[@pkken] [hider=Appearance: ] [img]https://i.gyazo.com/e8f70a5958a1704866e904e4ce8f131e.png[/img] [/hider] [hider=Costume:][img]https://i.gyazo.com/667379fe0d876527fae4d45e9a8717e0.jpg[/img] [/hider] Name: Monika Mozaki (Momo) Gender: Girl Age: 16 Height: 6' Weight: 170lbs [b]Personality:[/b] Because of Miona's upbringing and forced training before being set free by CPS she is by nature a very shrewd, cold calculating girl whose talent to turn off her emotional inhibitor at will can make her a dangerous person. Although she wants very badly to escape from her past and become something that prevents others from being ripped away from their childhood like she was, old habits die hard as she is naturally mistrusting of other especially adults. Momo was taught many different fighting styles but her father beat in the lessons of the knight although, the seven virtues of the knight code were never mentioned in any lesson turning the girl into a mixed fighter who isn't afraid or ashamed to low blow. Mona is in complete control of her emotions and doesn’t let them get in the way of her decision making, because of this she has a very hard time showing or even feeling empathy like a regular human being, but she can express it in different ways. [b]Background:[/b] Monika was raised by her single father a well-respected hero in the public eye and much loved by the masses, although this isn’t the side he showed his only child. He was obsessed with the game of cat and mouse he played with the villains, they would cause trouble, he would stop them and, in the process, gain credibility a man with an overly ubermensch personality with the quirk to match it. When his daughter was born, he thought he would have someone to share this ‘high’ with but soon discovered her quirk was nothing like his own and stemmed from her mother’s side of the family more specific her grandmother. Her father couldn’t bear the thought of having someone else in the family that would eventually leave him because of his views on the act of hero’ing so he sought to curve her personality early on and at the same time turn that useless quirk of hers into something that would really get the blood flowing so to speak. Over the never few years villains mysteriously started going missing all around Japan, at first no one cared but when they start disappearing from prison is when the public opinion shifted to a state of emergency. He had begun abducting these lower ranks to pro level villains and training his daughter Monika to fight them, granted, there was a safety net in the sense he wouldn’t let her get killed but everything else was fair game. Once she had proven herself with one villain he would move her up to another level and so on and so forth. Momo’s days, weeks and years were filled with constant fighting added on to her usual training, she learned to strategize on the spot, pick out and exploit weak points and adapt to the situation as it unraveled; most notably the most import thing she picked up was the ability to turn off her emotions for better clarity, after that it just became reflex with ever the girl got into a fight. Monika didn’t share her father’s love of the chase at all but he succeeded in creating a hunter, it's because of her unstable home life that she doesn’t see a real difference between heroes and villains. Little did her father know that the police had been investigating these disappearances for quite some time and were about to make a breakthrough in the form of a warrant to search the family home. If it weren’t for the fact Moniki was mid-practice these atrocities would have continued, but thankfully they were stopped while she was still young, at the age of thirteen Moniki was taken away from her father, the captives were free, and her father sent to prison with the very villains he kidnapped. Now all there was left was who was going to take care of the little girl, her mother had passed away some time ago, and her family wanted nothing to do with that man’s child. It was one of the investigators who stepped up and willingly adopted the child into her home, giving the child a chance at the real life and the opportunity to see what being a real hero looks like, this served as her fire that would guide her to the hero academy to become a real hero like her foster mother and saving children just like her even if it meant re-learning everything she was taught in her father’s basement. [b]Quirk:[/b] Lynch’s quirk is an Emitter, the main focus being where her body takes in water consumed and removes the impurities so that she can use it as a weapon or utility. Her quirk only allows her to use Ultrapure water and can only produce two hundred and fifty gallons in various forms, if she uses that much in one sitting without taking a break to drink fluids she’ll die from dehydration. Because of this fact She has had to learn to do as much as she can while using a little as possible being that she cannot use any other source of water unless it is UPW. Lynch has taught herself how to control UPW in the form of liquid to its utmost degree, because of the law of conservation of mass she can continue to control the state of her UPW without using more however, the water loses purity over time if it becomes too impure she is unable to use it at all. In terms of constructs, she can create just about anything simple such as bats or swords the most complex thing she’s created in terms of tools is a bow and arrow, Lynch can harden/sharpen these tools to match their real-life counterpart but they all share the weaknesses of being a liquid. The human body is made up of water, so Lynch can control her own blood flow by manipulating the water contained within it giving her the ability to alter her blood pressure to an intense degree triggering a massive amount of adrenaline allowing her to enhance her own strength and speed via increased oxygen and nutrient transferral; if done too much she runs the risk of stopping her heart completely or giving herself a heart attack so this is only using in extream cases and only once a day. Lastly, when humans sweat mostly water is released mixed in with ammonia when she sweats the UPW creates a bubble around the ammonia and floats off her body the ammonia trapped inside undergoes a chain reaction mixing with the salts and sugars of her body and creates a pink sludge, because this contaminates the UPW very quickly she has about ten seconds to use it, once popped the sludge splatters over that area making it extremely slippery where the untrained can easily lose balance. [b]Biology:[/b] Momo’s body like all humans is composed of mostly of water, but because of her quirk the water, she is composed of is pure water which is normally toxic to humans. She must consume water to replenish her pure water reserves with takes anywhere between five minutes to fifteen minutes, depending on the type of water she drinks. Because the water needs to be sure to use the way her biology works is that it’ll strip the water from any liquid she consumes and use the leftovers for things such a protein and potassium, it will de-carbonate soda and separate the ‘dirty’ water from the rest of the flavorings to put said water in the purification process. Liquid aside, she does need to eat actual food for other vitamins and minerals as on average 80% of the water humans’ intake comes from beverages, and the other 20% comes from food. [b]Time limits on usability:[/b] Liquid: twenty minutes Bubble: ten seconds [b]Limitations:[/b] Shares all the same weaknesses of regular water except electricity Cannot use regular water Contaminates such as oil [b]Talents:[/b] As mentioned before Monika can turn off her emotion inhibitor. Momo is proficient in multiple forms of combat being hand to hand and close-ranged weaponry. Because of her proficiency in hand to hand she has adopted a very unorthodox fighting style. [b]Weapons with the highest proficiency[/b] Great Sword Short Sword Dagger Whip Glaive Lance [b]Hand to hand with the highest proficiency[/b] Judo Capoeira Boxing (Peek-a-Boo stance / Hitman) [b]Stats[/b] Power- C Speed- C Technique - B Intelligence - C Cooperativeness - D