[center][sub][color=557449]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]T E A M I D O L T O W N V I S I T[/color][/b][/h2][/sub] [sub][color=557449]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub] [@Duskshine749][@Majoras End][@Scarescrow][@CollectorofMyst][@PrinceAlexus] You may post in the OOC for now. This whole thread is still very much under lazy builder construction. Here's your Town Info:[/center] [center][sub][color=a27035]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=a27035]▲ C[/color] [color=151617]A M P S I T[/color][color=a27035] E ▲[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][indent][b][color=darkgray]SURGERY[/color] [color=151617]|[/color] [color=darkgray]EXORCISM[/color] [color=151617]|[/color] [color=darkgray]BANDAGES[/color] [color=151617]|[/color] [color=darkgray]WHISKEY[/color][/b][/indent][/sub][/center] [center][sub][color=a27035]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center][center][h3][color=7f7979][b]| [/b][/color][color=a27035][b]DOC'S TENT: SURGERY[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=a27035][[b]Limit 1 Surgery attempt per Visit[/b]][/color] Choose [b]1 Injury[/b], [b]Mutation[/b] or [b]Parasite[/b] you want to remove and roll on the chart below. If you choose to remove a [b]Parasite,[/b] subtract 1 from the roll.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]0[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] during surgery.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Butchered[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed and you lose [b][1d6] Health[/b] permanently.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-6+[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b], [b]Mutation[/b] or [b]Parasite[/b] is fully healed.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=a27035][b]CHURCH'S TENT: EXORCISM[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=a27035][[b]Limit 1 Exorcism attempt per Visit[/b]][/color] Choose [b]1 Madness[/b] or [b]1 Curse[/b] you want to remove and roll on the chart below. If you choose to remove a [b]Curse,[/b] subtract 1 from the roll.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]0[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] dies in the tent as a demon rips you apart from within.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Butchered[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed and you lose [b][1d6] Sanity[/b] permanently.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-6+[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Madness[/b] or [b]Curse[/b] is fully healed.[/sup][/hider][/center] [center][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A N D A G E S[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bandages[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Bandages[/b] per purchase.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W H I S K E Y[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Whiskey[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Whiskey[/b] per purchase.[/sup][/center] [center][sub][color=khaki]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=khaki]۩ C[/color] [color=151617]H U R C[/color][color=khaki] H ۩[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]HOLY RITUAL[/color] [color=151617]|[/color] [color=darkgray]BLESSED AURAS[/color] [color=151617]|[/color] [color=darkgray]PURCHASE ITEMS[/color] [color=151617]|[/color] [color=khaki]THE SACRED ORDER [/color][color=151617][HOLY HEROS ONLY][/color][/b][/sub][/center] [center][sub][color=khaki]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=khaki][b]HOLY RITUALS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Exorcism of Madness D6x50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=khaki][[b]Limit 1 Exorcism attempt per Madness[/b]][/color] Choose [b]a Madness[/b] to remove and roll on the chart below.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]0[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] as a demon rips you apart from within.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Too Far Gone[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The madness is too severe. It can never be [b]Healed[/b] at the Church.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Madness[/b] is not healed. The Priest refunds half the cost.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-5[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Madness[/b] is fully healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]6+[/color][color=151617] - [/color][color=darkgray] Mental Resolve[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Madness[/b] is Healed. Gain [b]+2 Max Sanity[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R E M O V E C O R R U P T I O N[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=151617] [b]RITUAL[/b][/color] Remove [b][1d6-2] Corruption[/b] from your [b]Hero[/b]. If no [b]Corruption[/b] is removed, instead take [b]1d6 Sanity[/b] damage ignoring any [b]Willpower[/b] saves. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R E S S U R E C T H E R O[/color][color=151617] - [/color][color=darkgray] 500g x Hero Level[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=151617] [b]RITUAL[/b][/color] Bring back any [b]Hero[/b] who is dead, however that hero is now [b]-1 Max Determination[/b]. [/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=khaki][b]BLESSED AURAS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A U R A O F E N D U R A N C E[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Blessd Aura[/color] [color=151617]♦[/color] [color=darkgray]Shield[/color] [color=khaki][b]Limit of 1 Blessed Aura at a time[/b][/color] Make a [b]Spirit 4+[/b] test to receive this [b]Aura[/b]. If successful, for the next [b]Adventure[/b], gain: [b]Armor 5+[/b] [In addition to your usual [b]Defense Checks[/b]][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A U R A O F F O R T I T U D E[/color][color=151617] - [/color][color=darkgray] 150g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Blessd Aura[/color] [color=151617]♦[/color] [color=darkgray]Shield[/color] [color=khaki][b]Limit of 1 Blessed Aura at a time[/b][/color] Make a [b]Spirit 4+[/b] test to receive this [b]Aura[/b]. If successful, for the next [b]Adventure[/b], gain: [b]Spirit Armor 5+[/b] [In addition to your usual [b]Willpower Checks[/b]][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A U R A O F W R A I T H[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Blessd Aura[/color] [color=khaki][b]Limit of 1 Blessed Aura at a time[/b][/color] Make a [b]Spirit 4+[/b] test to receive this [b]Aura[/b]. If successful, for the next [b]Adventure[/b], gain: [b]+1d6 Damage[/b] to a single one of your hits.