[hider=Lilianna] [u][b]Name:[/b][/u] Lilianna Aslin [u][b]Gender:[/b][/u] Female [u][b]Age:[/b][/u] 27 [u][b]Race:[/b][/u] Aasimar [hider=Appearance:][center][img]https://memestatic.fjcdn.com/large/pictures/f3/40/f340d9_6371069.jpg[/img][/center] [/hider] Standing a little over five foot ten, Lilianna presents the picture of a perfect Aslin Aasamir, moving with a grace that years of practice in her noble house drilled into her. Her noble lineage gifted her their signature blue eyes and her Aasamir blood gave her the platinum blond hair. Small burn marks mar her arms and legs, remnants of failed training exercises. Trained as a combat medic, Lilianna forgoes her family’ traditional robes in favor of plate armor with the same designs and keeps it well polished and clean at all times. [u][b]Personality:[/b][/u] Despite being of Noble blood, or perhaps because of it, Lilianna developed quite the abrasive personality. As quick to curse a person out as to say greet them, Lilianna knows her place in the world and has no problem shutting anyone else down when they get in her way. As with the noble families of the Aasamir, Lilianna is consumed by the need to learn- history, magic, biology, anything that she doesn't yet know. She looks down on those who dismiss learning as a waste of time and loves engaging in scholarly debate over the littlest things. Often times, she'll purposely play the devil's advocate just to push someone's buttons. [u][b]History:[/b][/u] Amongst the Aasamir, there are fourteen nobles houses. Each one is ranked by magical aptitude and importance in society. House Aslin, strongest in healing magics and head of rituals and ceremonies, ranks at four. Their house colors are black, red, and gold. Black for their lost immortality, red for the blood lost in the wilds, and gold for their eventual redemption. They kept the lores and legends of the race and lead everyone in prayers and rituals, reaffirming their gratitude and loyalties to the Gods regularly. Lilianna was born as third child of the main family. Although the family attempted to raise her as all noble families do, Lilianna was never one to be contained. Her magical aptitude and thirst for knowledge became quickly apparent and she out paced her tutors with little regard to their teaching methods, ignoring her family's chastising for failing to follow the traditional route. For a short period, she even refused to learn healing magics and the Traditions and forced the next ranking house to outfit her in plate armor and teach her swordsmanship. And although she never gained much more than average proficiency with a blade, her instance in wearing plate armor never faded. Her father and Lilianna have repeatedly clashed on the subject. She refused the Traditions. In fact, her father nearly disowned her when she expressed severe skepticism with the concept of the Gods. Not necessarily that they don't exist but why enslave themselves to their forgiveness? The past is the past. Learn from it, use it, but why bother glorifying it when you can move on and make something better. The rest of her family by and large ignored her issues with the Traditions and let her go her way. After all, she was the youngest of three and wouldn't be handling anything the House required. But her father, a Traditionalist through and through, refused to back down. They fought bitterly and one day, she left. She studied magic and science as she traveled and, after years of learning and wandering, decided it was time to use her talents. She entered the Inquisition voluntarily as a medic-in-training and quickly earned her spot in the organization after fervently pushing for changes in their medical procedures, including updating and standardizing medical kits carried by units, updating record keeping policies, and forcing a tiny bit of healing magic down any surgeon's throat. It wasn't until her fifth year that the Blight, its causes, and its beasts caught her scholarly attention. She watched as the squadron she was assigned to circled and killed several of the beasts. Her journals filled with observation after observation and she decided then and there to become the foremost expert in even the Inquisition on the beasts and their afflictions. The day she became an Inquisitor was the day she went back home. She stormed into the family home, grinning like a mad woman, and shoved the blue cloak right into her father's face. And after a shocked moment of silence, they laughed together. Her father had a new suit of armor and a longsword ready for her a few months later and to this day, [hider=Equipment:] [u]Aslin House Plate Armor:[/u] This armor was a gift from her father after she proved her worth by becoming an Inquisitor. Comprised of all three house colors, the gold accents over lay the black and red metal plating in the same geometric designs as the house robes so as to act as conduits for casting magic. She wears this mostly to spite those who think mages wear robes and cloth. [u]Medic's kit:[/u] A standard supply of bandages, gauze, ointment, thread, three empty glass vials, and a few tools. [u]Dawn Blade:[/u] A folded steel longsword set with a fire opal in the hilt. When drawn, it shines like a torch and once per day, it can explode in a dazzling orb of light as bright as the sun. [u]Blue Cloak:[/u] The standard Inquisition blue cloak. [u]Side bag:[/u]: Carried a journal, ink vials, quills, a little money, a good chunk of beef jerky, and other small daily necessities.