Well hello everyone. First things first, User ID aside, you can call me Josh, which is a lot less weird to me than addressing me by my screen name. I guess it's obvious why I'm here, and you're probably after the exact same thing. Pizza. No - wait... Wrong forum. Roleplay. (I'm not sure there is even a pizza forum but my God if there is, I'm *there*!) Anyway, I guess I should start with a little about me, so you'll know if I'm someone you're interested in writing with. [b]About Me [/b](I'm assuming I have to title these sections because everyone else does.) I've been at this role play thing for probably somewhere going on a decade now. Arguably long enough to know better. But I can't help myself. I was active -sort of- on this forum about a year ago, and then my muse kind of died off and I stopped enjoying the writing. So I've taken a break, and now I'm feeling the urge to write again. Yay! As a result of how long I've been doing this, I've gotten to a level where I can write, not to brag, but I'd say pretty well. I'm quite literate. And a tad verbose on occasion. I can pen anything from a few paragraphs to a few pages, based on a combination of my mood, and where we are in the story. I've been told by some of my partners that I write at an advanced level, but I don't like to think of it that way. I like to think of myself as a casual writer, mostly because of my attitude toward it. Role Playing *GAME*, right? It's for fun. So I'm not going to have a laundry list of BS rules. I'm the one asking you guys to write with me, after all, so turning around and acting all high-horse is kind of a dick move. That whole beggars and choosers thing. I will lay out a few "hey please" kind of things in a second, but I'm super willing to work with anyone that's fun to write with and talk to, and that's more important than any other expectation. Oh! This is important, just so you know, and it'll probably be a deal breaker for a lot of you super active types. I'm busy. There's a lot going on with me. So I can't reply 2 and 3 times a day, or probably even once a day. Every few days, to a few times a week, is about how long it generally takes me to put together something that I'm happy with. [b]About You?[/b] Like I said. No hard set rules. But, maybe knowing how I think will help you decide if we could be partners or not. Not everyone meshes well. So here we go. As I said, I actually enjoy the reading and writing. So my ideal partner would too. When I write up something longer than my partner expects, and get "TL;DR" as a reply, (No really. That's a thing that has happened.) that person is not my ideal partner. Or if someone wants an RP more focused on speed and pace and events rather than characters, that's also something I find hard to work with. The simple *He goes to a place and says a thing* posts don't do it for me. I can't work with that. Not to say they're bad, they're just not how I get down. I want to know about the characters. What are they thinking? What are they feeling? Same thing holds true with certain ways of writing. Some of my favorite games have been with people who were learning my language as a second language. So it's not about perfection. But effort is awesome. Hell, I make mistakes so I'm not going to be a jerk about it, there's probably even more than a few in this post. But I can't write well with people who just don't care at all. [b]Care and Feeding of our RP[/b] A few other things I think are worth mentioning, but I don't know where they go so I'm just going to leave them here. Firstly, I enjoy playing multiple characters, so if you also did, that'd be great. There are way more than just two people in the world. But my *most main* (mainest?) characters are usually male, as it's easier to be inside my own psyche. I'll have female characters as well though. If you want romance in the story, let me say up front I'm really only any good and writing man and woman romance. Nothing wrong with any other kind, I just don't do it justice in writing. I've already addressed my level of activity, or sometimes inactivity as it were, so I'm not going to get on anyone's case there. People will write when they can, and I understand that. As far as manner of writing, I have a hard time fitting in with people who write first person. I'm sorry. I just do. Last but not least, the big one is communication. If we're in a game, and you're not happy, ask me to change something. That's cool. I'd rather work with that than lose a partner. If you just don't want to write with me any more, please let me know that, too. Though even if you don't I'll probably still not really hold it against you for very long. Shit happens. I've been an imperfect partner myself so I get it. ----- Now, on to the good (at least in my opinion) stuff. I just can't get behind the word "pairings" really. Unless I'm sneaking up on it to kill it. Rather than figure out what two kind of characters we should lock ourselves into, I prefer to come up with story ideas, and then we can just be whomever we want in that story idea. I guess I should call these ideas 18+ for content. Not because of anything sexual, though I'm fine if that happens, and also fine if it doesn't. No, when I say mature, I refer more to emotional and/or intellectual maturity. So, that. However you say that. [b]Roleplay Ideas[/b] Emergency / Disaster / Survival Stories [hider=The Hot Zone] So in this game, your character would be a great journalist for a respected publication, dispatched to write a very comprehensive story about a guerrilla style war or civil war of some sort in a smaller country we could decide later or even just make up. It's an awful, tragic, brutal circumstance, and your character hopes by shedding light on it, the rest of the world may provide some manner of aid to the people suffering because of it. You've been sent along with a whole crew. Some of them you know, others you do not. People from your own publication are there, and there's also a film crew there to make a documentary, more about your effort to get the story, than the actual story. Unbeknownst to you, my character, part of that film crew, was inserted into this team by a clandestine government organization, to use your mission as cover to accomplish a hit, that will affect the direction of that war, and benefit themselves. For whatever reason, something terrible happens down there, and these two characters who once had very different goals and ideals now find themselves having to lead their companions out of what is suddenly a very different kind of war zone [/hider] [hider=Reunion] A group of friends, young adult, probably on a break from college or something, decide to go on a vacation together. Camping, or renting a cabin in the woods, or something cliche to get them away from urban areas. They haven't seen each other in quite a while since their lives went in different directions but they all care about each other. A few of them will probably bring along friends