Right, here we are. Don't hesitate to tell me if something is unsatisfactory. [hider=Garret][center][h1]Garret Kilroy[/h1][/center] [center][img]http://paizo.com/image/content/PathfinderTales/07102013MarcovDraeven.jpg[/img][/center] [b]Age:[/b] 29 [b]Gender:[/b] Male [b]Race:[/b] Human [b]Job:[/b] Buccaneer. Does whatever needs to be done, so long as he's paid for it. [b]Personality:[/b] Garret is snarky, cynical and something of a misanthrope. A long series of tribulations has led to the kind of person that has difficulty putting trust into anything with a brain, or that he can't see the workings of, and he's not afraid to say it. Something he can't get his hands on is something he can't keep in line. He doesn't like magic, politics or large groups, and he most certainly doesn't like people who don't pay him. Still, he's smart enough not to cross people more powerful than him, and he only messes around if there wouldn't be any consequences for it. Despite being quick to resort to violence to make ends meet, he has great pride in himself and there are lines he won't cross, no matter the circumstance. And while he's generally insincere, when he does a job he does it to the end, though what happens afterwards is anyone's guess. He favours guerilla warfare and hit and run attacks. If he has to fight directly, he keeps his opponent guessing and tries to make an opening for a quick finishing blow. [b]History:[/b] Garret grew up as one of the many street rats aboard a small dock city he didn't care to remember the name of. It was a place where things washed up, and there weren't many who arrived that could leave. It was a collection of junk and scrap wood, a stark mirror for its inhabitants. Life for kids is difficult when resources and scarce, and Garret's upbringing was no exception. Unlike the many orphaned urchins running around the crowded dock city Garret actually had parents, though in the end it didn't make much of a difference. They had enough trouble with themselves, let alone with Garret. They didn't expressly hate him but they never cared too much for him either. He didn't mind, he was mostly a free spirit anyways. He fought to eat what he could and slept wherever there was shelter. It was a stagnant life, with little to do but stare out to sea and dream of something greater. But the sea is chaotic and unpredictable, and sooner or later the ocean winds would bring change to everyone, for good or for ill. Pirates invaded the small dock town, in itself not a unique occurence. The residents didn't resist, because how could they? Thew few that had weapons weren't willing to risk them. The pirates took food, fresh water and what little alcohol there was in the dock city, as was usual for pirates. But this time, they took Garret and a number of others too. Garret felt many things during that time, though he doesn't remember much of it at all. Sadness, shock, rage, fear and a cautious optimism mingled into the sea breeze as he watched his home drift farther and away, and all he felt was emptiness. The people taken were used as slaves; they performed menial tasks, cleaned the ship and performed hard labour. Garret saw many things on that ship and learned a lot from his experience in this new world. He had been abandoned by those he knew, carried away by a will not of his own. But Garret wouldn't just keep his head down and hope for the best. In the storm of beatings, hard work and betrayals, young Garret's first lesson was his most important. "Don't trust anyone other than yourself." Those were the first and last words the captain had ever told Garret, before the pirate was betrayed by his first mate. The pirate crew didn't last long after that, just long enough to reach the next dock city. While the crew fought over the old captain's loot, Garret took the opportunity to slip away. He was on his own now, but then that was the way it had been his whole life. From then on, he got to work. He'd gained precious experience on the ship and even some basic training. He hopped from ship to ship, learning and stealing what he could before hopping on to the next. Some time down the line he became a mercenary, utilising the various skills he'd honed over the years to produce a stable income. He took whatever job he could, within reason. He'd assassinated, smuggled, incited mutinies and sold out pirates, all for his pocket. There was a limit to what he could do alone, but he stuck to his iron-clad rule - don't trust anyone other than yourself. Every now and then he would cooperate with others and made a name for himself with his steady accuracy, even on the rockiest boats, and his endless variety of tricks to confound his targets and traverse any obstacle. The pay was good but he always left after taking his cut. Soon enough he found himself on the Great Aquarius, a reputable enough vessel contrasting with his unscrupulous reputation. Perhaps this would be a turning point in his life, to put away his wandering habits and distrust. But it was more than likely just a short stop on his road of life before he continued across the waves towards new opportunities. [hider=equipment] [list] [*]Large waterproof cloak A multi-purpose sea-farring travel cloak which has lots of pockets for hidden goods. Made of thick leather. [*]Leather vest Small vest for some protection. The quality isn't very good but can potentially save a life and has the capacity hide small objects. [*]Chainmail A costly but necessary investment, worn under his leather vest and provides protection against some surprise attacks. Somewhat limits his movement. [*]Crossbow (2 handed) Garret's weapon of choice. A bow is unwieldy and easily broken in a pitched melee, and a gun is too expensive to use often. Often used to hit and run, but the butt can work as an effective bludgeoning weapon at close range. [*]Dirk Sturdy and fast long dagger, but lacks the reach of more traditional blades. Versatile and weighty enough to be serviceable in open combat. [*]Throwing knives Lightweight daggers balanced for throwing. Useful for low armoured targets and quick attacks to throw off opponents. [*]Grappling hook Standard grappling hook, useful for a variety of activities, including combat. [*]Lockpicks What kind of self respecting rogue doesn't have lockpicks? [/list] [/hider] [b]Magic:[/b] Garret has no knowledge of magic. Even if he could use it, he probably wouldn't. [b]Other:[/b] Doesn't like children much, but doesn't hate them either.[/hider]