[center][sub][color=ca895f]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]T E A M E S C A P E T O W N V I S I T[/color][/b][/h2][/sub] [sub][color=ca895f]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub] [@Deadbeatwalking][@duthguy][@rocketrobie2][@CollectorofMyst] here is your Town Stay information. [sub][color=darkslateblue]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=darkslateblue]⚔ B[/color] [color=151617]L A C K S M I T[/color][color=darkslateblue] H ⚔[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=151617][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][indent][b][color=darkgray]TRANSPORT[/color] [color=151617]|[/color] [color=darkgray]DARK STONE EQUIPMENT[/color] [color=151617]|[/color] [color=darkgray]DARK STONE UPGRADES[/color][/b][/indent][/sub] [/center] [center][sub][color=darkslateblue]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=151617][b]| [/b][/color][color=darkslateblue][b]TRANSPORT[/b][/color][color=151617][b] |[/b][/color][/h3][/center][center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F A S T H O R S E[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]Gain [b]10 XP[/b] each time you Travel. [b]+2 Agility[/b] while travelling.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C A V A L R Y H O R S E[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]Gain [b]10 XP[/b] each time you Travel. [b]+2 Strength[/b] while travelling.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]I N D I A N H O R S E[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]Gain [b]10 XP[/b] each time you Travel. [b]+2 Spirit[/b] while travelling.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S P I T F I R E H O R S E[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=151617] | > > > [/color][color=cccccc][b]PERFORMER & SHOWMAN ONLY[/b][/color][color=151617] < < < |[/color][/sup] [sup]Gain [b]10 XP[/b] each time you Travel. Roll one extra dice on all skill tests while travelling.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M U S T A N G[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]Gain [b]10 XP[/b] each time you Travel. Gain [b]+1 Determination[/b] for travelling and town visits.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S T A G E C O A C H[/color][color=151617] - [/color][color=darkgray] 3,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] TRANSPORT[color=151617] ♦ [/color]ANIMAL[color=151617] ♦ [/color]CART[color=151617] ♦ [/color]LIMIT 1 Can carry up to 6 Heroes. When your Hero Posse travels, [i]each[/i] hero in the Stage Coach gains [b]15 XP.[/b] Also, [i]once per travel[/i], you may cancel a [b]Travel Hazard[/b]. Only 1 Stage Coach can be in use per posse.[/sup][/hider][/center] [center][h3][color=151617][b]| [/b][/color][color=darkslateblue][b]DARK STONE EQUIPMENT[/b][/color][color=151617][b] |[/b][/color][/h3][/center][center][hider= ][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T O M B C H E S T[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Container[/color] [color=151617]♦[/color][color=darkgray] Weight [1] [/color] Holds up to [b]8 Darkstone[/b]. Any Dark Stone inside the chest is hidden and does not incur [b]Corruption Hits[/b] at the end of an adventure.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E B U C K L E[/color][color=151617] - [/color][color=darkgray] 450g[/color] [color=151617]&[/color] [color=darkgray]3 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Clothing [/color][color=151617]♦[/color] [color=darkgray]Belt[/color] When rolling a [b]Mutation[/b], you may roll [b]twice[/b] and keep your prefered choice.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E B U L L E T S[/color][color=151617] - [/color][color=darkgray] 200g[/color] [color=151617]&[/color] [color=darkgray]1 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Ammo [/color] Replaces any current [b]Ammo[/b]. Lasts for [b]1 Adventure.[/b] All of your [b]Gunshots[/b] do [b]+1 Damage[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]V O I D P L A T E[/color][color=151617] - [/color][color=darkgray] 3,800g[/color] [color=151617]&[/color] [color=darkgray]12 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Clothing [/color][color=151617]♦[/color] [color=darkgray]Torso[/color] [color=151617]♦[/color] [color=darkgray]Void[/color] [color=151617]♦[/color] [color=darkgray]Weight [2] [/color] [b] -1 Agility Gain: Armor 4+*[/b] [color=darkgray]*This is additional to your usual defense.[/color][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]V O I D H A M M E R[/color][color=151617] - [/color][color=darkgray] 4,800g[/color] [color=151617]&[/color] [color=darkgray]24 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [2][/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]Void[/color] [color=151617]♦[/color] [color=darkgray]Weight [2] [/color] Your [b]Melee Combat Hits[/b] are [b]+3 Damage[/b]. Each [b]Hit[/b] you do incurs 1 automatic [b]Damage[/b] to any [b]Enemies[/b] adjacent to the [b]Target[/b], ignoring their [b]Defense[/b].