[center][img]https://vgy.me/wgS5Tu.jpg[/img][/center] [center][h1]Maps[/h1][/center] [hider=Map of Starting Continent][img]https://vgy.me/I2vLe2.jpg[/img][/hider] [hider=Map of Starting Country] [img]https://vgy.me/Nej0Qb.jpg[/img][/hider] [center][h1]Nations of the Continent[/h1][/center] [b][u]Shuklub Uhumudum[/u][/b] Culture: Gnomes Population: 838,544 Shuklub Uhumudum is a technological marvel, advancement of the sciences is exalted above all else – at least by those in power if not by the common man. Shuklub Uhumudum is welcoming to all travelers, especially if they seek to share their knowledge. They are a wealthy nation thanks to their pursuit of the sciences. [b][u]Bassia[/u][/b] Culture: Halflings Population: 173,266 Bassia is a heavily forested nation. The country is sparsely populated and most cities despite being on a map are difficult to find as they are built into the forest better than even some of the elven cities. Secretive by nature Bassians make up a great deal of the population of minstrels and spies. [b][u]Combedean[/u][/b] Culture: Humans Population: 773,523 Combedean is neither rich nor poor, and while a human nation it is a melting pot of many races and cultures. There is civil unrest as many feel the decline in the Monarchy’s ability to aptly guide the nation. Rumors abound of civil war brewing, but the church tries hard to squelch these rumors, even by force some say. [b][u]Mawtry[/u][/b] Culture: Humans Population: 38,875 Mawtry broke away from Combedean twenty-five years ago, they still harbor resentment towards their parent nation but are not strong enough to do anything about it – especially since Comebedean makes it difficult for the small, young country to trade with anyone. [b][u]Eireamhonii[/u][/b] Culture: Elves Population: 142,247 Not much is known about the Eireamhonii, they are wary of strangers and prefer to stay secluded in their frozen forests unlike their warmer cousins. [b][u]Scadanlia[/u][/b] Culture: Humans Population: 3,505,345 Scadanlia is one of the richest nations in the world thanks in no small part to its massive military and high taxes. Scandanlians serve a minimum of five years serving in the military (with the occasional deserter trying to skate by). The crime rate is considerably low for a nation so densely populated – no one wants to rob people who are almost certainly seasoned warriors. Scadanlia is a very aggressive nation and has conquered a few nations in its time – its bloody history gives other nations healthy pause when thinking on how best to deal with Scadanlia. [b][u]Flugasil[/u][/b] Culture: Dwarves Population: 263,958 Many people go their whole lives without ever seeing a dwarf. They tend to stay in the mountains, mining the gem and ore filled caverns of their homeland – making them the richest nation on the planet. When dwarves do travel it’s usually from wanderlust or because they’ve been exiled for some crime or another. [b][u]Haya[/u][/b] Culture: Halflings Population: 2,096,854 Haya while a large nation does not have the same penchant for war and conquest as Combedean. They are heavily mired in international politics and trade. They have a complicated nobility, there are over 700 noble houses, all vying for power. [b][u]Gilchristi[/u][/b] Culture: Elves Population: 5,106,277 Gilchristi is the largest elven nation, renown for the beauty of its cities and its peoples. The elves rule by a council, two councilors represent each city in the nation. Unfortunately, this has recently caused a lot of strife as there are too many opinions on the floor. [b][u]Sceirby[/u][/b] Culture: Elves Population: 254,991 The elves here are regarded as strange by the rest of the world, though beautiful like their counterparts they have adapted their society to the desert landscape they call home. [center][h1]Gods and Goddesses[/h1][/center] Dwarves worship their ancestors, much like Dragon Age if you’re familiar with that awesome game. Elves tend to worship Gods of nature, music and art. Humans and the other races run the gambit of what they worship. There are outliers in every race – those who don’t believe in anything but themselves or a Dwarf who worships the Elven Goddess of Art & Music. It’s up to you to decide what your character believes and how strongly. [b][u]The Elven Pantheon[/u][/b] Etarr - God of Music & Art Atris – Goddess of life, love and beauty Ecaldir – God of Natural Law Ewra – Goddess of Nature [b][u]Dwarven Paragons[/u][/b] Odin Stronghammer – Patron of Smiths Sargog Bloodhelm – Patroness of War Thaznoki Rubyfall – Patron of Mining Brazebelyn Cavefall – Patroness of the Family Radmaeg Silverjaw – Patron of Adventurers [b][u]Traditional Human Pantheon[/u][/b] Aenar - God of Misfortune Oldir - God of War Amera - Goddess of the Sea Vastix – Goddess of Finance and Fortune Veldir - God of Truth [b][u]Modern Human Pantheon[/u][/b] Kaher – God of all There are cults and minor Gods that can be discovered throughout the game. [center][h1]Other Info[/h1][/center] We will be starting in the City of Pinch Pols. Some rumors you may have heard about the city on your travels: [list] [*]The Mayor has commissioned a new suit of armor and will joust in it at the tournament in a few weeks time. [*]Rangers have reported encountering squirrels that can mimic the sounds of other animals and even human speech. [*] The Aderan and Hyde families have been violently feuding for years. [*]The constable is running a protection racket and most of those in the jail are people who would not or could not pay the extortion he demands. [/list] Character Sheets will be stored on dicecloud.