[center][color=lightgreen][i][h1]𝓐𝓻𝓽𝓸𝓷 𝓨𝓾𝓵𝓮 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|[/h1][/i][/color][/center] [center][color=ed1c24]HP:[/color] 125 [color=0072bc]MP:[/color] 25 [color=fff79a]STM:[/color] Full [color=662d91]Effects:[/color] None[/center] [hider=Stats] Newbie Level 1 [color=9e0039]Vitality:[/color] 5 [color=9e0039]Speed:[/color] 3 [color=9e0039]Strength:[/color] 7 [color=9e0039]Endurance:[/color] 7 [color=9e0039]Mana:[/color] 3 [/hider] Arton was unable to catch any sarcasm, if there was any, and believed that Nanda was indeed the princess that she claimed. The kingdom she spoke of sounding way too good to be true, so that was enough to cause him to doubt it was as amazing. No kingdom was without their faults, that much he had learned. He didn't have time to respond as Rio kicked in the door. He was relieved that they found two more knights awaiting them on the other side, so far this mission was going far better than expected. This would be three extra lives that were saved if the other one survived. He briefly closed his eyes for he fallen soldier and spoke an internal, short prayer. Realistically, it would not be the last time he would have to do so. His guard did not drop as they stood in the room and agreed with Princess Nanda that they should not remain here for long. The benefits of a smaller party was the ability to move quickly. His attention was immediately grabbed by the sound of coming from one of the corridors. Quickly, he did his best to isolate where exactly it was coming from and took up position to engage them once they got into range [color=lightgreen]"It is never a good idea to go off on your own in dungeons."[/color] Arton mentioned as they argued about what to do [color=lightgreen]"I will take on the corridor the noises are coming from so whatever you plan on doing, just do it fast."[/color] He stated plainly. The first dungeon he have ever been in, one of the party was killed by a trap when he recklessly engaged a small group of monsters. That was when he knew that as long as you're in the halls of the dungeon, never assume you have the upper hand or are safe.