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A U R A O F P R O T E C T I O N[/color][color=151617] - [/color][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Blessd Aura[/color] [color=151617]♦[/color] [color=darkgray]Shield[/color] [color=khaki][b]Limit of 1 Blessed Aura at a time[/b][/color] Make a [b]Spirit 4+[/b] test to receive this [b]Aura[/b]. If successful, for the next [b]Adventure[/b], gain: [b]Armor 6+[/b] and [b]Spirit Armor 6+[/b] [In addition to your usual [b]Defense[/b] and [b]Willpower Checks[/b]][/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=khaki][b]PURCHASABLE ITEMS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]V I A L O F B R I M S T O N E A S H[/color][color=151617] - [/color][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Void[/color] Break the vial to release the raw Void energy contained within. [color=darkgray][b]Gain:[/b][/color] [b]Free Attack[/b] [i]Discard[/i] to immediately do [b]1 HP[/b] of damage to every adjacent Enemy [b]ignoring[/b] their [b]Defense[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C O N V E R S I O N[/color][color=151617] - [/color][color=darkgray] 500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=khaki] [b][Not available to Holy Heroes][/b] [i]"You are Reborn!"[/i][/color] Gain [b]+1 Spirit[/b] and the [b]Keyword: Holy[/b]. Anytime you visit the [b]Saloon[/b], you must roll [b]1d6[/b]. On a roll of [b]1 or 2[/b], you have fallen back on your old ways, losing all bonuses from your [b]Conversion[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=khaki][b]THE SACRED ORDER[/b][/color][color=7f7979][b] |[/b][/color][/h3] [b][color=151617][HOLY HEROES ONLY][/color][/b][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H O L Y R O B E S[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat [/color][color=151617]♦[/color] [color=darkgray]Holy[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=darkgray][i]The simple robes of the faithful.[/i][/color] [b]+3 HP[/b] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H O L Y B O O K[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Book[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Upgrade: 1[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]One-Handed [/color] [color=151617]♦[/color] [color=darkgray]Limit [1] [/color] [b]+1 Faith +1 Combat[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B O O K O F A R M A G E D D O N[/color][color=151617] - [/color][color=darkgray] 5,600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Book[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Upgrade: 1[/color] [color=151617]♦[/color] [color=darkgray]Weight [2] [/color] [color=151617]♦[/color] [color=darkgray]Two-Handed [/color] [b]+1 Combat[/b] You are also [b]+1[/b] on your [b]Faith Rolls[/b] when performing any [b]Judgement Sermon[/b]. [color=darkgray][Rolling [b]Doubles[/b] still triggers Dangerous Sermon Corruption][/color] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C U R S E O F V E N G E A N C E[/color][color=151617] - [/color][color=darkgray] 3,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Upgrade [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] While you are less than [b]full Health[/b], your [b]Combat Hits[/b] are [b]+1 Damage[/b]. While you are less than [b]half Health[/b], your [b]Combat Hits[/b] are then [b]+2 Damage[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S C R O L L O F P R O T E C T I O N[/color][color=151617] - [/color][color=darkgray]400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Scroll[/color] Discard to cancel a [b]Darkness[/b] card on a [b]D6[/b] roll of [b]3+[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]I C O N O F R E S I S T A N C E[/color][color=151617] - [/color][color=darkgray] 1,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]Limit 1[/color] [b]Once per turn,[/b] you may [b]reroll[/b] a single failed [b]Defense[/b] roll. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C U R S E O F I L L U M I N A T I O N[/color][color=151617] - [/color][color=darkgray] 3,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Light[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Upgrade [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]Limit [1] [/color] [b]Once per Adventure[/b], you may automatically pass a [b]Faith Roll[/b] for performing a [b]Sermon[/b]. [color=darkgray][Even if the dice have been rolled][/color] [/sup][/hider][/center] [center][sub][color=limegreen]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=limegreen]+ D[/color] [color=151617]O C ' S O F F I C[/color][color=limegreen] E +[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]MEDICAL ATTENTION[/color] [color=151617]|[/color] [color=darkgray]HEALING SUPPLIES[/color] [color=151617]|[/color] [color=darkgray]INJECTIONS[/color] [color=151617]|[/color][/b][/sub][/center] [center][sub][color=limegreen]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=limegreen][b]MEDICAL ATTENTION[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Surgery D6x50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=limegreen][[b]Limit 1 Surgery attempt per Injury/Mutation[/b]][/color] Choose an [b]Injury[/b] or [b]Mutation[/b] to remove and roll on the chart below.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]0[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] during [b]Surgery[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Botched[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is too severe. It can never be [b]Healed[/b] at the Doc's Office.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is not healed. The Doc refunds half the cost.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-5[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is fully healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]6+[/color][color=151617] - [/color][color=darkgray] Impressive Scar[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is Healed. Gain [b]+2 Max Health[/b] for the new scar.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T R E A T C O R R U P T I O N[/color][color=151617] - [/color][color=darkgray] 100g E A C H[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] You may remove any number of [b]Corruption[/b] for [b]100g[/b] each. Then roll [b]1d6[/b]. On the roll of a [b]1, 2 or 3[/b] you also take [b]1d6 Damage[/b], ignoring any [b]Defense[/b] saves. [/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=limegreen][b]HEALING SUPPLIES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A N D A G E S[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bandages[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Bandages[/b] per purchase. [color=151617][b]Bandages:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]HP[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b]. This item is then discarded.