[/sup][/hider][/center] [center][h3][color=151617][b]| [/b][/color][color=darkslateblue][b]DARK STONE UPGRADES[/b][/color][color=151617][b] |[/b][/color][/h3][/center][center][hider= ][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E I N L A Y[/color][color=151617] - [/color][color=darkgray] 700g[/color] [color=151617]&[/color] [color=darkgray]3 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Upgrade [2][/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] Attach to any [b]Gun[/b] or [b]Hand Weapon.[/b] [color=darkgray][b]Bonus:[/b][/color] Once per Attack with this Weapon, you may Re-roll a single To Hit roll.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E G R I P[/color][color=151617] - [/color][color=darkgray] 1,200g[/color] [color=151617]&[/color] [color=darkgray]8 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Upgrade [1][/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] Attach to any [b]Gun[/b] or [b]Hand Weapon.[/b] [color=darkgray][b]Bonus:[/b][/color] This item is now [b]+1 Shot[/b] [Gun] [i]or[/i] [b]+1 Combat[/b] [Hand Weapon].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E B A R R E L S[/color][color=151617] - [/color][color=darkgray] 225g[/color] [color=151617]&[/color] [color=darkgray]6 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Upgrade [1][/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] Attach to any [b]Gun[/b]. [color=darkgray][b]Bonus:[/b][/color] This [b]Gun[/b] is now [b]+4 Range[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]V O I D A S S E M B L Y[/color][color=151617] - [/color][color=darkgray] 2,200g[/color] [color=151617]&[/color] [color=darkgray]15 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Upgrade [1][/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Void[/color] Attach to any [b]Gun[/b]. [color=darkgray][b]Bonus:[/b][/color] [b]Once per Fight[/b], you may add a [i]Peril Die[/i] of [b]Damage[/b] to a single [b]Hit[/b] from this [b]Gun[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E H O R S E S H O E S[/color][color=151617] - [/color][color=darkgray] 800g[/color] [color=151617]&[/color] [color=darkgray]4 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray][i]Upgrade[/i] [/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] Attach to any [b]Animal Transport.[/b] [color=darkgray][b]Bonus:[/b][/color] When you roll for [b]Travel Hazards[/b], you may roll twice and choose which result to keep.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R U N E O F P R O T E C T I O N[/color][color=151617] - [/color][color=darkgray] 600g[/color] [color=151617]&[/color] [color=darkgray]10 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Upgrade [1] [/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Rune[/color] Attach to any [b]Item[/b]. [color=darkgray][b]Bonus:[/b][/color] [b]Once per Adventure[/b], you may automatically pass a single [b]Defense[/b] roll, even if you have already failed to defend.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R U N E O F F O R T I T U D E[/color][color=151617] - [/color][color=darkgray] 600g[/color] [color=151617]&[/color] [color=darkgray]10 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Upgrade [1] [/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Rune[/color] Attach to any [b]Item[/b]. [color=darkgray][b]Bonus:[/b][/color] [b]Once per Adventure[/b], you may automatically pass a single [b]Willpower[/b] roll, even if your sanity has already failed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R U N E O F R E G E N E R A T I O N S[/color][color=151617] - [/color][color=darkgray] 600g[/color] [color=151617]&[/color] [color=darkgray]10 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Upgrade [1] [/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Rune[/color] Attach to any [b]Item[/b]. [color=darkgray][b]Bonus:[/b][/color] At the start of each turn, you may Heal 1 HP unless KO'D. Destroy this [b]Rune[/b] permanently, to [b]Heal[/b] an [b]Injury[/b] or [b]Madness[/b].[/sup][/hider][/center] [center][sub][color=a27035]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=a27035]▲ C[/color] [color=151617]A M P S I T[/color][color=a27035] E ▲[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][indent][b][color=darkgray]SURGERY[/color] [color=151617]|[/color] [color=darkgray]EXORCISM[/color] [color=151617]|[/color] [color=darkgray]BANDAGES[/color] [color=151617]|[/color] [color=darkgray]WHISKEY[/color][/b][/indent][/sub][/center] [center][sub][color=a27035]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center][center][h3][color=7f7979][b]| [/b][/color][color=a27035][b]DOC'S TENT: SURGERY[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=a27035][[b]Limit 1 Surgery attempt per Visit[/b]][/color] Choose [b]1 Injury[/b], [b]Mutation[/b] or [b]Parasite[/b] you want to remove and roll on the chart below. If you choose to remove a [b]Parasite,[/b] subtract 1 from the roll.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]0[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] during surgery.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Butchered[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed and you lose [b][1d6] Health[/b] permanently.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-6+[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b], [b]Mutation[/b] or [b]Parasite[/b] is fully healed.