[hr][hr][center][img]https://i.postimg.cc/ydPQN0Lh/1838d2018132c903189151c4257fb318.png[/img][hr][img]https://i.postimg.cc/cC3J5cLw/Screen-Shot-2019-01-09-at-3-01-30-AM.png[/img][/center][hr][center][url=https://www.roleplayerguild.com/posts/4615267]Book One: Witch War[/url] - (December 21st, 12507) [url=https://www.roleplayerguild.com/posts/4772097]Book Two: Chaos Reigns[/url] - (May 4th, 12508) [url=https://www.roleplayerguild.com/posts/4895700]Book Three: the Last Avenger[/url] - (November 5th, 12508)[/center][hr][hr][h3][b][i][center][color=red]☆ Overview ☆[/color][/center][/i][/b][/h3] [b][color=red]Locations:[/color][/b] Various [list][*]Asgard [*]The Small Wet Country Across the Sea[list][*] [url=http://septimusheap.wikia.com/wiki/The_Castle]The Castle[/url] (Capital City) [*]The Port [*]The Badlands[/list][/list][b][color=red]Time Frame:[/color][/b] Medieval-esque era far in the future; starting day of book three is November 5th, 12508 [b][color=red]Rp Tags:[/color][/b] Fantasy, Medieval, Adventure, Romance, Slice of Life, Magyk, Politics, Dragons, High-Casual, Advanced, Character Development, Lore, Suspense [b][color=red]Type Of RP:[/color][/b] This is a high fantasy adventure roleplay primarily played in the Castle, a city-state located where London once was. As a warning, character death is possible as this roleplay uses Lady Amalthea's randomization system - however, the odds of death are lower than in my other roleplays. [b][color=red]Goal of the RP:[/color][/b] Put an end to the rise of murders in the Castle and catch those responsible. Enter the Saecular Games and rise to victory. Stop the impressment of Port sailors by the Eastern SnowPlains. Advance in your trade and gain more power and prestige; protect your legacy and establish yourself. Fight for the [b]Darke[/b] or the [b]Lyte[/b]. [b][color=red]Character Requirements:[/color][/b] 13 years or older[hr][hr][h3][b][i][color=red][center]☆ Premise ☆[/center][/color][/i][/b][/h3] In the Small Wet Country Across the Sea, there stands the Castle. Home to Wizard Tower where the strongest [b]Magyk[/b] users in the land are trained, it is governed by Queen Valda the Wild. Despite the hardships that have befallen the Castle, the Silver Age continues and spirits are high. Its walls and moat keep the [b]Darke[/b] of the Forest at bay, protecting the children of the Castle from witches, werewolves, and the occasional chimaera. Trade has kept the state wealthy with neither the people nor their Queen going to bed wanting for food. Yet as is too often the case, the reign of Queen Valda the Wild is not without hardship. Caught in the midst of a war between the Land of Long Nights and the Eastern SnowPlains, impressment of Port sailors by the Eastern SnowPlains demands action. The Land of Long Nights blames the Eastern SnowPlains for the robbery of a sacred relic, whereas the Eastern SnowPlains has determined that the Land of Long Nights ordered the murder of their late emperor. Queen Valda must make a choice, as war is on the horizon and her decision could change the Castle forever. To add to the tension, some Castle residents are being found in alleyways. The manner of death has been determined to be suicide - yet none of them had given any prior indication of being suicidal. No one has claimed responsibility for these deaths, though some place blame on the Witch Messiah and her coven, saying that it is her revenge against the Castle. Whispers of a mysterious force called Hellfire do nothing but complicate matters. Life goes on. Bruce Banner and Myth the Muse's son has reached six months of age. The new ExtraOrdinary Wizard has started to search for a lucky young child to become their apprentice. The Castle continues to grow and prosper, with talk of a new addition being added to Ramblings. Children still run up and down Wizard Way, playing games and talking about the heroism of Castle legends. [b]Alchemie[/b] climbs ever more to prominence, with [b]Fyre[/b] helping to heat the Castle during the cold winter months. The Saecular Games, held every 110 years, have returned to the Castle, allowing individuals from all across the world to engage in feats of athleticism, cunning, and strength. No one is safe.[hr][hr][h3][b][i][color=red][center]☆ Characters ☆[/center][/color][/i][/b][/h3][center][i]1 indicates character was active in Book One; 2 indicates character was active in Book Two[/i][/center] [color=red][b]Active:[/b][/color][list][*][color=9B30FF]Arya Rincewind[/color][sub]1,2[/sub] - ExtraOrdinary Wizard ([color=9B30FF]9B30FF[/color] [@Morose]) - Missing? Dead? [*][color=8882be]Queen Valda the Wild[/color][sub]1,2[/sub] - Queen of the Castle ([color=8882be]8882be[/color] [@BlueSky44]) [*][color=pink]Cuyler Eysteinsson[/color][sub]1,2[/sub] - Demigod/Northern Trader ([color=pink]pink[/color] [@KazAlkemi]) [*][color=9F6D88]Fleur La Mallificum[/color][sub]1,2[/sub] - Witch Messiah ([color=9F6D88]9F6D88 [/color][@FantasyChic]) [*][color=cyan]Princess Luna[/color][sub]1,2[/sub] - Crown Princess of the Castle ([color=cyan]cyan[/color] [@Nallore]) [*][color=ff0000]Myrus Silvers[/color][sub]1,2[/sub] - Prince of the Castle ([color=ff0000]ff0000[/color] [@Morose]) [*][color=FF6093]Sylvi the Bard[/color][sub]1,2[/sub] - Traveling Bard ([color=FF6093]FF6093[/color] [@BlueSky44]) [*][color=F0DAE2]Myth the Muse[/color][sub]1,2[/sub] - Traveling Bard ([color=F0DAE2]F0DAE2[/color] [@FantasyChic]) [*][color=8dc73f]Bruce Banner[/color][sub]1,2,[/sub] - Myth of Four/Alchemist ([color=8dc73f]8dc73f[/color] [@BlueSky44]) [*][color=cc33ff]Antonije Magnisky[/color][sub]1,2[/sub] - Inventor/Adventurer ([color=cc33ff]cc33ff[/color] [@Morose]) [*][color=1E90FF]Ahote Proudstar[/color][sub]2[/sub] - Rogue Adventurer ([color=1E90FF]1E90FF[/color] [@KazAlkemi]) [*][color=#81BEF7]Arnora Skadidottir[/color][sub]2[/sub] - Demigod/Northern Trader ([color=#81BEF7]#81BEF7[/color] [@Nallore]) [/list] [color=red][b]NPCs:[/b][/color][list][*][color=B9C66E]Mona Windrider[/color][sub]2[/sub] - White Witch ([color=B9C66E]B9C66E[/color] [@eclecticwitch]) [*] [*][/list] [color=red][b]Deceased:[/b][/color][hider=Book One - Witch War][list][*][url=https://s9.postimg.cc/6hn5pvitb/gameofthrones13_12.jpg]Meliscente Segovia Alys Maerwynn[/url], Queen of the Castle [*][url=https://postimg.cc/image/acfld1n8d/]Fendrel Silvers[/url], Husband of Meliscente [*][url=http://cdn.collider.com/wp-content/uploads/maleficent-elle-fanning-slice.jpg]Princess Snaera Alffinna Driffa[/url], Crown Princess of the Eastern SnowPlains [*][color=808080]Malekith Darkling[/color][sub]1[/sub], Port Witch Coven Warlock - ([color=808080]808080[/color] [@mnkee]) [*][color=7bcdc8]Nera Hawthorn[/color][sub]1[/sub], Port Witch Coven Witch - ([color=7bcdc8]7bcdc8[/color] [@Morose]) [*][color=#9ba9c5]Bell Dreamfree[/color][sub]1[/sub], Wendron Witch - ([color=#9ba9c5]9ba9c5[/color] [@jdh97]) [*][url=https://s9.postimg.cc/711fqzzdr/4974beedb81c1acd5d7a886c2472d2aa.jpg]Jadis Puck[/url], Wendron Witch Mother [*][url=http://replygif.net/i/1504.gif]Gwydion Puck[/url], Commander of the Young Army [*][url=https://s22.postimg.cc/t8170xzi9/Ewan-_Mc_Gregor-920x584.png]Peter Wylie[/url], Grand Magician of the Eastern