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H E A L I N G H E R B S[/color][color=151617] - [/color][color=darkgray] 125g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Tokens[/color] Gain [b]1 set of Herbs[/b] per purchase. [color=151617][b]Herbs:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]2d6[/b] and recover that much [b]HP[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b]. This item is then discarded.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T O N I C[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Tonic[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Tonic[/b] per purchase. [b][color=151617]Tonic:[/color][/b] Takes up a [b]Sidebag[/b] slot. Drink to recover [b]1 Determination[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S P E C I M E N J A R[/color][color=151617] - [/color][color=darkgray] 150g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Glass[/color] [color=151617]♦[/color] [color=darkgray]Science[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] While in another [b]World[/b], you may give up your [b]movement[/b] to try and find a sample of the local flora or fauna to put in the Jar. Make a [b]Cunning 5+ Skill Test[/b]. If successful, the jar is filled. Anytime you vist a [b]Doc's Office[/b], you can sell the filled Specimen Jar to the Doc for [b]D6x100g[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B O N E S A W[/color][color=151617] - [/color][color=darkgray] 1,100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [2][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] Use [b]1 Determination[/b] when you cause [b]1+ Damage[/b] to an Enemy with your [b]Melee Combat[/b] to permanent reduce that model's [b]Defense[/b] to [b]0[/b]. This may not be used on creatures that have the [b]tough[/b] ability, however.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T O O L S OF S C I E N C E[/color][color=151617] - [/color][color=darkgray] 4,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Science[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slots [2][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] Your [b]Base Melee Combat[/b] is now equal to your [b]Cunning Stat.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F I E L D - S U R G E O N 'S A P R O N[/color][color=151617] - [/color][color=darkgray] 925g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Torso[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] Anytime you [b]kill[/b] an [b]Enemy,[/b] you may [b]Heal 1 Sanity[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=limegreen][b]INJECTIONS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A N T I - V E N O M I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 10g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]Immune[/b] to all [b]Poison[/b] and [b]Venom[/b] markers and effects.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S Y C O R A T H I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]+1 Initiative[/b] and [b]+1 Movement[/b]. You also immediately gain [b]+1 Corruption Point[/b] without a save. The next time you are on an [b]Adventure[/b] without taking a [i]Sycophant Injection[/i], you are [b]-1 Initiative[/b] (minimum 1), as you suffer from temporary withdrawal. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]V O I D - V A P O R I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Void[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]+1[/b] [b]Max Determination[/b] and you start the [b]Adventure[/b] with [b]Max Determination.[/b] You also immediately gain [b]1 Corruption point[/b] without a save.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Darkstone[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], [b]once per turn[/b], you may [b]re-roll[/b] [b]1 failed Willpower save[/b] to prevent a [b]Corruption Hit.[/b][/sup][/hider][/center] [center][sub][color=5aB1BB]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=5aB1BB]• I[/color] [color=151617]N D I A N T R A D I N G P O S[/color][color=5aB1BB] T •[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]TRIBAL MEDICINE MAN[/color] [color=151617]|[/color] [color=darkgray]DARKSTONE PAINT GLYPHS[/color] [color=151617]|[/color] [color=darkgray]ITEMS[/color] [color=5aB1BB]TRIBAL TENT[/color] [color=151617][TRIBAL / SCOUT HEROS ONLY][/color][/b][/sub][/center] [center][sub][color=5aB1BB]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=5aB1BB][b]TRIBAL MEDICINE MAN[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Spirit Cleansing 1d6 Darkstone[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=5aB1BB][[b]Limit Once per Visit[/b]][/color] Choose [b]a Madness[/b], [b]Curse[/b] or [b]Mutation[/b] to remove and roll on the chart below.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Possessed![/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Possesed by a corrupt spirit, you are not Healed, but instead immediately gain [b]1d3[/b] new [b]Mutations[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The Mutation, Madness or Curse is not healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-5[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Madness[/b], [b]Curse[/b] or [b]Mutation[/b] is fully healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]6[/color][color=151617] - [/color][color=darkgray] Spirit Guide[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Madness[/b], [b]Curse[/b] or [b]Mutation[/b] is fully healed. You gain [b]+1 Sanity[/b] as you bond with your Spirit Guide.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]V I S I O N Q U E S T[/color][color=151617] - [/color][color=darkgray] Free[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Limit [1] per Visit[/color] You must pass a [b]5+ Spirit Test[/b]. Gain [b]25 XP[/b]. Gain a Spirit Guide, you [color=5aB1BB][b]1[/b][/color] [color=151617] -[/color] [color=darkgray][b]Beaver:[/b][/color] Do not Discard a Side Bag Token just used. [color=5aB1BB][b]2[/b][/color] [color=151617] -[/color] [color=darkgray][b]Wolf:[/b][/color] Roll 5 extra dice for a Scavenge Check. [color=5aB1BB][b]3[/b][/color] [color=151617] -[/color] [color=darkgray][b]Eagle:[/b][/color] Discard and Re-draw a Threat or Darkness card. [color=5aB1BB][b]4[/b][/color] [color=151617] -[/color] [color=darkgray][b]Mouse:[/b][/color] Reveal 2 extra Exploration Tokens and chose which to use. [color=5aB1BB][b]5[/b][/color] [color=151617] -[/color] [color=darkgray][b]Crow:[/b][/color] All Heroes are +3 initiative in the first turn of an Ambush. [color=5aB1BB][b]6[/b][/color] [color=151617] -[/color] [color=darkgray][b]Snake:[/b][/color] Gain one additional [b]Starting Upgrade[/b] for your [b]Hero Class[/b] for one turn. [color=darkgray][You do not gain additional Starting