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=a27035][b]CHURCH'S TENT: EXORCISM[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=a27035][[b]Limit 1 Exorcism attempt per Visit[/b]][/color] Choose [b]1 Madness[/b] or [b]1 Curse[/b] you want to remove and roll on the chart below. If you choose to remove a [b]Curse,[/b] subtract 1 from the roll.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]0[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] dies in the tent as a demon rips you apart from within.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Butchered[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed and you lose [b][1d6] Sanity[/b] permanently.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-6+[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Madness[/b] or [b]Curse[/b] is fully healed.[/sup][/hider][/center] [center][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A N D A G E S[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bandages[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Bandages[/b] per purchase.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W H I S K E Y[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Whiskey[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Whiskey[/b] per purchase.[/sup][/center][center] [sub][color=khaki]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=khaki]۩ C[/color] [color=151617]H U R C[/color][color=khaki] H ۩[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]HOLY RITUAL[/color] [color=151617]|[/color] [color=darkgray]BLESSED AURAS[/color] [color=151617]|[/color] [color=darkgray]PURCHASE ITEMS[/color] [color=151617]|[/color] [color=khaki]THE SACRED ORDER [/color][color=151617][HOLY HEROS ONLY][/color][/b][/sub][/center] [center][sub][color=khaki]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=khaki][b]HOLY RITUALS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Exorcism of Madness D6x50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=khaki][[b]Limit 1 Exorcism attempt per Madness[/b]][/color] Choose [b]a Madness[/b] to remove and roll on the chart below.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]0[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] as a demon rips you apart from within.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Too Far Gone[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The madness is too severe. It can never be [b]Healed[/b] at the Church.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Madness[/b] is not healed. The Priest refunds half the cost.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-5[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Madness[/b] is fully healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]6+[/color][color=151617] - [/color][color=darkgray] Mental Resolve[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Madness[/b] is Healed. Gain [b]+2 Max Sanity[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R E M O V E C O R R U P T I O N[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=151617] [b]RITUAL[/b][/color] Remove [b][1d6-2] Corruption[/b] from your [b]Hero[/b]. If no [b]Corruption[/b] is removed, instead take [b]1d6 Sanity[/b] damage ignoring any [b]Willpower[/b] saves. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R E S S U R E C T H E R O[/color][color=151617] - [/color][color=darkgray] 500g x Hero Level[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=151617] [b]RITUAL[/b][/color] Bring back any [b]Hero[/b] who is dead, however that hero is now [b]-1 Max Determination[/b]. [/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=khaki][b]BLESSED AURAS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A U R A O F E N D U R A N C E[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Blessd Aura[/color] [color=151617]♦[/color] [color=darkgray]Shield[/color] [color=khaki][b]Limit of 1 Blessed Aura at a time[/b][/color] Make a [b]Spirit 4+[/b] test to receive this [b]Aura[/b]. If successful, for the next [b]Adventure[/b], gain: [b]Armor 5+[/b] [In addition to your usual [b]Defense Checks[/b]][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A U R A O F F O R T I T U D E[/color][color=151617] - [/color][color=darkgray] 150g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Blessd Aura[/color] [color=151617]♦[/color] [color=darkgray]Shield[/color] [color=khaki][b]Limit of 1 Blessed Aura at a time[/b][/color] Make a [b]Spirit 4+[/b] test to receive this [b]Aura[/b]. If successful, for the next [b]Adventure[/b], gain: [b]Spirit Armor 5+[/b] [In addition to your usual [b]Willpower Checks[/b]][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A U R A O F W R A I T H[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Blessd Aura[/color] [color=khaki][b]Limit of 1 Blessed Aura at a time[/b][/color] Make a [b]Spirit 4+[/b] test to receive this [b]Aura[/b]. If successful, for the next [b]Adventure[/b], gain: [b]+1d6 Damage[/b] to a single one of your hits.