SnowPlains / ex-ExtraOrdinary Apprentice [*]Frances Pickerin, the last true Wendron Witch [*]Silas Carlan, Nera's Uncle [*]Lucian Periculum, Luna's tutor [*]Jack Hudson, Winking Duck Tavern Owner [/list][/hider][hider=Book Two - Chaos Reigns][list][*][*]Anathema Knightward, Amateur Witch Killed in the Port Witch Coven House [*]Terrence Crowstein, Amateur Warlock Killed in the Port Witch Coven House [*]Fyror Kildragon, Tristan's Friend/Escort [*]Ernie, Rhys' friend [*][color=gold]Rhys Asher[/color]*, Rogue/Ex-Wizard (Ordinary Wizard) - ([color=gold]gold[/color] [@LadyRunic]) [*][color=CadetBlue]Jazen Grimspound Dyrki[/color], Rogue Adventurer/Self Taught Mage - ([color=cadetblue]cadetblue[/color] [@LadyRunic])[/list][/hider][list][*]Mavis Moll - killed by an unknown assassin [*][color=006400]Amarantha[/color][sub]1,2[/sub] - Leader of the Army/Bodyguard of Princess Luna ([color=006400]006400[/color] [@KazAlkemi]) - killed by Fleur [/list][hr][hr][h3][b][i][color=red][center]☆ The Castle ☆[/center][/color][/i][/b][/h3] [center][img]https://i.postimg.cc/RhHcNbFZ/Castlemap.jpg[/img][/center] Welcome to the Castle. Existing for centuries in the Small Wet Country Across the Sea, the Castle began as a small village where its inhabitants built a wall and a ditch around it to keep out wolverines, witches and warlocks. As time went on, the walls were expanded, and more houses were built. Later, when a baby was stolen by the Darke Forest Creatures, they worked on the wall they have now and they dug the ditch deeper. On MidSummer Day, they breached the banks between the ditch and the Moat was built. [center][img]https://s9.postimg.cc/yt5y8xmtb/image.jpg[/img][/center] The summer before the Moat was built, a pretty barge arrived with a young woman and three daughters. They had dark hair, violet eyes and spoke a different language. The woman was given the best house and was made Queen. Her house later becameThe Palace. She never explained where she came from or why she left. Many years later, when one of the queens descendants was Queen, Hotep-Ra arrived and healed the Queen's daughter, who was ill. For this, he was made the first ExtraOrdinary Wizard and built the Wizard Tower. With the reign of Queen Zienna, the Small Wet Country Across the Sea was unified underneath the Castle, turning the Castle from a city-state into a proper ruling power. It is relatively new as a monarchy of this size and has had some stability issues stemming from this. [hider=Country Map][img]https://i.postimg.cc/6QY31ZXQ/small.jpg[/img][/hider] [hider=Places of Interest][hider=The Palace][url=http://septimusheap.wikia.com/wiki/The_Palace]The Palace[/url] - [center][img]https://s9.postimg.cc/djiby493j/image.jpg[/img][/center] The place where the queen and her family live. Currently, Valda and her siblings live there. Long ago, the Custodians resided there for ten years after the assassination of a former queen (Queen Cerys). At one point, it was also inhabited by a family of wizards under the rule of Queen Jenna. [/hider][hider=The Manuscriptorium][url=http://septimusheap.wikia.com/wiki/The_Manuscriptorium]The Manuscriptorium[/url] - [center][img]https://s9.postimg.cc/4bq3hl9sv/image.png[/img][/center] The Manuscriptorium is located at Number 13, Wizard Way. It is a place where the scribes, copy and/or make incantations, potions, books, charms, spells and many more. The place is watched over by the Chief Hermetic Scribe. There are many kinds of scribes in the Manuscriptorium. It also has a hatch that leads to the Ice Tunnels. The One and All Spell is applied in the Manuscriptorium which means if one door was locked all doors were locked. Altogether the Manuscriptorium is a busy and wealthy place, because many people come and go at all times.[/hider][hider=The Ramblings][url=http://septimusheap.wikia.com/wiki/The_Ramblings]The Ramblings[/url] - [center][img]https://s9.postimg.cc/lqabpfz3j/image.jpg[/img][/center] The Ramblings is a large building where a large amount of Castle residents live. The Ramblings spans along the river for three miles on the East side of the Castle. It houses several family rooms and some factories, shops and schools. The Forest, where the Wendron Witch Coven is located, is also near the Ramblings. The Ramblings is from a time where Castle inhabitants practised a bit of magic themselves. All the safe charms and spell that had soaked into the stones over the year kept the Dark Domaine from covering it.[/hider][hider=Wizard Tower][url=http://septimusheap.wikia.com/wiki/Wizard_Tower]Wizard Tower[/url] - [center][img]https://s9.postimg.cc/4prfgvgy7/image.jpg[/img][/center] The Wizard Tower is a 21-story tower where Ordinary Wizards, Apprentices, and the Extra-Ordinary Wizard live. Above the top level there is a golden pyramid with a library inside; the entrance hall has a Magykal floor that displays greetings and information to all comers. For example, if the Crown Princess were to visit, the floor would say WELCOME, PRINCESS. Transit between floors is accomplished via the Magykal stairs, which rotate; any Wizard can control them. The top two floors are where the ExtraOrdinary Wizard and the ExtraOrdinary Apprentice live. All others are for Ordinary Wizards, two to a floor. The Tower is where most of the Wizards in the Castle live. It was created by Hotep-Ra, who was the very first ExtraOrdinary Wizard.[/hider][hider=The Tunnels][url=http://septimusheap.wikia.com/wiki/Ice_Tunnels]The Tunnels[/url] - A series of tunnels underneath The Castle which were once completely covered in ice. When [b]Alchemie[/b] returned to the Castle, the [b]Fyre[/b] used caused the Ice Tunnels to melt. These tunnels are now more like underground rivers. These tunnels run from the castle, under the ocean, through the Peepe on the Isle of Syren, all the way to the House of Foryx. [/hider][hider=The Great Chambers of Alchemie and Physik]The Great Chambers of Alchemie and Physik - Most [b]Alchemie[/b] conducted in the Castle happens here. It is where the [b]Fyre[/b] can burn the hottest, even serving to partially heat the Castle during the winter months. [/hider][hider=Message Rat Headquarters]Message Rat Headquarters - To communicate, people hire Messenger Rats. Using the spell [i]Speak, Rattus Rattus[/i] they can have rats deliver verbal messages to friends, family, and others. [/hider][hider=Hole in the Wall Tavern][url=http://septimusheap.wikia.com/wiki/The_Hole_in_the_Wall_Tavern]Hole in the Wall Tavern[/url] - [center][img]https://s9.postimg.cc/ldixjgyvz/image.jpg[/img][/center] Many old ghosts like to come here to talk. However, it is extremely rare for the living to know of its existence. [/hider][hider=The Port][url=http://septimusheap.wikia.com/wiki/The_Port] The Port[/url] [center][img]https://s9.postimg.cc/x2mx7hv0f/image.png[/img][/center] The Port is a bustling city downriver from The Castle. It lies between the ocean and the Marram Marshes, and is supported primarily by the traffic from incoming ships arriving with goods. It is an exciting and enjoyable place to many, but also perilous and more dangerous than The Castle, and is the home of the detestable Port Witch Coven. It is also known to contain a few passageways, one known as the Smugglers Bolt, which stretches from the Port to The Castle.