Here it comes, the "supah-mastahs". I feel creating a master as strong as a servant sort of nullifies roleplaying as a master. The whole point of role playing a master is usually to enjoy working around the fact that you're[i] weaker[/i] than these living legends yet somehow be able to hinder/defeat them through tactics/prep. Even the weakest servant should be far more powerful than the strongest master. I don't think this means you should create a master that's helpless but definitely not one who could fight on par with a servant. [@Reflection]Wtf is that amount of noble phantasms?! In fact, some of those seem to be nothing more than your average skill/spell. Not every ability of your hero has to be defined as part of their noble phantasm. Casters don't have 1000 'noble phantasms' which are each basically a spell and you have heroes like Lancer who had his cursed charm that made all women attracted to him yet it wasn't defined as a noble phantasm from what I know. Noble phantasms should be of a distinct weapon/armor/equipment/trait of your hero. A hero could possibly have multiple legendary items in real life but usually only one is selected as the noble phantasm during the war. Exceptions to these are people like Emiya or Gilgamesh whose phantasms have the theme of drawing from an unlimited source...