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A U R A O F P R O T E C T I O N[/color][color=151617] - [/color][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Blessd Aura[/color] [color=151617]♦[/color] [color=darkgray]Shield[/color] [color=khaki][b]Limit of 1 Blessed Aura at a time[/b][/color] Make a [b]Spirit 4+[/b] test to receive this [b]Aura[/b]. If successful, for the next [b]Adventure[/b], gain: [b]Armor 6+[/b] and [b]Spirit Armor 6+[/b] [In addition to your usual [b]Defense[/b] and [b]Willpower Checks[/b]][/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=khaki][b]PURCHASABLE ITEMS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]V I A L O F B R I M S T O N E A S H[/color][color=151617] - [/color][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Void[/color] Break the vial to release the raw Void energy contained within. [color=darkgray][b]Gain:[/b][/color] [b]Free Attack[/b] [i]Discard[/i] to immediately do [b]1 HP[/b] of damage to every adjacent Enemy [b]ignoring[/b] their [b]Defense[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C O N V E R S I O N[/color][color=151617] - [/color][color=darkgray] 500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=khaki] [b][Not available to Holy Heroes][/b] [i]"You are Reborn!"[/i][/color] Gain [b]+1 Spirit[/b] and the [b]Keyword: Holy[/b]. Anytime you visit the [b]Saloon[/b], you must roll [b]1d6[/b]. On a roll of [b]1 or 2[/b], you have fallen back on your old ways, losing all bonuses from your [b]Conversion[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=khaki][b]THE SACRED ORDER[/b][/color][color=7f7979][b] |[/b][/color][/h3] [b][color=151617][HOLY HEROES ONLY][/color][/b][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H O L Y R O B E S[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat [/color][color=151617]♦[/color] [color=darkgray]Holy[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=darkgray][i]The simple robes of the faithful.[/i][/color] [b]+3 HP[/b] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H O L Y B O O K[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Book[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Upgrade: 1[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]One-Handed [/color] [color=151617]♦[/color] [color=darkgray]Limit [1] [/color] [b]+1 Faith +1 Combat[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B O O K O F A R M A G E D D O N[/color][color=151617] - [/color][color=darkgray] 5,600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Book[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Upgrade: 1[/color] [color=151617]♦[/color] [color=darkgray]Weight [2] [/color] [color=151617]♦[/color] [color=darkgray]Two-Handed [/color] [b]+1 Combat[/b] You are also [b]+1[/b] on your [b]Faith Rolls[/b] when performing any [b]Judgement Sermon[/b]. [color=darkgray][Rolling [b]Doubles[/b] still triggers Dangerous Sermon Corruption][/color] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C U R S E O F V E N G E A N C E[/color][color=151617] - [/color][color=darkgray] 3,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Upgrade [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] While you are less than [b]full Health[/b], your [b]Combat Hits[/b] are [b]+1 Damage[/b]. While you are less than [b]half Health[/b], your [b]Combat Hits[/b] are then [b]+2 Damage[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S C R O L L O F P R O T E C T I O N[/color][color=151617] - [/color][color=darkgray]400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Scroll[/color] Discard to cancel a [b]Darkness[/b] card on a [b]D6[/b] roll of [b]3+[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]I C O N O F R E S I S T A N C E[/color][color=151617] - [/color][color=darkgray] 1,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]Limit 1[/color] [b]Once per turn,[/b] you may [b]reroll[/b] a single failed [b]Defense[/b] roll. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C U R S E O F I L L U M I N A T I O N[/color][color=151617] - [/color][color=darkgray] 3,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Light[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Upgrade [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]Limit [1] [/color] [b]Once per Adventure[/b], you may automatically pass a [b]Faith Roll[/b] for performing a [b]Sermon[/b]. [color=darkgray][Even if the dice have been rolled][/color] [/sup][/hider][/center] [center][sub][color=limegreen]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=limegreen]+ D[/color] [color=151617]O C ' S O F F I C[/color][color=limegreen] E +[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]MEDICAL ATTENTION[/color] [color=151617]|[/color] [color=darkgray]HEALING SUPPLIES[/color] [color=151617]|[/color] [color=darkgray]INJECTIONS[/color] [color=151617]|[/color][/b][/sub][/center] [center][sub][color=limegreen]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=limegreen][b]MEDICAL ATTENTION[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Surgery D6x50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=limegreen][[b]Limit 1 Surgery attempt per Injury/Mutation[/b]][/color] Choose an [b]Injury[/b] or [b]Mutation[/b] to remove and roll on the chart below.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]0[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] during [b]Surgery[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Botched[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is too severe. It can never be [b]Healed[/b] at the Doc's Office.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is not healed. The Doc refunds half the cost.