[/hider][hider=The Marram Marshes][url=http://septimusheap.wikia.com/wiki/Marram_Marshes]The Marram Marshes[/url] The Marram Marshes are located south of the Castle. Difficult to navigate and dangerous to be in, most people avoid visiting the Marram Marshes unless they absolutely must. The main reason anyone goes there is to visit the Dragon Keeper. [/hider][hider=The Forest][url=http://septimusheap.wikia.com/wiki/Forest]The Forest[/url] [center][img]https://vignette.wikia.nocookie.net/septimusheap/images/e/e8/Magyk-map.jpg/revision/latest/scale-to-width-down/424?cb=20150825111009[/img][/center] The Forest is a dangerous place near the Castle, because lots of dangerous creatures and witches live there. It is covered by thousands of trees and there is no residential locations apart from the Witches village.[/hider][/hider][hr][hr][h3][b][i][color=red][center]☆ Paths ☆[/center][/color][/i][/b][/h3] In this roleplay, there are several paths that you may undertake. No path is superior to another, though some paths have limited space allotted to them. These paths will be marked with an *, and simply mean that you must inquire with the GM for availability. If the path does not have an *, that just means that we have no limit on how many characters can choose that path. In addition to there being paths, there are also various stages on these paths. In most trades, you begin as an apprentice. As you study and learn, you are eventually promoted to Senior Apprentice. Once your master deems you have learned enough, you then "graduate" and become a master of the craft in your own right. [hider=Castle Royals]The first Queen documented in history arrived floating on a wooden barge from an unknown land and came to rest near the small village which was to be The Castle. Although the Queen practiced different rituals, ate different food, and even spoke a different language, the villagers came to respect and admire her. The villagers built a palace for the queen that was added to many times over the years. The Queen is the head of The Castle. The royal line passes through the female. The Queen lives in The Palace. There is a slight magical element to being the Queen, as all Queens have violet eyes and are unaffected by Wizard eyes. However, most members of the Royal Family regard [b]Magyk[/b] as being weird. The eldest daughter of the Queen is the Crown Princess. Before their coronation, a Crown Princess undergoes a process called their [b]Journey.[/b] This is where they learn special [b]Magyk[/b] known only to Queens and learn more about the inner workings of the Castle. Each Crown Princess has a copy of [i]the Queens Rules[/i] in order to guide them. The younger daughters are then called Princesses-in-Waiting. Many Witch Covens attempt to [b]CradleSnatch[/b] a young princess, a process which binds the child to a particular Witch Coven. The ultimate goal for the Coven is to CradleSnatch the eldest princess, as to one day of a member of their Coven become the Queen of the Castle. This would then elevate them above all other Covens in terms of power and prestige. By tradition, members of the Royal Family wear red. [b][i][color=red]Available Roles[/color][/i][/b][list] [*]None[/list] [b][i][color=red]Filled Roles[/color][/i][/b][list] [*]Queen of the Castle - Queen Valda [@BlueSky44] [*]Crown Princess - Princess Luna [@Nallore] [*]Prince - Myrus Silvers [@Morose][/list][/hider] [hider=Magyk Users][hider=Wizards]A wizard is someone with [b]Magykal[/b] powers. Their eyes turn bright green when they are exposed to [b]Magyk [/b]lessons. The exception to these eyes is the Queen and Queenling; their eyes stay violet even when they learn [b]Magyk.[/b] The ExtraOrdinary Wizard is a very powerful wizard and in charge of the Wizard Tower. There is only one ExtraOrdinary Wizard at a time and one apprentice, if they have one. The ExtraOrdinary Wizard is the Guardian of the Wizard Tower. When the ExtraOrdinary Wizard dies or steps down, the apprentice will take over as the new ExtraOrdinary Wizard. The ExtraOrdinary Wizard wears purple robes by tradition, along with the ExtraOrdinary Wizard's headband, belt, and the Akhu Amulet of Hotep-Ra. The next highest type of wizard in terms of rank is an Ordinary Wizard. These are the most common and simply require successful completion of an apprenticeship to an Ordinary Wizard in order to obtain this rank. Some of them live in Wizard's Tower, while others elect to live with families elsewhere in the Castle. Their apprentices are the next lowest in rank. Some wizards also are born with the ability to shape shift. While they are able to freely shift when they are younger, as they grow older, they can become stuck in one form or another. Ordinary Wizards wear blue robes. After the apprentices, there are the Sub-Wizards. They are currently in training to become Ordinary Wizards but they are [b]not[/b] apprentices. This is because even those without [b]magyk[/b] can be a Sub-Wizard - for example, those whose eyes never turned green. Sub-Wizards can only become Ordinary Wizards if they are born Wizards. Otherwise they remain Sub-Wizards. Sub-Wizards wear pale blue robes. Finally, there are the Hopefulls. These are young wizards that seek apprenticeship to Wizards in the Wizard Tower and dream above all else, to become the ExtraOrdinary Wizard's Apprentice. Most Ordinary and ExtraOrdinary Wizards were Hopefulls at one point. Usually, they become apprenticed to a Wizard through enrollment in one of the Wizard Tower's Open [b]Magyk[/b] classes, where their talent was then observed. All apprentices, no matter what, wear a set of green robes. [b][i][color=red]Available Roles[/color][/i][/b][list] [*]Ordinary Wizard [*]Wizard's Apprentice [*]Sub-Wizard [*]Hopefull [/list] [b][i][color=red]Filled Roles[/color][/i][/b][list] [*]ExtraOrdinary Wizard - Arya Rincewind [@Morose] - Dead???[/list][/hider] [hider=Witches]Witches are [b]Magykal[/b] persons who use, so-called, 'Natural [b]Magyk[/b]'. Witch[b] Magyk[/b], unlike that of Wizards, does not require the [b]Imprinting of Charms[/b], as instead Witches take random influences and make up their spells as they go along. Witches seem always to have blue eyes, just as Wizards always have green eyes - this is a side-effect of the Witches' brand of [b]Magyk[/b]. The only exception is with members of the Royal Family, as their eyes remain purple. Further, much like the [b]Magyk[/b] used by Wizards, Witch [b]Magyk[/b] has a[b] Darke[/b] and a [b]Lyte[/b] side. The exact distinction between [b]Darke[/b] and [b]Lyte[/b] Witch [b]Magyk[/b] is that [b]Darke[/b] Witch [b]Magyk[/b] is based around causing harm or performing unconscionable acts, and [b]Lyte[/b] based around not causing harm or unconscionable acts. Practitioners of [b]Darke[/b] Witch [b]Magyk[/b] include the Port Witch Coven. [b]Lyte[/b] Witch [b]Magyk[/b] is performed by White Witches; such as the Wendron Witches. The Wendron Witches are also known to use various herbs in their spells. Herbalism is a part of Witch [b]Magyk[/b] - at least the [b]Lyte[/b] variant as the Port Witch Coven does not often use herbs. White Witches do not meddle with the elements of nature and prefer to use [b]Potions[/b] and [b]Charms.