[h1][color=#838A46]Notice:[/color][/h1][hr] [indent][b]THE RP IS OPEN FOR TWO NEW MEMBERS[/b] That being said, I'm going to be a bit picky given that I have a pretty fab group, and I don't want to accidentally invite a murder hobo into our midst. But I'm not going to be THAT picky. If your character checks out, then they check out! See the list below for the changes you need to make to the CS, and some RP work you'll have to do to work yourself in seamlessly. [list][*] Instead of the sample post being about Shreve's Port, make it about Alexandria. That is where the group will end up next. All you need to know is in the description for Centerland. [*] Create a reason for your character to be hard up for caps or need to get out of town or otherwise join a caravan of people escorting an exploding package and the daughter of a Governor. [*] It will be one of my GM NPCs that offers the quest. No solid character yet, as one or both of them might die. So, we'll work out how they offer it, and what leads you to them. [*] Please re-read through the accepted CSes to make sure your character is varied from the one's presented. [*] As always, I'm here for any questions you might have.[/list][/indent]