[hider=Velka Deseran] [hider=Basic Details] Name: Velka Deseran (Prefers to simply be called Velka) Gender: Female Age: Approx. 60 Human Years (Reshani stop physically growing at approximately 30 human years)[/hider] [hider=Species: Reshani] Before they became the species that many of the younger races know of today, the Reshani were organic in design; possessing of flesh and blood rather than synthetic muscle and circuitry. To honour their legacy, much of their physical appearance is based on the original organic form. They are a bipedal race with a body shape not too dissimilar to humanity, with heights ranging between six and seven feet; though one noticeable difference is that their legs are slightly arched, with the arch forward facing, and with three claw-like toes at the front, with an additional retractable claw coming out of the back to help with stability. As a result of the leg's high density synthetic muscle bundles being used in tandem with a shock absorbing matrix within the associated knee and hip joints, it allows a Reshani to jump an additional three feet, though the legs on a male tend to be larger in size, and therefore land with more of an impact compared to their female counterparts. Their arms are usually long and slender, and end in a clawed hand comprising of three fingers and one thumb-like appendage; this, combined with their clawed feet allow the Reshani to clamber around peculiar shaped surfaces and walls without the need of special climbing gear. The head of a Reshani is the most human-like, aside from a noticeable lack of an ear. Eyes usually come in a variety of bright colours, and allows them to see in the dark, heat levels, electromagnetic fields and even through walls up to a certain thickness; with the overall brightness of the eyes changing depending on what form of enhanced vision is used. The cranium is an exceptionally vital part of the Reshani body as it is where their consciousness is stored. Covering the endoskeleton is a series of light, flexible, but highly durable plates made of a metal like substance but it feels something akin to plastic. There are only small circular gaps in these plates, these ports are designed to allow diagnostic equipment and nanite injections to allow for maintenance and repairs. An individual Reshani makes themselves unique to one another by switching some of the usual grey plates for colour customised versions, except for the face which is kept white. Hair is more of a cosmetic choice, some choose to have some sort of style applied in order to not stand out as much[/hider] [hider=Appearance] Standing at approximately 6'4'' and built like many female Reshani, Velka would be considered rather beautiful by human standards, if it weren't for the greyscale paint job that covers most of her body. Several plate sections on her arms and legs have been recoloured to include a dark green hexagonal shape with a white stripe down the middle, whilst several plates on her chest area are a light peach colour. The eyes are mostly an ice blue save for a small section of the right eye above the iris being coloured in a darker blue. Her hair, which is comprised of a flexible synthetic alloy designed to mimic the softness of actual hair; it has been dyed white and styled in a dreadlock fashion. Wears a modified duster coat and long white scarf when not on active assignment.[/hider] [hider=Weapons] - R-104 Pulse Rifle "Fulcrum": This two form pulse weapon is the armament of choice for Reshani Scouts, allowing them to switch between a high powered, single-shot sniper rifle, or a fast hitting but less powerful, three-shot burst battle rifle. Both fire modes make use of the same 35 round pulse magazine, allowing for seven shots when in sniper configuration. This personal model has been modified to accept an under-barrel grenade launcher when in battle rifle mode. - R-71 Beam Sword "Asura": A one-handed beam sword with a white grip that produces an amber coloured blade of two feet in length when active, and can cut through most materials with relative ease. When coming into contact with flesh, the blade will cauterise any wounds made. - R-37 Stun Gun "Buzzkill": This single-shot firearm can deliver a powerful, yet non-lethal electrical shock that can render a target unconscious or briefly disable unshielded electrical equipment. The weapon makes use of specialised darts. Whilst perfect for silent takedowns, it's short range of approximately 5 feet means it can really only be used up close for the best results. - Replica Seburo C-30 Assault Rifle - Replica Seburo M-5 Pistol Ammunition and Other Equipment - Six 35 round magazines for the Fulcrum, with one already loaded into the weapon. - Under-barrel grenade launcher mod for Fulcrum - Twenty stun darts for the Buzzkill. - Five concussive grenades for the Fulcrum's grenade launcher attachment. - Five smoke grenades for the Fulcrum's grenade launcher attachment. - Ammunition box for the C-30 - Ammunition box for the M-5 - Field repair kit for augmentations. - Binocular goggles that can link up with enhanced fields of vision from user's optics. - Wrist mounted communicator.