[/b] They also rarely join a Coven and tend to be independent. Their [b]Darke[/b] counterpart is called the Renegade Witch. One notable witch technique is the art of [b]FootFollowing[/b] - this causes them to perfectly retrace a target's steps, as long as they can find three footprints. The downside is that they cannot stop until they reach their target, no matter what. [b][i][color=red]Available Rolls[/color][/i][/b][list] [*]One True Witch Coven [*]White Witch [*]Renegade Witch[/list] [b][i][color=red]Current Witches[/color][/i][/b][list] [*]Queen Valda - White Witch [@BlueSky44] [*]Fleur La Mallificum - Witch Messiah [@FantasyChic] [*]Mona Windrider - Witch Witch [@eclecticwitch] [/list][/hider] [hider=Physicians][b]Physik[/b], the science of healing, is studied by those called Physicians. It is often paired with [b]Alchemie[/b] and it is not uncommon for someone to study both together to use in tandem. In essence, these are your healers. If you're hurt, you want a Physician at your side, whether it's an odd [b]Sickeness[/b] or a stab wound. Physicians use [url=http://septimusheap.wikia.com/wiki/Potion]Potions[/url], a drinkable form of liquid [b]Magyk[/b] made by mixing certain ingredients together. They tend to get along rather swimmingly with White Witches because of this. They require no innate [b]Magykal[/b] talent as well and tend to live in the Forest. Physicians wear white by tradition. [b][i][color=red]Available Roles[/color][/i][/b][list] [*]Physician [*]Physik Apprentice [/list] [b][i][color=red]Filled Roles[/color][/i][/b][list] [*][/list][/hider] [hider=Bards]The bard is a master of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer versatility. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do almost anything well. Bards become masters of the talents they set their minds to perfecting. Currently, no bards can hail from the Small Wet Country Across the Sea, as the Words of Creation and [b]Magyk[/b] through song are not widely believed there. In fact, most in the Castle would laugh if told a mere musician could perform [b]Magyk.[/b] [b][i][color=red]Available Roles[/color][/i][/b][list] [*]Traveling Bard[/list] [b][i][color=red]Current Bards[/color][/i][/b][list] [*]Myth the Muse [@FantasyChic] [*]Sylvi the Bard [@BlueSky44][/list][/hider][/hider] [hider=Alchemists][b]Alchemie[/b] is the science of energy and creation which is paired often with [b]Physik[/b]. Those who study [b]Alchemie[/b] are called Alchemists. Alchemists often deal with transmutations of metals, such as turning lead into gold. They also claim to hold the key to eternal life and the ability to fundamentally understand the universe and its properties in a way that not even [b]Magyk[/b] can achieve. There are rumors that Alchemists can manipulate reality itself. In today's terms, [b]Alchemie[/b] can be thought of as the marriage of Physics and Chemistry. Throughout history wizards and alchemists have often quarreled, mainly because of stereotypical views of each other's professions. For example, Marcia Overstrand, the 776th ExtraOrdinary Wizard, often voiced her complaints of Alchemie being 'all smokes and mirriors' while the famous Alchemist Marcellus Pye described Wizards as 'chickens.' Alchemists wear black by tradition. [b][i][color=red]Available Roles[/color][/i][/b][list] [*]Alchemist * [*][b]Alchemie[/b] Apprentice [/list] [b][i][color=red]Filled Roles[/color][/i][/b][list] [*]Bruce Banner - Alchemist [@BlueSky44] [/list] [/hider] [hider=Scribes]The Chief Hermetic Scribe is the scribe who is in charge of the Manuscriptorium. They oversee the other scribes and clerks who work there, as they copy and/or make incantations, potions, books, charms, and spells. The CHS (Chief Hermetic Scribe) is selected through [b]the Pick.[/b] All scribes currently employed put their pen in a container, which the youngest scribe leaves in the Hermetic Chamber overnight. In the morning, a single pen will be sitting on the desk. The owner of the pen becomes the new CHS. Scribes are incredibly important for day-to-day life in the Castle. Conservation, Preservation and Protection scribes, for example, work with restoring damaged documents to their former glory. Scribes are also responsible for checking the Live Map (though this is primarily done by the Inspection Clerk). This map shows a real time image of the Castle and its inhabitants, allowing for threats to be monitored instantaneously. The scribes also keep a wealth of knowledge and have just about any book you could possibly need. Of course, to become a scribe you must pass the Mansucriptorium Entrance Exam, which includes a portion on speed writing. Scribes wear dark blue robes. [b][i][color=red]Available Roles[/color][/i][/b][list] [*]Inspection Clerk [*]Conservation, Preservation and Protection Scribe [*]Transcription Scribe [*]Junior Clerk [/list] [b][i][color=red]Filled Roles[/color][/i][/b][list] [*][/list] [/hider] [hider=Rogues]Even the Castle has its share of rogues. Most of them live up to the worst stereotypes of the class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds. Plenty of rogues operate independently, but even they sometimes recruit apprentices to help them in their scams and heists. A few rogues make an honest living as investigators, finding individuals who do not wish to be found and even tracking down stolen items. As adventurers, rogues fall on both sides of the law. Some are hardened criminals who decide to seek their fortune in treasure hoards, while others take up a life of adventure to escape from the law. Some have learned and perfected their skills with the explicit purpose of infiltrating ancient ruins and hidden crypts in search of treasure. [b][i][color=red]Available Roles[/color][/i][/b][list] [*]Adventurer (Rogue) [*]Investigator (Rogue) [*]Thief [/list] [b][i][color=red]Current Rogues[/color][/i][/b][list] [*]Adventurer - Antonije Magnisky [@Morose] [*]Adventurer - Ahote Proudstar [@KazAlkemi][/list][/hider] [hider=Warriors][hider=Knights]There are relatively few Knights currently at the Castle, though in the olden days they were much more common. Largely the reason for the lack of these warriors falls with Wizard Tower. Some three thousand years ago, the ExtraOrdinary Wizard convinced the Queen that [b]Magyk[/b] would provide a better defense than a sword ever could. Before then, Knights would be taken in for training at a young age, beginning as a page and moving their way up through the ranks until the Queen granted them a knighthood. But in these times, it is more often the case that the Queen, impressed with great acts of bravery and physical strength, will bestow a knighthood to one of her subjects. The Crown Princess and Princesses-in-Waiting can also bestow a knighthood upon a subject. Skilled with the sword, with a pure heart and intentions, a knight is an agile and desired friend - and a fearsome but honorable foe. The fighter role is intended for characters who have not yet been knighted, yet have the skills to become one. [b][i][color=red]Available Roles[/color][/i][/b][list] [*]Knight/Dame [*]Fighter [/list] [b][i][color=red]Current Warriors[/color][/i][/b][list] [*][/list] [/hider] [hider=The (Young) Army][url=http://septimusheap.wikia.com/wiki/Young_Army]The Young Army[/url] once exclusively recruited at a young age, stealing children from their families. Founded in the Castle itself, there was a long period during which it had been expelled from the Castle. Queen Valda allowed them to return, under the condition that only those over the age of 18 were allowed to fight, they could not be taken in for training younger than the age of 13, and that the Young Army would have to run children's homes. Although the organization used to only take boys, girls are now eligible to join. Each soldier is assigned a number once admitted (i.e. Septimus Heap was called Boy 412). Unlike previously, where real names were kept in a file and never revealed, soldiers have the option to use either their real name or their number. Many stick with the number for tradition. The current leader of the Young Army is Amarantha (formerly known as 526). [b][i][color=red]Available Roles[/color][/i][/b][list] [*]Cadet [*]Deputy Hunter [/list] [b][i][color=red]Filled Roles[/color][/i][/b][list] [*]Leader* - Amarantha [@KazAlkemi][/list][/hider][/hider] [hider=Traders]The majority of trade the Castle sees comes from the Land of Long Nights. Once a year, the Northern Traders will come to trade at the Trader's Market, leaving roughly a month before the Big Freeze sets in. They are typically male, although a female Northern Trader is not unheard of - but would certainly still raise a few eyebrows. Northern Traders also often have Night Transformers. These animals take one form by day and another by night. For example, the creature may be a small ginger cat with a black dipped tail by day. At night, however, it is a sleek panther with an orange dipped tail. The Castle also conducts some trade with the Eastern SnowPlains, primary in metals and ingredients for [b]Alchemie[/b]. Its third largest trading partner would be a league in the Far Countries, from which the Castle imports a fair deal of exotic spices and silk clothing. All traders need a license from the Hanseatic League before they can trade. [b][i][color=red]Available Roles[/color][/i][/b][list] [*]Northern Trader [*]Eastern SnowPlains Trader [*]Far Trader[/list] [b][i][color=red]Current Traders[/color][/i][/b][list][*]Northern Trader - Cuyler Eysteinsson [@KazAlkemi] [*]Arnora Skadidottir [@Nallore][/list] [/hider] [hider=Peculiar Paths][hider=Displaced][img]http://astonlife.astonwordpress.co.uk/wp-content/uploads/sites/76/2017/08/spoilers.gif[/img][/hider] [hider=Ghosts][url=http://septimusheap.wikia.com/wiki/Ghost]A ghost[/url] is the form that all people and animals must take when dead. The person recently deceased must wait a year and a day in the place of their death before he or she can fully enter ghosthood. Ghosts can choose to [b]Appear[/b] to the living if they desire. They have no substance and thus will pass through objects. Ghosthood also has its laws that all ghosts must follow. A ghost may also be a haunting spirit such as a [b]Spectre[/b] or a [b]Shadow. [/b] They have numerous abilities, such as choosing if they wish to be [b]Seen.[/b] However, a Spirit-Seer can [i]always[/i] [b]See[/b] a ghost, no matter what. [b][i][color=red]Available Roles[/color][/i][/b][list] [*]You have to die first - so, hopefully none![/list][/hider][/hider][hr][hr][h3][b][i][color=red][center]☆ Countries of Origin ☆[/center][/color][/i][/b][/h3] Just as in our world, your knowledge can vary depending on where you grew up and the people you were exposed to. In the CS, there is a place for you to identify the cultural background of your character. Did they grow up in the Castle? Or perhaps did they move from the Eastern SnowPlains as a young child? Are they travelers, having seen more of the world than most have before in their lifetime? Or do they live in the wilderness, apart from civilization? The answers to these questions, logically, will impact your skills. Please see the various cultural backgrounds below - and note that some paths are specific as to what your background can be. The GM will then give you your cultural skills once your CS has been completed and submitted for approval. [hider=Small Wet Country Across the Sea][list][*]Current Ruler: [url=https://s15.postimg.cc/x58ioohxn/merida-meets-mulan-once-upon-a-time-stills-09.jpg]Queen Valda Kaur Kaimana Sarai[/url] (Unmarried) [*]Immediate Successor: [url=https://s15.postimg.cc/mjonc5w17/image.jpg]Crown Princess Luna Marcia Mathilda Meredith[/url] (Unmarried) [*]Official Language: Myde English [*]Political System: Matriarchal Monarchy [*]Capital: The Castle [*]Description: The people of the Small Wet Country Across the Sea tend to be polite and hardworking, able to trudge on through the worst of times - push them too far and a temper can come out, but it usually will take a while to form. They primarily rely on trade with the Land of Long Nights, with most food stuffs coming from the Farmlands region. [b]Magyk[/b] is seen as weird and useful; alchemists are distrusted and witches are downright despised.[/list] [center] [img]https://s15.postimg.cc/4kc2fpsuj/Waddesdon_Manor02-420x315.jpg[/img] the Palace, located in the capital city of the Castle [img]https://i.postimg.cc/Kjrj7v6S/image0.jpg[/img] Flag[/center] [/hider] [hider=The Land of Long Nights][list][*]Current Ruler: King Alvis Forseti Bohrsen (married) [*]Immediate Successor: [url=https://i.pinimg.com/originals/e9/f0/e3/e9f0e33b646d077a39785fb3513becdf.gif]Crown Prince Tristan Alvissen[/url] (Unmarried) [*]Official Language: New Nordic [*]Political System: Hereditary Monarchy [*]Capital: Fljotshverfi [*]Description: It is a cold and harsh land, but made warm by the comfort of friends and families. At Yuletide, you feast and celebrate the return of Baldur, the God of Light, from the clutches of Hel, the Goddess of Death. You praise the All-Father and dream of seeing Valhalla once you perish. You might be fluent in [b]the Olde Tongue[/b] and interestingly, you may be a Spirit-Seer. A Spirit-Seer is a person who can [b]See[/b] ghosts, no matter what - a rare gift. [/list] [center][img]https://s15.postimg.cc/z1rx7f8jf/hyeonu-kim-04-viking-kingdom-day4.jpg[/img] Fljotshverfi - Capital [img]https://i.postimg.cc/XNFC7nDg/image0.jpg[/img] Banner[/center][/hider] [hider=Eastern SnowPlains][list][*]Current Ruler: Empress Astris Ivana Marya Aleksandra (Married) [*]Immediate Successor: Crown Prince Erik Lazar Nikola Aleksandar (Unmarried) [*]Official Language: Serbian [*]Political System: Oligarchical Empire [*]Capital: Ledenigrad [*]Description: A religious and strict land, etiquette and customs come just as easily to you as breathing does. But do not let this stuffiness deter you - the Eastern SnowPlains is also called the Land of Mysteries. Individuals with impossible gifts call this land home, though they will never tell you how they came to be that way. The land is rich with secrets and hidden power. [/list] [center] [img]https://s15.postimg.cc/hbq8ly7or/maxresdefault.jpg[/img] Royal Palace, located in Ledenigrad [img]https://i.postimg.cc/44rQB8jW/image0.jpg[/img] Flag[/center][/hider] [hider=The Big Wild Land Over the Ocean] [list][*]Current Ruler: [url=https://i.postimg.cc/pTQNzqZk/black-panther-t-challa-2018-e3-2160x3840.jpg]Emperor Taj the Brave[/url] [*]Immediate Successor: [url=https://i.imgur.com/rzHD7H5.gif]Asha the [b]Magykal[/b][/url], Advisor to the Emperor (would serve as interim ruler) [*]Official Language: Alletong; Vispraat; Towerkuns Wêreld [*]Political System: Elective Empire [*]Capital: Die Baie Ringstad [*]Description: The Big Wild Land is a country of paradoxes. For such a large and populous society, it has relatively few laws. Citizens largely govern themselves, electing officials to represent them and their interest on regional councils and congresses. All children are allowed to freely explore and personal liberties are held to be sacred. Justice here may seem to be vigilantism to outsiders. It's largely noted for being an isolated nation, yet also the most educated and advanced in the world. [/list] [center][img]https://s15.postimg.cc/botvou04r/korra_basingse_outerring.jpg[/img] Die Baie Ringstad - Capital [/center][/hider] [hider=The Lagoon][list][*]Current Ruler: [url=https://i.postimg.cc/9fKTZBM4/into-the-woods-into-the-woods-1134.jpg]King Nicholas Alston Sedgewick Wolfe[/url] (Unmarried) [*]Immediate Successor: [url=https://i.postimg.cc/8C2JjPKM/image.png]Crown Princess Meadow Marissa Mariegolde[/url] [*]Official Language: Lagunesa [*]Political System: Patriarchial Monarchy [*]Capital: Dolceprato [*]Description: An incredibly warm climate, the Lagoon gets its name for its floating cities. Its inhabitants travel by boat rather than horse, taking advantage of natural currents in order to traverse the small country quickly. The majority of its wealth comes from fishing, yet they also serve as a popular holiday destination for those with the means to travel - namely, the royals of other countries. There is no [b]Magyk[/b] system here. [/list] [center][img]https://s15.postimg.cc/rw064x20b/laketown00_2_by_saigatokihito-d6t6v5a.jpg[/img] Dolceprato - Capital[/center] [/hider] [hider=Ashen Isle][list] [*]Current Leader: Orazia Siragusa (Sole, Unmarried), Eugenio Zappala (Luna, Married), Pietro Lo Bue (Stella, Married) [*]Immediate Successor: Pasqualina Biondo (Sole, unmarried), Biaggio Tramotana (Luna, Married), Elisabella Aiutamicristo (Stella, unmarried) [*]Official Language: Cerenia [*]Political System: Confederation [*]Capital: N/A [*]Description: Located on an island consisting mostly of active volcanoes, the Ashen Isle is a land of great contrasts. The danger and destruction of the volcanic eruptions is contrasted with the great fertility it brings upon the land. The small island is split between three separate city states: Sole to the North directly at the foot of the largest volcano: Etna, Luna to the Southeast and Stella to the West. These three states are distinct in culture and often at odds with each other, but able to become stalwart allies from those without. An isolationist state, there are commonalities among the three mini-nations: a strong agricultural backbone growing fruits such as citrus, a fierce independent streak among the people and a focus on family. Each of the major city-states also possesses a particular quirk. Sole, often considered to be the "main" state, is notable for often being lead by women, and having a special women only special warrior caste that act as the leaders. Luna is well known for their use of [b]Magyk[/b], the only of the three states that widely practices it. Most notable is their lack of restrictions of societal stigma against [b]Darke Magyk[/b]. Finally, the city of Stella is known for their craftsman and mastery of the arts. It is often described as one of the most beautiful cities in the world, due the the major architectural planning and beautification that occurred roughly a milennia ago and has been kept up since. [*][i]Created by [@Dragoknighte][/i][/list] [hider=Sole][img]https://i.pinimg.com/474x/d2/fa/f2/d2faf2d8ab0d8d42ce9ea7a153b30ac1--fantasy-city-fantasy-castle.jpg[/img][/hider] [hider=Luna][img]https://i.pinimg.com/474x/6f/f6/23/6ff62369a400f13ea04de07375b9d5b5--blue-exorcist-animation-background.jpg[/img][/hider] [hider=Stella][img]https://i.pinimg.com/474x/8b/1e/28/8b1e28f2af9bb7a92842c0985744baa0--fantasy-world-art-fantasy-world-building.jpg[/img][/hider][/hider] [hider=Nomads - Not a country but worth mentioning] The wilderness has always been your home; or maybe you only adopted it recently. Whatever the case, your days are filled with surviving off of the land, knowing how harsh and unforgiving nature can be - but also its hidden beauty. Whether you are a White Witch in the Forest, a student of the [b]Darke[/b] in the Badlands, or just one of the few who prefers the company of the wilderness, you're a nomad. [/hider][hr][hr][h3][b][i][color=red][center]☆ Magyk ☆[/center][/color][/i][/b][/h3] [b]Magyk[/b] refers to the powers of wizards and witches. These include the ability to sense things and to cause others to forget things. Most people can perform a few basic spells but in order to do more advanced forms of[b] Magyk[/b] or [b]Darke Magyk[/b], a person needs to have talent at [b]Magyk[/b]. [b]Magykal[/b] talent has a chance of occurring in anybody but being related to other people with the talent will increase that person's chance of having it through inheritance. The seventh son of a seventh son is said to have extraordinary[b] Magykal[/b] powers. Wizards' eyes become green when they are exposed to [b]Magyk[/b]. The Heap Children as an example used to have either blue or grey eyes but their eyes turned green in color once they had learnt enough [b]Magyk[/b]. Witches' eyes can vary although the most powerful witches always have blue eyes. Zelda Heap is a good example with her sky blue eyes which indicate that she is a white witch. Warlocks are male witches (rare) so they also have blue eyes. Witches, unlike wizards can be born with their magical eye color or develop it later. Using [b]Darke Magyk[/b] affects [b]Magykal[/b] green eyes and gives them little flecks of black until eventually the green is lost. Ultimately, whether or not a person's eye color will change depends on two things: their ability to do [b]Magyk[/b] since [b]non-magykal[/b] peoples' eyes won't change no matter how much [b]Magyk[/b] they are exposed to. Or in the case of with the talent for [b]Magyk[/b] - the amount of Magyk that they are exposed to. Frequently, but not always, [b]Darke Incantations[/b] are [b]Reverse[/b] chants, which are almost always evil, and only make sense if read backwards, hence their name. Usually alchemists use and explore [b]Darke[/b] more than wizards. [b][i][color=red]Resources[/color][/i][/b][list] [*][url=http://septimusheap.wikia.com/wiki/List_of_Charms_and_Spells]List of Charms and Spells[/url] [*][url=http://septimusheap.wikia.com/wiki/Darke_Magyk]Darke Magyk[/url][/list][hr][hr][h3][b][i][color=red][center]☆ Character Sheet ☆[/center][/color][/i][/b][/h3] Please read through the instructions for this character sheet carefully. There are some sections that you cannot fill out until the character has been approved by the GM, as I'll be