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-5[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is fully healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]6+[/color][color=151617] - [/color][color=darkgray] Impressive Scar[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is Healed. Gain [b]+2 Max Health[/b] for the new scar.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T R E A T C O R R U P T I O N[/color][color=151617] - [/color][color=darkgray] 100g E A C H[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] You may remove any number of [b]Corruption[/b] for [b]100g[/b] each. Then roll [b]1d6[/b]. On the roll of a [b]1, 2 or 3[/b] you also take [b]1d6 Damage[/b], ignoring any [b]Defense[/b] saves. [/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=limegreen][b]HEALING SUPPLIES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A N D A G E S[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bandages[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Bandages[/b] per purchase. [color=151617][b]Bandages:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]HP[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b]. This item is then discarded.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H E A L I N G H E R B S[/color][color=151617] - [/color][color=darkgray] 125g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Tokens[/color] Gain [b]1 set of Herbs[/b] per purchase. [color=151617][b]Herbs:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]2d6[/b] and recover that much [b]HP[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b]. This item is then discarded.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T O N I C[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Tonic[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Tonic[/b] per purchase. [b][color=151617]Tonic:[/color][/b] Takes up a [b]Sidebag[/b] slot. Drink to recover [b]1 Determination[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S P E C I M E N J A R[/color][color=151617] - [/color][color=darkgray] 150g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Glass[/color] [color=151617]♦[/color] [color=darkgray]Science[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] While in another [b]World[/b], you may give up your [b]movement[/b] to try and find a sample of the local flora or fauna to put in the Jar. Make a [b]Cunning 5+ Skill Test[/b]. If successful, the jar is filled. Anytime you vist a [b]Doc's Office[/b], you can sell the filled Specimen Jar to the Doc for [b]D6x100g[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B O N E S A W[/color][color=151617] - [/color][color=darkgray] 1,100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [2][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] Use [b]1 Determination[/b] when you cause [b]1+ Damage[/b] to an Enemy with your [b]Melee Combat[/b] to permanent reduce that model's [b]Defense[/b] to [b]0[/b]. This may not be used on creatures that have the [b]tough[/b] ability, however.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T O O L S OF S C I E N C E[/color][color=151617] - [/color][color=darkgray] 4,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Science[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slots [2][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] Your [b]Base Melee Combat[/b] is now equal to your [b]Cunning Stat.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F I E L D - S U R G E O N 'S A P R O N[/color][color=151617] - [/color][color=darkgray] 925g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Torso[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] Anytime you [b]kill[/b] an [b]Enemy,[/b] you may [b]Heal 1 Sanity[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=limegreen][b]INJECTIONS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A N T I - V E N O M I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 10g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]Immune[/b] to all [b]Poison[/b] and [b]Venom[/b] markers and effects.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S Y C O R A T H I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]+1 Initiative[/b] and [b]+1 Movement[/b]. You also immediately gain [b]+1 Corruption Point[/b] without a save. The next time you are on an [b]Adventure[/b] without taking a [i]Sycophant Injection[/i], you are [b]-1 Initiative[/b] (minimum 1), as you suffer from temporary withdrawal. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]V O I D - V A P O R I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Void[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]+1[/b] [b]Max Determination[/b] and you start the [b]Adventure[/b] with [b]Max Determination.[/b] You also immediately gain [b]1 Corruption point[/b] without a save.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Darkstone[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], [b]once per turn[/b], you may [b]re-roll[/b] [b]1 failed Willpower save[/b] to prevent a [b]Corruption Hit.