"Hey, I'll take a quick job to shoot Cartel thugs dumb enough to risk pissing off Janna," One of the mercs gestured to the bartender, "but I'm not interested in picking a fight with them." The scarred woman shook her head as well, mentioning something about having a larger client arriving in a few minutes, after she checked her chronometer. That left Amy and the other two. But they two made their excuses, apparently uninterested in the bonys. So that really just left Amy. Amy had no real attachement to Panopontus, nor did she especially fear the Cartel. Besides, fights involved in getting this woman to the starport might actually be interesting - ambushes usually were, if only because of all the directions they could come, especially in a crowded, public space. "If we're going into more active combat, I'm going to need to put on my armor and get the rest of my weapons," Amy said, but she nodded. "But it sounds like fun. If you can spare a few minutes- may as well follow me." Amy went into a back room, unlocking a locker with her handprint and sliding a coin into a slot. She removed a rifle - this one firing plasma bolts, rather than flechette spikes - and her armor, collapsed for storage. Normally she'd put not wear it over her casual wear - if her knockoff Naval Uniform counted as such - and unstead were underarmor, but she didn't really have the time. She slid the compact arm and leg armors on, letting them expand, the fit her torso pieces on, letting them click together with her arm and leg pieces as well as eachother. The armor, black with purple accents, was made of a number of lightweight composits, mostly designed for dissipating plasma and other energy based weapons from burning her. Stopping flechette or other gravity based weapons was much harder - the armor would reduce the power of the impact, true, but hardly stop it. For that, she had low-energy shields that didn't stop incoming projectiles so much as slow them down. She only turned them on during a fight, because they were power intensive, and her armor could keep then going for ten to fifteen minutes at a time before the system risked overheating. It wasn't the most defensive armor on the market, but it was good for her needs, with a great deal of combat analysis and target assit working into the visor with a holographic display lens to go over one eye.