giving you the information to put in those sections (such as the [b]Darke[/b] name and occupational skills). I also recommend completing your general skills after you have received your occupational skills, as there cannot be any overlap. And to nip this in the bud, you [b]must[/b] pick one of the Paths above. Other Paths will become available throughout the RP, but we're starting with these main ones for now. As far as names go, consider the following guidelines... The Small Wet Country Across the Sea: Names tend to be very much a mixture of common English, Latin, and Faux-Medieval. The Land of Long Nights: Names are mostly Norse The Eastern SnowPlains: Names are typically Serbian or relating to weather deities The Big Wild Land Over the Ocean: Names are typically Indian or Afrikaner The Lagoon: Names are typically English, Latin, Faux-Medieval, or Italian The Ashen Isle: Most names are Sicilian or Greek [hider=CS Code][code][hider=Character Name] [hr.][hr.][h1][b][i][center][color=???]Character First and Last Name[/color][/center][/i][/b][/h1] [center][img]Character Image[/img][/center] [hr.][hr.][h3][b][i][color=???][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=???]Name:[/color][/b] (Full Name) [b][color=???]Darke Name:[/color][/b] *Leave blank - GM will tell you what to put here* [b][color=???]Age:[/color][/b] 13+ [b][color=???]Birthday:[/color][/b] Date and month only [b][color=???]Birthplace:[/color][/b] (example: the Ramblings - contact the GM for assistance if you wish) [b][color=???]Residence:[/color][/b] *Leave blank - GM will tell you what to put here* [b][color=???]Gender:[/color][/b] [b][color=???]Culture:[/color][/b] See the possibilities listed under Cultural Skills in the OOC [b][color=???]Education:[/color][/b] What trade were they educated in? [b][color=???]Position:[/color][/b] Pick from one of the possible roles listed under paths [b][color=???]Alignment:[/color][/b] What would their Dungeons and Dragons alignment be? i.e. True Neutral, Chaotic Good, and so forth.... [hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=???][center]Appearance[/center][/color][/i][/b][/h3] [b][color=???]Height:[/color][/b] [b][color=???]Weight:[/color][/b] [b][color=???]Build:[/color][/b] [b][color=???]Eyes:[/color][/b] ~Remember, some professions have specific eye colors~ [b][color=???]Hair:[/color][/b] [b][color=???]Skin Tone:[/color][/b] [b][color=???]Tattoos/Scars/Piercings:[/color][/b] [b][color=???]Personal Style:[/color][/b] 1-2 paragraphs telling us about their personal style. Remember, this society has a medieval feel. So no jeans and t-shirts - think tunics, dresses, robes...You may also write about personal grooming habits. Some professions have specific colors that you [b]must[/b] wear, so do consider this. It's entirely possible they're a wizard and they [i]hate[/i] blue - tell us about it![hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=???][center]Psychology[/center][/color][/i][/b][/h3] [i][color=6ecff6][center][color=00a651]Positive Trait[/color] * [color=ed1c24]Negative Trait[/color] * [color=00a651]Positive Trait[/color] * [color=ed1c24]Negative Trait[/color] * [color=00a651]Positive Trait[/color] * [color=ed1c24]Negative Trait[/color][/center][/color][/i] [b][color=???]Sexuality:[/color][/b] (What your character's true sexuality is, even though they may not be aware of it. This is set in stone when submitted, and a character deemed 1 sexuality may not flip to be attracted to something else later on) [b][color=???]Relationship Status:[/color][/b] (No pre-formed couples. Any relationships at this point must be with an NPC character). [b][color=???]Personality:[/color][/b] Minimal 2 paragraphs that tells us how the characters mind works. Take your time with this, as you won't understand your character otherwise. [b][color=???]Habits:[/color][/b] Minimal 2 [b][color=???]Hobbies:[/color][/b] At least 1 [b][color=???]Fears:[/color][/b] 3 real fears that make your character unhinged (You will be expected to play to these fears. They will be noted by the Gm and used against you ~grins~) [list][*] [*] [*] [/list] [b][color=???]Likes:[/color][/b] 6 minimal [list][*] [*] [*] [*] [*] [*][/list] [b][color=???]Dislikes:[/color][/b] 6 minimal [list][*] [*] [*] [*] [*] [*] [/list] [hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=???][center]Cards On The Table[/center][/color][/i][/b][/h3] [b][color=???]General Skills:[/color][/b] Max 7 - History must reflect these knowledges. These are things [i]not[/i] associated with your occupation. For example, running, cooking, swimming, sword fighting, CounterFeet...These are all skills that you wouldn't associate with your path. If you're confused if a skill would be general or related to your occupation, contact the GM or look at a previously accepted CS for examples. [list] [*] [*] [*] [*] [*] [*] [*] [/list] [b][color=???]Cultural Skills:[/color][/b] DO NOT FILL THESE OUT! Once you have filled out everything BUT your skills, submit the sheet to the GM for approval. If approved, you will receive your occupational and cultural skills from the GM and you can then fill in your general skills. Once that is done, submit your CS for a final approval. [list] [*] [*] [*] [/list] [b][color=???]Occupational Skills:[/color][/b] DO NOT FILL THESE OUT! Once you have filled out everything BUT your skills, submit the sheet to the GM for approval. If approved, you will receive your occupational and cultural skills from the GM and you can then fill in your general skills. Once that is done, submit your CS for a final approval. [list] [*] [*] [*] [*] [*] [*] [/list] [b][color=???]What Is On Your Person:[/color][/b] Max 7 - This includes your clothing, any trinkets you're carrying, any [b]Charms[/b] you keep on you...If it isn't listed here, you don't have it on you. Period. [list] [*] [*] [*] [*] [*] [*] [*] [/list] [b][color=???]Residence:[/color][/b] Max 7 - This is your stash basically - all your items that are not on you at all times. General things need not be listed like a bed, blanket and so forth. Somethings are just a given. But things like Weapons stash, books, files on people, books, special mementos, and so forth are something that need to be listed out and very detailed. Make sure to know that this will be updated through out the RP - weapons get lost, ropes break. Again, keep this grounded in reality. You won't have an arsenal! Bare bones to start folks. [list][*] [*] [*] [*] [*] [*] [*] [/list] [hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=???][center]History[/center][/color][/i][/b][/h3] [b][color=???]Your Path:[/color][/b] At least one paragraph. Why did you choose this path? Was it chosen for you? If this path is selective, why were you picked and not someone else? [b][color=???]General History:[/color][/b] At least three paragraphs. Tell us your life story. Who were your parents? What did they do? Where'd you grow up? Were there any defining moments in your lifetime? Any hardships you encountered? What made you the person you are today? [b][color=???]Thoughts on the Murders:[/color][/b] At least one paragraph. Why do you think people are turning up dead? Did they have it coming for being criminals? Or is vigilantism? [hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=???][center]Extras[/center][/color][/i][/b][/h3] [b][color=???]Character Quote:[/color][/b] Something they say a lot or live by [b][color=???]Theme Song:[/color][/b] What would be playing when they walk up if we were in a movie? [b][color=???]Anything Else:[/color][/b] Read the rules to check for what you need to include here [sub][color=ed1c24]*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.