Gear][/color][/sup] [/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=5aB1BB][b]DARKSTONE PAINT GLYPHS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]I N D I A N H A T C H E T[/color][color=151617] - [/color][color=darkgray] 750g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=5aB1BB][[b]TRIBAL, TRAVELLER OR FRONTIER HEROS ONLY[/b]][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]Tribal[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]2 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] Your Combat Hits are [b]+1 Damage[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F E A T H E R E D H A T C H E T[/color][color=151617] - [/color][color=darkgray] 2,250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=5aB1BB][[b]TRIBAL, TRAVELLER OR FRONTIER HEROS ONLY[/b]][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]Tribal[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [b]+1 Melee Combat[/b] and your [b]Combat Hits[/b] are [b]+1 Damage[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T H R O W I N G H A T C H E T[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Tribal[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1x Throwing Hatchet[/b] per purchase. [color=151617][b]Throwing Hatchet:[/b][/color] Discard to throw as a [b]Free Attack[/b]. [b]Range:[/b] Strength +3 [b]Shots:[/b] 1 [b]+2 Damage[/b] Although this is a [b]Ranged Attack[/b], use your [b]Melee To Hit[/b] value.[/sup] [b][sub][color=darkgray]G L Y P H O F T H E B U F F A L O[/color][color=151617] - [/color][color=darkgray] 200g[/color] [color=151617]&[/color] [color=darkgray]2 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] [color=151617]♦[/color] [color=darkgray]Rune[/color] [color=151617]♦[/color] [color=darkgray]Tribal[/color] [color=darkgray]Upgrade [1][/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] Attach to any [b]Item[/b] [color=darkgray][b]Bonus:[/b][/color] [b]Once per Adventure[/b], until the [b]end of the turn[/b], you may move through other[b] Heroes[/b] or [b]Enemies[/b], (not including [i]Large[/i] or [i]Bigger[/i]) [b]displacing[/b] them into the space you just left as you [b]move[/b], and automatically passing any [b]Escape Tests[/b].[/sup] [b][sub][color=darkgray]W A R G L Y P H[/color][color=151617] - [/color][color=darkgray] 500g[/color] [color=151617]&[/color] [color=darkgray]5 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] [color=151617]♦[/color] [color=darkgray]Rune[/color] [color=151617]♦[/color] [color=darkgray]Tribal[/color] [color=darkgray]Upgrade [1][/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] Attach to any [b]Item[/b] [color=darkgray][b]Bonus:[/b][/color] [b]Once per Adventure[/b], gain [b]+2 Combat[/b] until the end of the turn.[/sup] [b][sub][color=darkgray]D E A T H G L Y P H[/color][color=151617] - [/color][color=darkgray] 1,000g[/color] [color=151617]&[/color] [color=darkgray]6 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] [color=151617]♦[/color] [color=darkgray]Rune[/color] [color=151617]♦[/color] [color=darkgray]Tribal[/color] [color=darkgray]Upgrade [1][/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] Attach to any [b]Item[/b]. [color=darkgray][b]Bonus:[/b][/color] [b]Once per Adventure[/b] or [b]Town Stay[/b], if you would be [b]KO'd[/b] or [b]Killed[/b], you may roll [b]1d6[/b] (may not be rerolled with [b]Determination[/b]). On a roll of [b]4+[/b], you may [b]Heal[/b] up to [b]5 Health or Sanity[/b] (any mix) and avoid being [b]KO'd[/b] or [b]Killed[/b]. If a [b]6[/b] was rolled, also destroy the [b]Item[/b] with this [b]Upgrade[/b].[/SUP][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=5aB1BB][b]TRIBAL TENT[/b][/color][color=7f7979][b] |[/b][/color][/h3][color=5aB1BB][[b]TRIBAL OR SCOUT HEROS ONLY[/b]][/color][/center] [center][hider=][sup][color=151617][b]___________________________________________[/b][/color][/sup] [b][sub][color=darkgray]I N D I A N B O W[/color][color=151617] - [/color][color=darkgray] 400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bow[/color] [color=151617]♦[/color] [color=darkgray]Tribal[/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]2 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] All [i]Bows[/i] give [b]+1 Initiative[/b] while equipped and get [b]Critical Hits[/b] on a [b]5 or 6[/b]. [b]Range: 8 Shots: 1[/b][/sup] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [b][sub][color=darkgray]S C O U T 'S B O W[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bow[/color] [color=151617]♦[/color] [color=darkgray]Tribal[/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]2 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] All [i]Bows[/i] give [b]+1 Initiative[/b] while equipped and get [b]Critical Hits[/b] on a [b]5 or 6[/b]. [b]Range: 5 Shots: 2[/b][/sup] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [b][sub][color=darkgray]L O N G B O W[/color][color=151617] - [/color][color=darkgray] 2,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bow[/color] [color=151617]♦[/color] [color=darkgray]Tribal[/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]2 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] All [i]Bows[/i] give [b]+1 Initiative[/b] while equipped [b]Range: 10 Shots: 1[/b] The Long Bow get [b]Critical Hits[/b] on a [b]4, 5 or 6[/b].[/sup] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [b][sub][color=darkgray]W A R B O W[/color][color=151617] - [/color][color=darkgray] 3,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bow[/color] [color=151617]♦[/color] [color=darkgray]Tribal[/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]2 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] All [i]Bows[/i] give [b]+1 Initiative[/b] while equipped and get [b]Critical Hits[/b] on a [b]5 or 6[/b]. [b]Range: 8 Shots: 3[/b][/sup] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [b][sub][color=darkgray]S P I R I T B O W[/color][color=151617] - [/color][color=darkgray] 5,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bow[/color] [color=151617]♦[/color] [color=darkgray]Tribal[/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]2 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] All [i]Bows[/i] give [b]+1 Initiative[/b] while equipped and get [b]Critical Hits[/b] on a [b]5 or 6[/b]. [b]Range: 10 Shots: *[/b] equal to your [b]Spirit[/b] Skill.