or significant others who are important to them now, which means not everyone there will know each other as well. Among those who do, though, there will be some kind of shared past experience. Something bad happened in their histories, as is always the case in movies about groups of friends doing things, that will start to drive tension between them when shit hits the fan and emotions run high. And run high they will, because some kind of natural disaster strikes, and it will take everything they have to get back to their normal lives. [/hider] [hider=The Family that's Prey Together] They're an everyday family. Except that they're on the verge of collapse. Or maybe that IS everyday. They haven't been that close for a while. Everyone seems to be doing their own thing, and they don't really spend that much time together or really even seem to like each other. The parents are on the very brink of getting a divorce, but during one of their arguments they remembered they really used to care so much for each other. So they're going to put one last effort into salvaging the family. Money was never their struggle, so they're going to throw money at the problem. Maybe going on some fancy trip together will help them all bond. (Foreshadowing much?) Be it taking a cruise, maybe they're flying somewhere, whatever. Something happens that they get stranded and they HAVE to learn to be a family again to survive until help can come for them, or until they can get back on their own. [/hider] [hider=There's No Time To Explain] This idea is much like the very previous one. Maybe it's even the same family, except that instead of going somewhere to try and fix their relationship, they're just dealing with their small miseries as best they can, until something catastrophic happens that forces them to leave their home, and strike out to get to a safe location together as a family. [/hider] Medieval-ish Fantasy Stories [hider=New Priorities (CLOSED)] A monster hunter of much acclaim is dispatched by the crown to go and smite a monster troubling a small but important town at the edge of the Kingdom. The town is a point of trade with the neighboring land, and so the Royalty wants to make sure that any incidents don't lead to an interruption of the peace. Upon arriving however, the Knight realized that the "monster" he was sent for is only a half blood, and that they're half human as well. And that many of the incidents they're supposedly responsible for are actually a result of persecution by the villagers, and are really only self defense gone awry from an inability to control the power their mixed blood gives them. Power which, the hunter realizes, could be the key to saving the entire Kingdom from a much greater threat he's only caught hints of until now. If only he can convince this supposed "monster" to come with him and help him. [/hider] [hider=The World in Flux (CLOSED)] A group of previously unrelated people suddenly wakes up shackled and in jail cells. All they know is that the floor beneath them seems to be moving. Who are they? How did they get here? And just as importantly, why? Certainly they'll have to work together to escape. But how could they even begin to understand that they've become key figures in a grand adventure that will change the scope of the whole world. [/hider] [hider=Far From Home] Some poor soul from modern days finds themselves drawn back in time somehow. (or maybe to a time we just make up) The people here are more primative, more savage. Maybe they're awed by the new-comer's wisdom, or maybe they're skeptical, even hostile. Will they find a way home? And in the mean time, what will their role be in this new, old, world? *As a note, I see this one being a kind of "polictial" drama with this culture the traveler encounters, how they change, grow, and develop as a result of this person's influence, and the like. [/hider] Other Stuff [hider=When the Hunter Becomes the Haunted] A team of Paranormal researchers, or maybe ghost debunkers, investigates a supposedly very haunted location. They're a healthy mix of everything from total skeptics to full on believers, so everyone has their own take on what they hope to accomplish there. Until something goes VERY wrong and suddenly they're trapped at that location with a very angry spirit or spirits, and beset upon by a powerful curse. They'll have to solve the mystery of the haunting, and put the spirits at rest, if they want to see the sun come up. [/hider] [hider=All In a Day's Work (Take 1)] A hard boiled Private Eye -Whom I'd really like to be a female in this one, because busting Tropes is fun- takes what she thinks is going to be a case just like any other. Unfortunately, nothing is every so simple, and no one is who they say they are. Suddenly, she winds up in a bad situation, and with no one willing to believe her or help her out, she ends up having to go it alone, to stop something horrible from happening. The "what" in this could be related to organized crime, terrorism, whatever, but SOME group is about to pull of SOME major attack and she's suddenly the only one that can stop it. [/hider] [hider=All In a Day's Work (Take 2)] The same premise as Take 1, except instead of some criminal organization, she discovers evidence of a cult about to perform some ritual that will have a disastrous evil effect and has to put a stop to it. [/hider] [hider=Close Encounters of a Different Kind] A woman is living alone on a large plot of land on the outskirts of a small town. Out in the vastness of space, another race has just learned of life on Earth, but knows little about us. A scout is dispatched to investigate us quietly, but crashes into some of our space debris and wrecks near the woman's home. She saves him, and for some reason decides not to report him to the feds. But somebody must have seen something, because it isn't too long before a pair of federal agents (also played by us) DO show up. So now the investigators have to piece their way through the puzzle of what's going on in this tight lipped small town that doesn't like outsiders, as the woman and her visitor scramble to stay hidden. Meanwhile, what actually *are* the intentions of his people at large? [/hider] In addition to those more fleshed out ideas, I also have some vague story-bugs dancing around in my brain that would require more development before I put them down on paper. But if you want to help me with any of that, I'll at least mention them. I do like plotting and world development so maybe you've got similar ideas we could smush up together? [b]Undeveloped plot ideas[/b] *Something Involving Pirates, or maybe SPACE Pirates (tentatively closed?) *A western story involving cowboys, angels, demons, and trying to prevent the apocalypse. I dunno I said these would require work, this one feels like a comic book swimming around in my brain. *Something along the lines of a Tokusatsu hero story. ----- Well, that's about it. Hopefully I hear from some of you.