[URL=http://www.roleplayerguild.com/topics/18525/posts/ooc]The OOC is now Active![/url] 2014 - the world is exhausted after almost two decades of continuous war. Vast swathes of the planets surface; including areas of Europe, the Middle East and Central Asia are irradiated wastelands, while other places are contaminated with the fallout of biological and chemical weapon exchanges. The United States is divided by a brief civil war that has left the country divided along ragged lines. Russia is split into kingdoms now ruled by former military officers, politicians or mafia families, now styling themselves as kings. The remaining governments of the world cautiously struggle to rebuild their societies and links with their neighbours, and to sift through the remains and ashes of the world in the hope of building society back up from the wreckage of the Third World War. Across the globe, scattered remnants of military forces struggle to return home, or to stay together with a lack of communication from their commanders, and with a lack of supplies. In the ruins of the Pacific, other forces stir - extremist groups, right-wing organizations and other organizations have seized equipment and weapons from weaker or poorer nations, from abandoned caches and cargo vessels, or have purchased it from those looking to make profit or simply survive, and have begun to roll across the island nations of the area, executing plans and visions of their own with little organized opposition to their firepower. And behind the scenes, pulling the strings, enemies and threats from the war are still active, biding their time and influencing the course of the groups in play with the aim of carrying out their own plans and ideals for the continuing course of humanity, hinging on advanced technology also located in the area, and thought to be hidden from curious eyes. In the midst of all of these are a few souls, people in the wrong place at the wrong time through chance. Simply looking to get home or to survive without any further incident, they are swept up into events beyond their control, while on the horizon the flames of war are being stoked once more, as the exhausted and hastily reassembled national military forces begin to put into motion a task-force, having the knowledge of some of these events. The war might be over, but peace is still a long way away... ------------------------------------------------------------------------------------------- The central idea of the RP will be that a small group of military or para-military people will be in the South Pacific, originally stuck there after the conclusion of combat operations due to breakdowns in the chain-of-command and logistics, communications and such, following the chaos of the Third World War. You'll have supplies and equipment you've scavenged, as well as transportation. Through the machinations of the plot, these warriors will end up involved in a plot by a heavily militarised ideological extremist group, who have scavenged, purchased, stolen, jury-rigged and otherwise assembled themselves a working - and powerful - military force in the region with the aim of claiming land and power for themselves, and carrying out their goal of 'purifying' the region of 'undesirables'. I'm pretty much imagining them to be white supremacists, and probably following some form of neo-Nazi ideology. Behind the scenes and likely without their knowledge, they are being manipulated by another group, the information about which remains unknown to the player group until they uncover something about it. The original third world war will have come about due to an alternate history, wherein the Cold War extended into the 1990's, and resulted in a number of increasingly large scale 'proxy wars' between the Soviet Union and the West, before erupting into a large-scale conventional war in Europe and South-East Asia, that later became a limited NBC exchange. Many areas of Europe including many national capitals were hit by nuclear weapons or space-based weaponry (developed during the '90's and late 80's), as were parts of the USA. Following this, a number of political groups and dissidents in the US rose up following the destruction and rebelled against the government. Some units of the Armed Forces and reserves also defected to their cause, resulting in a civil war in the country, and a breakdown of chains of command. Long-range attacks on the Soviet centres of government and military command were undertaken at this time as well, and the Red Army and other armed forces, suffering from lack of supplies, equipment and a general poor state of living, began to abandon their duties, as well as a rising up by the people against their leaders, following the increasing casualties on the population, both from the fighting and their lack of food, shelter and utilities. The war wound down, rather than ending formally, and many thousands of soldiers, airman, sailors and other people were left in place with no clear orders and chains of supply, and left to find their own way home, as their governments struggled to organize affairs at home. Some went rogue and joined or formed new organizations and allegiances, others sold or abandoned their equipment to make their way home, leading to it being acquired by other groups to engage in violence upon others. In this world, some things are the same - most of the military equipment and technology are the same, though some prototypes designed during the Cold War made it to full production, while others remained in service for longer, due to necessity, or others have been returned to service due to the need for more equipment to replace losses during the war. Some other technologies have also been developed due to the perceived need for continued strategic defence and advantages - anti-satellite and anti-missile weapons were developed and realized fully, leading to many satellites being destroyed (and the resulting loss of communications and GPS technology in the current world), and bombardment from space of cities and bases in a few isolated cases. There will be further specific info on the world, if the game picks up and I get players. For the most part, the characters will be military personnel in infantry, special forces, or other similar branches of service. People such as SWAT or similar 'para military' or intelligence service operatives are also more than welcome. You can play someone who is trained as a pilot or armour driver or crewman, but they won't have access to their vehicle at all times, as the emphasis will be on operations on the ground. The game will be oriented toward finding out what's going on, and engaging in small-scale skirmishes against a much better-equipped enemy. While the plot may have some 'fantastical' ideas to give it a bit more creative interest and scope (and to keep me interested), the action and military aspect will be very much down to Earth, and a knowledge of military equipment and practices will be most welcome. However, I won't be aiming to keep everything 100% authentic, as that might not be the most advantageous to the setting or plot at times, and the story should win over everything else, of course. I hope this takes off, as I've seen a couple of military games around, and I'd like to offer my own twist on one, and hope it takes off. Fingers crossed...