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T R I B A L A R R O W S[/color][color=151617] - [/color][color=darkgray] *[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Ammo[/color] [color=151617]♦[/color] [color=darkgray]Tribal[/color] [color=151617]♦[/color] [color=darkgray]Arrow[/color] You may discard up to [b]1 Arrow[/b] per [b]Bow Hit[/b] to give that [b]Hit[/b] an extra effect. You may carry up to [b]12 Arrows[/b] at a time. [color=5aB1BB]25g[/color] [color=151617][b]Darkstone Arrow:[/b][/color] [b]+1d3 Damage[/b]. [color=5aB1BB]25g[/color] [color=151617][b]Hunting Arrow:[/b][/color] +3 Damage against [b]Beast[/b] Enemies. [color=5aB1BB]25g[/color] [color=151617][b]Spirit Arrow:[/b][/color] +3 Damage against [b]Void[/b] Enemies. [color=5aB1BB]25g[/color] [color=151617][b]Blessed Arrow:[/b][/color] +3 Damage against [b]Demon[/b] Enemies. [color=5aB1BB]50g[/color] [color=151617][b]Eagle Feather Arrow:[/b][/color] Use on a [b]Critical Hit[/b] to gain [b]+2 Shots[/b] with the [i]Bow[/i]. [color=5aB1BB]100g[/color] [color=151617][b]Blood Arrow:[/b][/color] This [b]Hit[/b] ignores [b]Cover[/b] and [b]Tough[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S N A K E S K I N B E L T[/color][color=151617] - [/color][color=darkgray] 650g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Belt[/color] [color=151617]♦[/color] [color=darkgray]Upgrade [1] Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [b]Once per Adventure[/b], you may transfer a single [b]Enemy Hit[/b] you have just taken onto another [b]Hero/Enemy[/b] that is [b]adjacent[/b] to you.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C A V A L R Y J A C K E T[/color][color=151617] - [/color][color=darkgray] 2,750g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color] [color=151617]♦[/color] [color=darkgray]Upgrade [1] Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] You may recover [b]1 Determination[/b], when you receive [b]6 Movement[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S C O U T B A G[/color][color=151617] - [/color][color=darkgray] 2,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Container[/color] You may carry an extra[b] [2] Weight[/b] of items in the [i]Scout Bag[/i]. Items may still be equipped even from the [i]Scout Bag[/i].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M E D I C I N E B A G [/color][color=151617] - [/color][color=darkgray] 3,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Medical[/color] [color=151617]♦[/color] [color=darkgray]Tribal[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [b]Once per Adventure[/b], you may [b]Heal[/b] [b]3d6 Health[/b] or [b]Sanity[/b] (any mix) spread between yourself and any other [b]adjacent Heroes[/b].[/sup][/hider][/center] [center][sub][color=845a6d]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=845a6d]⊰ S[/color] [color=151617]A L O O [/color][color=845a6d] N ⊱[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]ENTERTAINMENT[/color] [color=151617]|[/color] [color=darkgray]ITEMS[/color] [color=845a6d]SALOON GIRL TROUPE[/color] [color=151617][SALOON GIRLS & PIANO PLAYERS ONLY][/color][/b][/sub][/center] [center][sub][color=845a6d]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=845a6d][b]ENTERTAINMENT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C A S U A L P O K E R[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d][[b]Limit [1] per Visit[/b]][/color] [color=darkgray]Gambling[/color] Make a [b]Cunning 5+[/b] test. If successful, gain [b]50g[/b] for every [b]5+[/b] rolled. If failed, you lose after a few rolls and leave with nothing to show for it.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B R I M S T O N E C R A P S[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d][[b]Limit [1] per Visit[/b]][/color] [color=darkgray]Gambling[/color] Make a [b]Luck 5+[/b] test. If successful, gain [b]100g[/b] for every [b]5+[/b] rolled. If failed, you lose after a few rolls and leave with nothing to show for it.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S A L O O N G I R L P E R F O R M A N C E[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d][[b]Limit [1] per Visit[/b]][/color] Gain [b]10 XP[/b] and roll [b]1d6[/b]. On the roll of [b]4, 5 or 6,[/b] recover [b]1 Determination[/b]*. [color=darkgray][*for use in Town only].[/color][/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=845a6d][b]ITEMS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][b][sub][color=darkgray]W H I S K E Y[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Whiskey[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Whiskey[/b] per purchase. [color=151617][b]Whiskey:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]Sanity[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b].[/sup] [b][sub][color=darkgray]C A S K[/color][color=151617] - [/color][color=darkgray] 300g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Container[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [1][/color][color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] Holds up to [b]3 Whiskey[/b].[/sup] [b][sub][color=darkgray]G A M B L E R 'S D E C K O F CARDS[/color][color=151617] - [/color][color=darkgray] 850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Charm[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] [b]+1 Cunning[/b] [b] Once per Adventure[/b], you may[b] cancel[/b] and [b]Re-draw[/b] a [b]Darkness[/b].[/sup] [b][sub][color=darkgray]L U C K Y D I C E[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Charm[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color][color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]Limit [1] [/color] [b]+1 Luck[/b] [b]Once per Adventure[/b], you may add [b]+1[/b] to any single roll.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=845a6d][b]SALOON GIRL TROUPE[/b][/color][color=7f7979][b] |[/b][/color][/h3][color=845a6d][b][SALOON GIRL / PIANO PLAYER HEROS ONLY][/b][/color][/center] [center][hider=][b][sub][color=darkgray]E N T E R T A I N[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d]Limit [1] per Visit[/color] You may entertain to earn money. Choose either [b]Performance [Agility][/b] or [b]Storytelling [Lore][/b] and roll a number of dice equal to that Skill. On every roll of a [b]4 or 5[/b], gain [b]25g[/b]. For every [b]6[/b] rolled, gain [b]100g[/b]. Rolls of [b]1, 2 or 3[/b] earn nothing as the patron is unimpressd.[/sup] [b][sub][color=darkgray]P I C K P O C K E T[/color][color=151617] - [/color][color=darkgray] 1d3 Corruption Hits[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d]Limit [1] per Visit[/color] You may pick the pockets of patrols to find something useful. Make an Agility 4+ Test. On every roll of a [b]4 or 5[/b], gain 10g. For every [b]6[/b] rolled, draw a [b]Gear[/b] card. [/sup] [b][sub][color=darkgray]P E R F U M E[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Appeal[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] During the next Adventure, you gain +5 XP for every Wound/Sanity you Heal with your Comforting Presence.[/sup] [b][sub][color=darkgray]D A R K S T O N E S H I V[/color][color=151617] - [/color][color=darkgray]1 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [b]Free Attack: Discard[/b] to do [b]1D6 Damage[/b] to an adjacent [b]Enemy[/b], ignoring [b]Defense[/b].