[/hider] [hider=Supplementary Augmentations] - Hyperion Landing Gear: Installed with the lower back of the subject and triggering automatically when falling from heights above ten meters, it generates a spherical shaped electromagnetic deacceleration field, slowing the user down until they have reached a safe enough speed/distance to land normally. This, however, does not trigger when falling from heights such as the upper atmosphere of a planet, as the unit will likely burn out before being able to generate the necessary field. - Sentinel Armour System: Upon activation, this a temporary barrier in the form of ultra-thin yet highly durable armour that covers the entire body, providing additional protection from damage. The barrier fades after a period of 1 minute or when a set amount of damage is taken; requires five minutes downtime to recharge. - Looking Glass Cloak: Utilising a system akin to the Sentinel Armour, the Looking Glass Cloak projects a field that bends light around the user, rendering them invisible to the naked eye, and some forms of enhanced vision, mainly thermal and night vision. Due to the power consumption levels required, the field can only be maintained for a maximum of 30 seconds before cutting out and needing five minutes to recharge before it can be used.[/hider] [hider=Specialist Skills] Scout/Reconnaissance Specialist: Having trained in reconnaissance means that Velka has become a highly observant individual; being able to spot points of interest, subtle details and tactically beneficial areas in a moments glance, also being in possession of a pair of eyes that can see in a multitude of spectrums helps too. Knowing where an enemy is or is likely to be can also have its advantages in infiltration. Augment Mechanic/Doctor: Given that the Reshani are living synthetics created from advanced cybernetic augmentation, it stands to reason that they know how to take care of themselves should they ever receive injuries or perform tune-ups in case something doesn't work the way it should. With a little bit of study, they can apply their skills to the augmentations that other species produce.[/hider] [hider=Backstory] Velka was born, for lack of a better term on a Reshani owned civilian habitat known as Aeon Station; with her parents being a high ranking security officer and a doctor who specialised in the maintenance of cybernetic augmentations. I guess before we go any further, one should clarify how Reshani procreation happens now that the race has become wholly cybernetic. It happens primarily through a process known as consciousness merging, wherein the parents-to-be briefly share their consciousnesses with one another; with personality and behavioural traits from both coming together and creating what is essentially a child, which is then transferred into a separate body. The child is born after a period of a few months to a year whilst it gets acclimatised to moving within a fully cybernetic body. Over time they'll change from various temporary bodies as they age; until they hit thirty, whereby they'll transfer into a personalised and presumably final form. Now back to our feature presentation. At the age of sixteen, Velka was sent off to do a mandatory one year's military training; this is so that, regardless of whatever future career someone undertakes, they have at least a basic or better understanding of how to handle a weapon should the need arise. It was during this period that Velka stood out as one of the best in terms of handling long range weaponry, particularly sniper rifles, and towards the end, was asked by her instructor if she wanted further training in this and other supplementary fields, primarily reconnaissance. After many long talks and some time back home, she agreed to the advanced training. This carried on for an additional two years. By the time she was done, Velka wasn't exactly sure what to do with her life, so for a number of years, she returned home and worked in security with her father; and whilst it didn't put all her training to use, it kept her skills sharp. When it came to her reaching thirty, station security work got a bit boring, and the itch for exploration crawled down her synthetic spine. So shortly after transferring into her current body, she packed up her personal belongings; which included the weaponry she uses at present and promising to keep in touch with home, Velka went out into the wider galaxy. Of course, exploration needed money to finance, so Velka worked freelance in security services, gaining a minor reputation for her professionalism and efficiency in the field.[/hider] [/hider]