[center] [url=https://www.roleplayerguild.com/topics/170985-defiance/ooc]The Main Thread is up now![/url] [hr] On the large and diverse island of Akripola lie several nations in a (mostly) peaceful state of coexistence. Food is plenty, and there generally isn't anything big to worry about, except the occasional epidemic or war. In the east, hidden away in a cold valley between several mountain ranges, is the Kingdom of Aryali. Famed for its many gold mines, the many mountains that surround it mean that the weather in Aryali is often cold, and the locals often say Aryali only knows two Seasons: Winter and Autumn. To the south, between several major rivers, lie several states that work together under the banner of the South Akripola Merchant Union. They are expert shipbuilders and traders, and are responsible for most of the trade networks on the island. However, the wealth isn't divided that well. The rich tend to be very rich, while those that aren't part of the merchant families are often poor. Akripola has many mountains, and in them lies the Stormpeak Empire. Named after Akripola's highest mountain, the Stormpeak Empire is a militaristic nation, responsible for over 75% of the wars in the last 50 years. Even now, during peacetime, the Empire still employs bandits, pirates and raiders to steal from their wealthier neighbours. In the lush forests and plains on the western half of Akripola lies the Kingdom of Nora. A peaceful nation, but at the same time a powerful one. It is the youngest nation, having only recently finished conquering their last enemies and claiming the fertile plains in the west of Akripola. Most of the inhabitants of Nora are farmers, which makes sense given the fact that there is so much fertile ground in the kingdom. Nora is also home to lots and lots of ruins and other ancient sites, belonging to long-lost nations. And finally, in the sun-baked deserts of Northern Akripola reside several small nations and nomadic tribes. Though the heat of the sun and general lack of water makes living in the Northern Desert a difficult task, the Northern Tribes fare quite well for where they live. Now, one could of course ask the question "What makes it worth living in the Desert? There's nothing but sand there!". That is certainly true, provided you don't look under the sand. The Northern Desert is home to many gemstone mines, with the gems coming from there being very high quality, beating even the gems found in Aryali. Unfortunately, most of the miners don't get to benefit much from the profits, as the miners tend to be convicts or slaves. However, in the last few months, the peaceful Island of Akripola has been rudely disturbed by an increase of appearances and attacks of monstrous creatures! While some of these creatures are considered to be very rare, others were considered to be no more than myth, until now. This strange increase of monsters does not only threaten the living conditions within the townships and cities of Akripola, it has to a greater degree started to affect the country regions. where the business of travelers and other nomadic types are now in imminent danger, causing trade on the island to drop dramatically. And as if that wasn't enough, it seems that several Necromancers have teamed up, as undead attacks are becoming more and more common, threatening villages and farms. These attacks are becoming so common and devastating that some people are starting to fear that a famine might break out in the upcoming winter... This is where you come in. Perhaps you're a farmer, desperately hoping to avenge your family you lost in an attack, or maybe you're an adventurer, hoping for some excitement. Perhaps you're a bounty hunter, hoping to earn a lot of money, or you could even be a criminal, hoping to clear your name. It doesn't matter, but what does matter is your goal: To find the source of these monsters, and return everything back to how it used to be. ...now if only you knew where to start... [/center] [hr] Greetings, Person! (Note: This is assuming that you are, indeed, a person. If you are, for example, a dog, then please forgive me. This is the internet so I wouldn’t know. Feel free to let me know.) You probably haven’t heard of me before. That is normal. You see, I used to RP on different sites but I recently decided to go here because the places I used to RP on have sorta died. So I thought “Heck, this place is sorta dying. I should go to a place that isn’t dying because it’s no fun if the place I RP at dies.” And lo and behold, here I am, planning to host an RP! Now, since I used to RP elsewhere, my style of GM’ing might be different from what you are used to (or it might not be! Who knows). If you, at any point in time, do not like the way I RP, then please tell me so I can take your opinions into consideration and learn from them! Anyway, enough about me, let’s talk about what you’re here for. This RP is an idea I’ve had for a while. In it, I plan to have the Player Characters explore around the island of Akripola and pretty much do whatever they think needs to be done in order to accomplish their goal. Just don’t expect for them to get away scot-free if they think raiding and pillaging is a valid way to defeat the enemy. You’re trying to save people, not kill them before the enemy gets an opportunity to do so. It’s not a competition with the antagonist (or maybe antagonists, you never know!). Anyway, about what would and would not be allowed in this RP, and a bit more info on the setting. Regarding tech level, Gunpowder and stuff hasn’t been invented yet, so the main weapons of choice would be swords, bows, and magic. Magic isn’t rare, but it’s not common either. Learning Magic takes years, and mastering it even longer, so any old farmer wouldn’t reasonably know how to use magic. That being said, there can be exceptions. Some farmers could know simple spells to make their lives just a bit easier. Maybe they know a spell that helps keep away insects, or helps plant crops or something. But things like combat magic or enchantments or other high-level magic? That stuff takes years of studying. When in doubt about whether or not your character would reasonably know some kind of magic, ask me. I’m here for a reason! As for what species are available for playing? Well, the ‘default’ choice is Human, but if you wish to play something else, I’m open to discussion, as long as your idea/race/whatever isn’t too OP and fits in with the rest of the ‘world’. I’ll create some more ‘solid’ rules later, but since this is the Interest Check I thought it was more important to provide y’all with some other information, mainly about the setting. The rules and stuff can come later. Anyway, this should be most of the things that go in an Interest Check. If you have any questions, just ask. I’ll gladly answer them for you! [center]I hope that this RP appeals to you and that you decide to join![/center]