[quote=@GreivousKhan] Ok let's narrow down what we can agree on for sure atm, so we have the idea we want hyperlanes in some fashion for the interesting narrative it can bring? Also, we agree that the space wizards are needed for FTL, though AI once was able to do the same thing, however, since the machine wars those have been booted to the wayside. Oh, and the inability to use FTL in a gravity well of a star. Anything else for sure? As for more theory crafting, I'd think normally even a powerful vacare cannot allow an anything too large to slip into the lane. Buty perhaps a specific mutation among them or perhaps a school of practice allows them to become strong enough to work wither others of their like to allow them to transport fleets. You know, with FTL so far seeming to be so difficult this might create an interesting side effect in where outright space battles may seem too be too risky (possibly getting precious navigators killed, or worse captured.) thus alternate forms of combat probably could occur, a greater focus on information or ground warfare. Just a thought. Kind of reminds me of Supreme Commander. [/quote] For normal hyperlane travel we should also have a non-precog/wizard option for navigation for anti- or no magic factions. Extremely sensitive/expensive cognition engines like [@Isotope] suggested?