[/color][/sub][/hider][/code][/hider][hr][hr][h3][b][i][color=red][center]☆ Relation Sheet ☆[/center][/color][/i][/b][/h3] You will record your thoughts and opinions on other characters. To start the RP, you are required to have one relation to start with. If you're having trouble coming up with one, let me know and I can sort it out for you. There'll be periodic moments throughout the RP where I ask that you update these. [hider=Relations Code][code][hider=Relations][center][hr.][hr.][h1][b][i][color=red]The Scroll[/color][/i][/b][/h1][hr.][h2][b][i][color=???]Character Full Name[/color][/i][/b][/h2][img]Character Image[/img] [i][color=???]"Character Quote"[/color][/i][hr.][hr.]⟢ 🎆Respects ⟡ 🌓Neutral ⟡ 👋Acquaintance ⟡ 🙇It's Complicated ⟣ ⟢ 💛Friend ⟡ 💙Good Friends ⟡ 💜Best Friends ⟡ ❣️Ex-Friends ⟡ 😈Frienemy ⟣ ⟢ 💘Infatuation ⟡ 💓Loves ⟡ 💗Couple ⟡ 💕Basically Family ⟡ 💞Family ⟡ 💔Ex-Lovers ⟣ ⟢ ♨️Tense ⟡ 💀Dislikes ⟡ 😡Hates ⟡ 👿Enemy ⟡ 👹Absolutely Loathes ⟣[hr.][hr.] Symbol [b][color=???]Name[/color][/b] Symbol [i]"Overall Thoughts On The Character (No more than 1-2 sentences)"[/i] [hr.] Symbol [b][color=???]Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] [hr.] Symbol [b][color=???]Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] [hr.] Symbol [b][color=???]Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] [hr.] Symbol [b][color=???]Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] [hr.] [/center][/hider][/code][/hider][hr][hr][h3][b][i][color=red][center]☆ Mysteries ☆[/center][/color][/i][/b][/h3] Some elements of this RP have a bit of a mysterious turn to them. Solve one of the below mysteries and you will receive a reward. Previously solved mysteries have been listed as well, with information as to what the answer was. Those ones can be found under a hider. [color=red][i][u][b]Baby Dawn[/b][/u][/i][/color][list][*][i][b]Mystery:[/b][/i] Who is Dawn's father? [*][i][b]Timeline:[/b][/i] Solve this case before the end of Book Three [*][i][b]Reward:[/b][/i] Spoiler for a Skyrose RP[/list] [color=red][i][u][b]Arya Rincewind[/b][/u][/i][/color][list][*][i][b]Mystery:[/b][/i] Who is Arya's father? [*][i][b]Timeline:[/b][/i] Solve this case before the end of Book Three [*][i][b]Reward:[/b][/i] One Day Extension Card[/list] [color=red][i][u][b]Violet and Silver[/b][/u][/i][/color][list][*][i][b]Mystery:[/b][/i] Who is the other vigilante terrorizing the Castle? [*][i][b]Timeline:[/b][/i] Solve this case before the end of Book Three [*][i][b]Reward:[/b][/i] One +5 Bonus to a Roll Card[/list] [hider=Solved Mysteries][color=red][i][u][b]Queen Meliscente[/b][/u][/i][/color][list][*][i][b]Mystery:[/b][/i] What happened to the Queen? [*][i][b]Solution:[/b][/i] Nera Hawthorn (alias of Esren Carlan) bewitched Luna's mind using [b]Concilium[/b] and gained access to the Queen's Room. She then used the Time Stone to accelerate the Queen's lifespan to the end of her days, causing her to die soon after. [*][i][b]Sleuth:[/b][/i] [@mnkee][/list] [color=red][i][u][b]Fendrel Silvers[/b][/u][/i][/color][list][*][i][b]Mystery:[/b][/i] What happened to the Queen's husband? [*][i][b]Solution:[/b][/i] Nera Hawthorn (alias of Esren Carlan) used [b]Darke Magyk[/b] to give Fendrel over to the [b]Other[/b], killing him. Meliscente then hid the nature of his death to keep confidence in the Royal Family. [*][i][b]Sleuth:[/b][/i] Group Effort[/list] [color=red][i][u][b]Gas of Doom[/b][/u][/i][/color][list][*][i][b]Mystery:[/b][/i] What the fuck is going on with Tristan's farts, Fyror's heart attack, and Amarantha getting clammy? [*][i][b]Solution:[/b][/i] The Eastern SnowPlains was attempting to kill Tristan, in order to prevent him from becoming engaged to Princess Luna of the Castle. They did not want the Land of Long Nights to form an alliance with the Small Wet Country Across the Sea. [*][i][b]Sleuth:[/b][/i] [@mnkee][/list] [color=red][i][u][b]The Magnisky Family[/b][/u][/i][/color][list][*][i][b]Mystery:[/b][/i] What happened to Marya, Medea, and Antonije's parents? [*][i][b]Solution:[/b][/i] Unsolved [*][i][b]Sleuth:[/b][/i] N/A - Deadline Passed [/list][/hider][hr][hr][url=https://www.youtube.com/playlist?list=PL1DypZCAJXDdeC_gb6crVxXaKYzQZUfJY][h3][b][i][color=red][center]☆ Sound Track ☆[/center][/color][/i][/b][/h3][/url][center][img]https://i.postimg.cc/tCfNHqbH/tenor.gif[/img][/center] [hider=Book One - Witch War][list][*][color=10A133]Hero by Ruelle - Dark Magyk's Theme: Book One - Witch War[/color] [*][color=10A133]Rhiannon by Fleetwood Mac - Arya's Theme[/color] [*][color=10A133]Strange Magic by ELO - Nera's Theme[/color] [*][color=10A133]On My Way by Phil Collins - Valda's Theme[/color] [*][color=10A133]The White Stripes by Seven Nation Army (Glitch Mob Remix) - Cuyler's Theme [/color] [*][color=10A133]Wolf by First Aid Kit - Rhys' Theme[/color] [*][color=10A133]Woman by Ke$ha - Fleur's Theme[/color] [*][color=10A133]Compromise by Molly Kate Kestner - Luna's Theme[/color] [*][color=10A133]Corrupt by Depeche Mode - Malekith's Theme[/color] [*][color=10A133]Hot for Teacher by Van Halen - Atkin's Theme[/color] [*][color=10A133]Merry May Folk by Emerald Rose - Bell's Theme [/color] [*][color=10A133]Brandy by Looking Glass - Myrus' Theme[/color] [*][color=10A133]Save Tonight by Zayde Wolf - Lyra's Theme[/color] [*][color=10A133]Bang Bang by Nancy Sinatra - Amarantha's Theme[/color] [*][color=10A133]Zelda Medley by Lindsey Stirling - Sylvi the Bard's Theme[/color] [*][color=10A133]America's Sweetheart by Elle King - Myth the Muse's Theme[/color] [*][color=10A133]Walking on the Moon by the Police - Bruce's Theme[/color] [*][color=10A133]Mir Da'len Somniar - Skaoi's Theme[/color] [*][color=10A133]Blood Gets Thin by Pete and the Pirates - Antonije's Theme[/color] [*][color=10A133]Edge Of Night by Celtic Angels - the Coronation[/color] [*][color=10A133]The Rains Of Castamere by the National - The Witch War Begins[/color][/list][/hider][hider=Book Two: Chaos Reigns][list] [*][color=ed145b]Fire Meets Fate by Ruelle - Darke Magyk's Theme: Book Two - Chaos Reigns[/color] [*][color=ed145b]Once Upon a Dream by Lana Del Rey[/color] [*][color=ed145b]Paint It, Black by Ciara[/color] [*][color=ed145b]Gasoline by Halsey[/color] [*][color=ed145b]Shatter Me Featuring Lzzy Hale by Lindsey Stirling[/color] [/list][/hider][list][*][color=red]Play With Fire by Sam Tinnesz (feat. Yacht Money) - Darke Magyk's Theme: Book Three - the Last Avenger[/color] [*][color=red]Believer by Imagine Dragons[/color] [*][color=red]I'm So Sorry by Imagine Dragons[/color] [*][color=red]Eyes on Fire by Blue Foundation[/color] [*][color=red]A Little Wicked by Valerie Broussard[/color] [*][color=red]Monsters by Ruelle[/color] [*][color=red]Flickers by Son Lux[/color] [/list]