[@Reflection]Nah, I'm not against the overpowered nature of your character. It just feels out of place to have so many phantasms in so many diverse areas. Detection, charm, chariot and etc. These all feel like basic powers a servant might usually have instead of being defined as his phantasms. I think overpowered servants add a lot of depth to the roleplay as long as the person roleplaying is flexible and reasonable. Look at Gilgamesh or Iskandar. If one were to look at their sheets beforehand, they'd think there's no way they'd lose and yet they did. Likewise for characters like our blue lancer who had a phantasm that had a one-hit kill move that altered the very laws of the universe (yet still didn't 1 hit kill). You also had other servants who had seemingly overpowered skills but were unable to utilize them conveniently or to their full effect due to their circumstances which is usually seen in casters.