[/hider] [hider=Magic:] [u]Healing Magic:[/u] House Aslin is one of the most powerful healing houses of the Aasimar and that gift did not skip Lilianna. Her magic stitches together skin, helps set bones, and soothes away pain under the glow of golden light. With this school of magic allowing the user to examine a living organism with their mind, Lilianna can work on patients even while they are unconscious. Lilianna was first noticed as a medic when she slowed a critical patient's metabolism to a crawl, ensuring he survived the trip from the field clinic to a proper hospital. [u]Storm magic:[/u] Although much weaker in it than Healing, Lilianna can conjure arcs of lightning and blades of wind when she must. Though this school drains her rather quickly so she generally uses it only if she is in danger.[/hider] [u][b]Other[/b][/u] [hider=History of the Aasimar]The Seraphim. A race exalted above the other mortal races, given both gifts and responsibility in equal measure. Six winged and ethereally beautiful, the Seraphim were given immortality, six wings so they may return to heaven at their whim, and the Sight. They were also given the task of guiding the mortal races on a just and righteous path. And for millennia they did. With the Sight, they singled out individual after individual, guiding them to leadership and teaching them magic and might. In the dark, the Seraphim fought creatures that threatened the tranquility they had cultivated through the mortals. And it was that which became their downfall. Although Aasimar scholars disagree on exactly who was to blame, it is universally accepted that their hubris, their pride and their arrogance, cost them their place in the world. Over the years, the Seraph forgot their powers were derived of the Gods. They changed the course of mortal history to their own benefit. They attempt to rule as God kings and the Gods were horrified. The Gods stripped the Seraphim of their immortality, of the sight, of their wings so as to bind them to the Earth forever. They were outcast into the unexplored wilderness and the Gods turned their backs. The Seraphim realized their errors and attempt to persuade the Gods of their forgiveness. Their pleas went unheard. Until recently immortal, the Seraphim struggled with their newfound mortality. Despite having kept their supernatural strength, they struggled to secure food and water outside of civilization and the race nearly vanished after several centuries. The Gods took pity on them when they saw. Guiding the remaining Seraphim to what is known as simply the Mount, the Gods gave them leave to settle in peace. But at a cost. The Gods stripped them of their divine magic and might, leaving them as frail and weak as the other mortal races. They became the Aasamir The Aasamir hid themselves away from the world, building cities across the tops of the mountains the Gods had gifted them and hiding them with ranging storms and illusionary passes. As time wore on, they developed an aristocracy to rule with fifteen noble houses ranked by magical prowess and importance of responsibilities. Each of the fifteen houses specialized in a branch of magic and focused on a societal role, each one with nearly complete autonomy over those sections of society. And despite the grumblings of the younger generations, the Aasamii steadily progressed towards a time when they would once again join the other races. Little did they know, it would be the other races that dragged them out. In the century before the Blight War, the dwarves and elves managed to pierce their magical defenses in the name of exploration and expansion. Startled and aggravated, the Aasamir brutally drove the interlopers away from their holy grounds and down out of the mountains. The other races took this as a declaration of war and reacted accordingly. Blood was shed on every side and the Aasamir became more and more unsure if they ever wanted to rejoin society. Until they were forced to for mutual survival. The Aasamir lost an entire Noble house to the conflict.[/hider] [/hider]