[/sup] [b][sub][color=darkgray]B O N E D C O R S E T[/color][color=151617] - [/color][color=darkgray]1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Torso[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] Gain [b]Armor 6+[/b]. This is in addition to your usual Defense roll.[/sup] [b][sub][color=darkgray]D A R K S T O N E C O R S E T[/color][color=151617] - [/color][color=darkgray] 3,200g[/color] [color=151617]&[/color] [color=darkgray]8 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color][color=darkgray]Torso[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] [b]+1 Max Determination[/b] Gain [b]Armor 5+[/b]. This is in addition to your usual [b]Defense[/b] roll.[/sup] [b][sub][color=darkgray]T I N Y H A T[/color][color=151617] - [/color][color=darkgray] 2,450g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color][color=darkgray]Hat[/color][color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [b]Once per Adventure,[/b] you may remove [b]1 Corruption[/b].[/sup][/hider][/center] [center][sub][color=3c4f76]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=3c4f76]✯ S[/color] [color=151617]H E R I F F ' S O F F I C[/color][color=3c4f76] E ✯[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]WANTED POSTERS & BOUNTIES[/color] [color=151617]|[/color] [color=darkgray]PURCHASES[/color] [color=3c4f76]LAW & ORDER[/color] [color=151617][LAW HEROES ONLY][/color][/b][/sub][/center] [center][sub][color=3c4f76]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]WANTED POSTERS & BOUNTIES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][b][sub][color=darkgray]S H E R I F F 'S B O U N T Y[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray][Limit [1] per Town Stay per posse][/color] Draw a [b]Low Threat[/b] to see what the current [i]Sheriff's Bounty[/i] is on. Until the end of the next [b]Adventure[/b], any [b]Enemy[/b] listed on that card is worth [b]Gold[/b] when killed. [b]Enemies[/b] with a [b]fixed XP[/b] value are worth [b]Gold[/b] equal to their [b]XP[/b] value to the [b]Hero[/b] that kills it. [b]Enemies[/b] with a [b]variable XP[/b] are instead worth [b]Gold[/b] equal to their [b]Base XP[/b] listed, and all [b]Posse[/b] members get the [b]Bounty[/b] when one of that [b]Enemy[/b] type is killed. [color=darkgray][[b]Note: The [b]Bounty[/b] does not change, regardless of an [b]Enemie's Elite[/b] abilities.[/b]][/color][/sup] [b][sub][color=darkgray]P A Y O F F Y O U R W A R R A N T S[/color][color=151617] - [/color][color=darkgray]*[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] A hero that has the [b]Keyword: Wanted![/b] may visit the [i]Sheriff Office[/i] long enough to pay off the warrant for their arrest. To do this, they must pay [b]500g x Hero Level[/b] and discard their [b]Wanted![/b] status. If you are currently [b]Keyword: Most Wanted![/b] You must pay an additional [b]250g x Hero Level[/b], which will remove your [b]Wanted![/b] status completely. [color=darkgray][b][Note: If your Wanted! Satus is based on an ability of your Hero Class, it cannot be removed][/b][/color] [/sup] [b][sub][color=darkgray]W A N T E D P O S T E R[/color][color=151617] - [/color][color=darkgray]100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Poster[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] Discard when you kill an [i]Outlaw[/i] Enemy to gain [b]1d6 x 50g[/b]. If you kill an [i]Infamous Outlaw[/i], gain [b]1d6 x 100g[/b]. If you kill a [i]Legendary Outlaw[/i], gain [b]1d6 x 250g[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]CLOTHING & EQUIPMENT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C A P E D O V E R C O A T[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Whenever you find a [b]Clue[/b] on an [b]Exploration Token[/b], Heal [b]1d6 Health / Sanity[/b] [color=darkgray][any mix][/color][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B L A C K D U S T E R[/color][color=151617] - [/color][color=darkgray] 1,650g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][[b]TRAVELLER HEROS ONLY[/b]][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+2 HP[/b] Gain [b]Armor 6+[/b]. This is in addition to your usual [b]Defense[/b] rolls.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H A N G M A N 'S N O O S E[/color][color=151617] - [/color][color=darkgray] 2,250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][FRONTIER / LAW HEROS ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Gain: Free Attack[/b], [b]Once per Adventure[/b] Take [b]D3 Corruption Hits[/b] to do a [b]Peril Dice[/b] of [b]Damage[/b] to an adjacent [b]enemy[/b], ignoring their [b]defense[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D U E L I S T 'S G U N B E L T[/color][color=151617] - [/color][color=darkgray] 5,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Belt[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] When [b]Dual Wielding[/b], get [b]+1 Shot[/b].[/sup] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]PURCHASES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [b][sub][color=darkgray]E X E C U T I O N E R S H O T G U N[/color][color=151617] - [/color][color=darkgray] 2,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 3 Shots: 3[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]1d6[/b] for [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b]. Gain [b]+1 Damage[/b] if the target is with [b]1 square[/b] of distance.[/sup] [b][sub][color=darkgray]I N T E R R O G A T E P R I S O N E R[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][Limit [1] per Town Stay per Posse][/b][/color] You question one of the jailed prisoners for information, while the Sheriff looks the other way. Roll dice equal to your [b]Strength[/b] or [b]Cunning[/b] skill. For each roll of [b]6[/b], you may [b]cancel[/b] and [b]re-draw[/b] one [b]Exploration Token[/b] or [b]Encounter[/b] during the next [b]Adventure[/b]. For each roll of [b]1[/b], at the start of the next [b]Adventure[/b], the [b]Darkness[/b] moves [b]1[/b] space closer to escaping the mine, as the prisoner is lying to you. [/sup] [b][sub][color=darkgray]B E C O M E D E P U T I Z E D[/color][color=151617] - [/color][color=darkgray] 50 XP[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][EXCLUDES LAW / HOLY HEROES][/b][/color] [b]Gain Keyword: Law. Gain +1 Cunning.[/b] At the start of each [b]Adventure[/b], roll [b]1d6[/b]. On the roll of [b]1, 2[/b] or [b]3[/b], lose this bonus.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]LAW & ORDER[/b][/color][color=7f7979][b] |[/b][/color][/h3][color=3c4f76][b][LAW HEROES ONLY][/b][/color][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M A R S H A L / S H E R I F F B A D G E[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][U.S MARSHAL / LAW MEN ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] [b]Once per Adventure[/b], give all [b]Heros +2 Shots[/b] with a [b]Gun[/b] or [b]+2 Combat[/b] (they choose) during their nxt Turn. