as the many worlds, some friendly, others not, who were a part of neither. This was how humanity found out that they were truly not alone among the stars, and in the past seven hundred and seven years, it has become another player on the galactic stage. [h2][indent][indent][i][u][b]Last time on Orion files![/b][/u][/i][/indent][/indent][/h2] Walker, The Captain of the Sweet Child Mine, has formed of a team of misfits for a mission from the mysterious Chronus Corporation. The team met with the Chronus Corporation main flagship, The Prometheus in orbit of the planet of Sasleyria. There, they talk with the Vice-Director of the sector about their mission. It came to be known that the mines of Sasleyria had an ancient alien artifact deep below the planet surface. The TGR and The Chronus Corporation demanded the artifact to be delivered to them, while the government of Sasleyria says the artifact belongs to them. Trying to make this matters unknown to the galactic at large, The Chronus Corporation hired The Sweet Child of Mine crew to sneak in and steal the artifact at a warehouse it was located at. Though unknown to everyone else, a third party had already invaded the compound and kill the workers and guards station there. Once the Sweet Child of Mine crew landed and enter the Warehouse, all hell broke loose. The mysterious third party had reinforcements to deal with the TGR and The Chronus Corportion small fleet in space, and the forces inside the Warehouse pushed back the Sweeties' crew. Being outgun and outman, the Sweetie crew made a break for it and escape with their lives. After meeting, the crew decided to head to a pirate port to make repairs and resupplies. There they had a meeting with the infamous Mr.Watts and a deal was struck. Mr.Watts will repair and resupply the ship, for a favor from the Sweet Child of Mine. A simple delivery to a mysterious benefactor. Though many on the crew deem this to be shady, with little choice the crew is now heading towards the location. [h2][indent][indent][u][b]Real Time[/b][/u][/indent][/indent][/h2] The Sweet Child of Mine was fully finished with its rehaul and after expectation from the refitters, some of the crew, and Pitt himself, she was ready to set sail again in the dark waters of space. Walker smiled to see his baby able to fly once more. He knew he was being overhappy about it since the ship wasn't that badly damaged, but he really wanted to test out all the new gadgets and etc they gotten from Mr.Watts. As Walker made his rounds around the ship, he stopped by Pitt's workshop to see how he was handling things. Though to his surprise, he didn't see the little guy in there. Thinking to himself, 'Huh...he normally coup up in here. Must be working on a ship.' They had a good bit of time on their hands to meet their mysterious client for the drop off so Walker wanted to give the ship a good test drive before going to the meeting point. Walking towards the bridge to see how everything was running for his pilot. Chuckling at the thought of Mar taking over to give the Sweety a test drive while his real pilot sits to the side waiting his turn. Stopping right at the door for the Bridge as he sighs. Pulling out his flask from his inside vest pocket. Opening it up and drinking it as he would then put the flask back in the pocket. Opening the Bridge and walking inside.