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B O U N T Y H U N T E R 'S B A D G E[/color][color=151617] - [/color][color=darkgray] 850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] Gain [b]Keyword: Traveller[/b]. [b]Once per Adventure[/b], all [b]Heroes[/b] may recover [b]1 Determination[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D E P U T Y B A D G E[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] At the end of each successful [b]Adventure[/b], gain [b]50 XP[/b]. [b]Once per Adventure[/b], Heal [b]1d6 Wounds / Sanity[/b] [any mix] from each [b]Hero[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]E X E C U T I O N E R 'S B A D G E[/color][color=151617] - [/color][color=darkgray] 2,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] [b]Once per Adventure[/b], add [b]+3 Damage[/b] to each of your Hits until the end of your turn. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]P E A C E K E E P E R P I S T O L[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]Law[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 3[/b][/sup] [b][sub][color=darkgray]T H E P U N I S H E R[/color][color=151617] - [/color][color=darkgray] 3,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Law[/color] [color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 2[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b]. [b]Once per Turn[/b], you may [b]Re-Roll[/b] one [b]Damage[/b] roll with this [b]Gun[/b].[/sup] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [b][sub][color=darkgray]J O I N A M A N H U N T[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][[b]Limit [1] per Town Stay[/b]][/b][/color] [color=3c4f76][[b]This ends your Location Visit[/b]][/color] You ride out with a posse of local Law Men to hunt down a wanted criminal. Make a [b]Cunning 5+[/b] test to track the Outlaw down. For each [b]5+[/b] rolled, you find one of his crew, gain [b]25XP[/b]. If at least one [b]6[/b] is rolled, you are able to track him down and have a shootout. Roll [b]2d6[/b] and substract your [b]Initiative[/b] to find out how many [b]Hits[/b] you have taken in the fight. Each [b]Hit[/b] does [b]4[/b] possible [b]Damage[/b], or [b]8 Damage[/b] if you are [b]Lvl 5[/b] or higher. Unless [b]KO'd[/b], you capture the Outlaw. Gain [b]25XP[/b] and [b]1d6 x 100g[/b].[/sup] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [b][sub][color=darkgray]E S C O R T P R I S O N E R T R A N S F E R[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][Limit [1] per Town Stay][/b][/color] [color=3c4f76][b][This ends your Location Visit][/b][/color] You sign on to ride shotgun as a prisoner coach bound for a meeting with a group of marshals on the county line. Make a [b]Lore 5+[/b] test to follow the best roads. If successful, gain [b]D8 x 25g[/b] for a job well done. If failed, you are ambushed by the prisoner's gang! Surrounded, you have no choice but to let him Escape and return to town. Lose all your current [b]Determination[/b]. Furthermore, for every [b]1[/b] rolled during your [b]Lore[/b] test, roll for [b]Travel Hazards[/b]. These results do not effect the rest of your [b]Hero Posse[/b], though any result that destroys your [b]Transport[/b] will trigger the fail condition, as your prisoner escapes.[/sup][/hider][/center] [center][sub][color=EE4266]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=EE4266]• S[/color] [color=151617]T R E E T M A R K E[/color][color=EE4266] T •[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]ITEMS[/color] [color=151617]|[/color] [color=darkgray]BACK ALLEYS[/color] [color=151617]|[/color] [color=darkgray]EQUIPMENT[/color] [color=151617]|[/color] [color=darkgray]TRANSPORT[/color] [color=151617]|[/color] [color=darkgray]HATS[/color][/b][/sub][/center] [center][sub][color=EE4266]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]ITEMS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F A R E A S T E R N P O T I O N[/color][color=151617] - [/color][color=darkgray] 75g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Potion[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Potion[/b] per purchase. [color=151617][b]Potion:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to add [b]+2[/b] to [i]one[/i] of your [b]Skills[/b] until the end of the turn. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]E X O T I C H E R B S[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Exotic Herbs[/b] per purchase. [color=151617][b]Exotic Herbs:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to add remove [b]D3 Corruption Points[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R A R E S P I C E[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Rare Spices[/b] per purchase. [color=151617][b]Rare Spices:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to add [b]1d3 Damage[/b] to a single Hit. You also take [b]1 HP Damage[/b], ignoring [b]Defense[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R E F I N E D L A N T E R N O I L[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Oil[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Lantern Oil[/b] per purchase. [color=151617][b]Lantern Oil:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to [b]reroll 1[/b] of the dice when [b]Holding[/b] [b]back the Darkness[/b] at the start of the round.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R E D D R A G O N I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]+1 Initiative[/b] and gain [b]Spirit Armour 5+[/b]. [color=darkgray][[b]This is on top of your usual Willpower saves[/b].][/color] However, any time the [b]Lanternbearer[/b] fails to Hold back the [b]Darkness[/b], take [b]1 Corruption Hit[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]BACK ALLEYS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A T H H O U S E[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266]Limit [1] per Visit[/color] [b]Heal[/b] a [b]Peril Die[/b] of [b]Wounds / Sanity[/b] [color=darkgray][b][any mix][/b][/color] and gain [b]10 XP[/b]. You may also spend [b]1 Determination[/b] to attempt to remove any [b]Parasites[/b] you have. Roll [b]2d6[/b] for each [b]Parasite[/b]. On the roll of [b]10+[/b] it detaches from you in the warm water and moves on. [color=darkgray][b][gets discarded][/b][/color][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S E L L D A R K S T O N E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] You may sell [b]Dark Stone Shards[/b] on the streets for a [b]Peril Die x 25g[/b] each. Roll for each shard individually as they vary in size, weight, and value.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Street Gambling[/color][color=151617] - [/color][color=darkgray] 25g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266]Limit [2] per Visit[/color] [color=darkgray]Gambling[/color] Roll [b]4 dice[/b] to try and get a [b]Straight[/b] or a [b]Set[/b]. You may pay an extra [b]25g[/b] to [b]Re-roll[/b] any number of those dice. After that, you may [b]re-roll[/b] up to [b]3[/b] more times at a cost of [b]50g[/b] each time [b]plus[/b] any free re-rolls from using [b]Determination[/b]]. Note that this is an exception to the rule that prevents the same dice from being re-rolled more then once. When finished rolling, if you have a [b]Straight[/b] or [b]Set[/b] of numbers, gain the following: [b]Straight[/b] [color=darkgray][b][4 in a row][/b][/color] - [b]300g[/b] [b]Set[/b] [color=darkgray][b][4 of a Kind][/b][/color] - [b]100g x the number rolled[/b] Otherwise, you leave and walk away wondering if the dice were rigged.[/sup] [/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]EQUIPMENT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]O R N A T E P I S T O L[/color][color=151617] - [/color][color=darkgray] 1,600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 7 Shots: 2[/b] [b]Once per Fight[/b], add [b]+2 Damage[/b] to a [b]Hit[/b] from this [b]Pistol[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B U T C H E R 'S B L A D E[/color][color=151617] - [/color][color=darkgray] 750g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]Blade[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [2][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Each time you [b]Damage[/b] an [b]Enemy[/b] with a [b]Melee Combat Hit[/b], you may add [b]+1 Damage[/b] to all your other [b]Hits[/b] for the rest of this turn. [color=darkgray][[b]stacks for multiple Hits[/b]][/color] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C H E W[/color][color=151617] - [/color][color=darkgray]50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] [b]Discard[/b] and take [b]1 Corruption Hit[/b] to [b]Heal 5 Sanity[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S I L K S A S H[/color][color=151617] - [/color][color=darkgray] 450g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][b][SHOWMAN / PERFORMER HEROES ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Belt[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Once per [b]Adventure[/b], [b]Heal 5 Wounds[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]O R N A T E C A S E[/color][color=151617] - [/color][color=darkgray] 1,250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Container[/color] Choose one [b]Item[/b] you have. Between [b]Adventures[/b] - or while the [b]Item[/b] is not equipped - it counts as having no [b]Darkstone[/b] components. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E B R A C E L E T[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Charm[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [b]Once per Adventure[/b], cancel an [b]Enemy's Attack[/b]. [color=darkgray][b][before dice are rolled][/b][/color] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M E R C H A N T 'S A P R O N[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][b][FRONTIER HEROES ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Torso [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] When you sell a [b]Gear[/b] or [b]Artefact[/b] in [b]Town[/b], gain [b]+10% Gold[/b] (round up to the nearest [b]5gp[/b]) and recover [b]1 Determination[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R A I L W O R K E R 'S J A C K E T[/color][color=151617] - [/color][color=darkgray] 860g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] You take [b]1 less Damage[/b] from all [b]Explosives[/b] [like [b]Dynamite[/b]], [i]Falling Rubble[/i] and [i]Cave-In[/i] encounters. [/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]TRANSPORT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center][center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M U T A N T H O R S E[/color][color=151617] - [/color][color=darkgray] 650g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Gain [b]10 XP[/b] each time you Travel. Use [b]1 Determination[/b] to add or subtract 1 from the roll for which [b]Town Type[/b] is found.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W I L D H O R S E[/color][color=151617] - [/color][color=darkgray] 750g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][[b]SCOUT HEROES ONLY][/b]][/color] [color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Gain [b]10 XP[/b] each time you Travel. Once per [b]Town Stay[/b], cancel and redraw a [b]Daily Event[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T R E D A R R A N S T A L L I O N[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Use [b]1 Determination[/b] to personally ignore the immediate effects of a [b]Travelling Hazard[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S W A M P S L U G[/color][color=151617] - [/color][color=darkgray] 1,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][[b]TRAVELLER / TRIBAL HEROES ONLY][/b]][/color] [color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Gain [b]15 XP[/b] each time you [b]Travel[/b]. When rolling a [b]Travelling Hazard[/b], you may [b]re-roll[/b] one of the dice.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]HATS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center][center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S C A V E N G E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 150g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Anytime you successfully [b]Scavenge[/b], [b]Heal 1 HP.[/b] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]E X P L O R E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 425g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Once per Adventure,[/b] you may look at the next [b]2[/b] upcoming [b]Darkness[/b] events. Then, [b]discard[/b] one and put the other back.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A D L A N D S H A T[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+2 Health [/b] and [b]+1 Sanity[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M I N E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 1,850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Once per Adventure[/b], while drawing [b]Loot[/b], you may take [b]1 Corruption Hit[/b] to [b]discard[/b] and [b]re-draw[/b] that [b]Loot[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D R I F T E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 3,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Any time the [b]Hero Posse[/b] crosses into a deeper stage in the [b]Mine[/b] or an [b]Otherworld[/b], recover to your maximum [b]Determination[/b].[/sup] [/hider][/center]