[/b][/sup][/hider][/center] [center][sub][color=goldenrod]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=goldenrod]⚀ G[/color] [color=151617]A M B L I N G H A L[/color][color=goldenrod] L ⚀[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]ITEMS[/color] [color=151617]|[/color] [color=darkgray]FINE CLOTHING[/color] [color=151617]|[/color] [color=darkgray]ENTERTAINMENT[/color] [color=151617]|[/color] [color=darkgray]CASHIER[/color] [color=151617]|[/color][/b][/sub][/center] [center][sub][color=goldenrod]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=goldenrod][b]ITEMS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W H I S K E Y[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Whiskey[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Whiskey[/b] per purchase. [color=151617][b]Whiskey:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]Sanity[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b]. This item is then discarded.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F I N E C I G A R[/color][color=151617] - [/color][color=darkgray] 25g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Cigar[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Fine Cigar[/b] per purchase. [color=151617][b]:[/b][/color] Takes up a [b]Sidebag[/b] slot. Discard to gain Armor 3+ until the end of the turn. [color=darkgray][This is in addition to your normal Defense][/color][/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=goldenrod][b]FINE CLOTHING[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][b][sub][color=darkgray]B L A C K T I E[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Neck[/color] While [b]In Town[/b] you have [b]+1 Cunning.[/b][/sup] [b][sub][color=darkgray]F A N C Y B O W L E R[/color][color=151617] - [/color][color=darkgray] 450g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Weight [1][/color] While [b]In Town[/b], recover [b]1 Determination[/b] everytime you roll [b]doubles[/b] for a [b]Location Event[/b].[/sup] [b][sub][color=darkgray]T O P H A T[/color][color=151617] - [/color][color=darkgray] 850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [b]+2 Sanity.[/b] Gain [b]Keyword: Showman[/b].[/sup] [b][sub][color=darkgray]G A M B L E R 'S J A C K E T[/color][color=151617] - [/color][color=darkgray] 1,250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Once per Adventure[/b] or [i]Town Stay[/i], recover [b]1d3 Determination[/b].[/sup] [b][sub][color=darkgray]R E D S A S H[/color][color=151617] - [/color][color=darkgray] 1,850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=goldenrod][b][PERFORMER / SHOWMAN HEROES ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Belt[/color][color=151617]♦[/color][color=darkgray]Weight [1] [/color] [b]+1 Movement.[/b] [b]Once per Adventure[/b], you may cancel a single [b]Hit[/b] towards you.[/sup] [b][sub][color=darkgray]G O L D R I N G[/color][color=151617] - [/color][color=darkgray] 2,750g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=goldenrod][b][SHOWMAN HEROES ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Ring[/color][color=151617]♦[/color][color=darkgray]Weight [1] [/color] [b]Once per Adventure[/b] or [i]Town Stay[/i], changea single dice you just rolled to a [b]6[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=goldenrod][b]ENTERTAINMENT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F I V E C A R D D R A W P O K E R[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=goldenrod][b][Limit [3] per Visit][/b][/color] [color=darkgray]Gambling[/color] Roll [b]5[/b] Dice to represent your hand. You may pay anywhere between [b]50g[/b] to [b]250g[/b] as an [b]Extra Bet[/b] or you may chose to [b]Fold[/b] (lose instead of adding to the bet). You may then [b]reroll any number[/b] of your dice if you wish. Once you have your hand, you may spend [b]1 Determination[/b] if you wish to add up to [b]250g[/b] as another [b]Extra Bet[/b]. Then, make a [b]Cunning Test[/b] to win (see below) Finally, if any dice are [b]Re-rolled[/b] during the [b]Cunning Test[/b], immediately gain [b]1x Unwanted Attention[/b]. If you succeed your [b]Cunning Test[/b], gain [b]1d6 x 25gp [/b] as as as [b]double[/b] your [b]Extra Bet[/b]. If you failed your [b]Cunning Test[/b], lose the poker game and your bet.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Royal Flush[/color][color=151617] - [/color][color=darkgray] 6 Sequential Numbers[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] [b]Cunning 3+ Test[/b] if successful, [b]triple[/b] your [b]Extra Bet[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Four of a Kind[/color][color=151617] - [/color][color=darkgray] 4 of the same Number[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][b]Cunning 3+ Test[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Full House[/color][color=151617] - [/color][color=darkgray] 2 of a Number & 3 of another[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][b]Cunning 4+ Test[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Straight[/color][color=151617] - [/color][color=darkgray] 4 sequential numbers[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][b]Cunning 5+ Test[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Three of a Kind[/color][color=151617] - [/color][color=darkgray] 3 of the same number[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][b]Cunning 6+ Test[/b] with at least [b]2 successes[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B R I M S T O N E C R A P S[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=goldenrod][[b]Limit [1] per Visit[/b]][/color] [color=darkgray]Gambling[/color] Make a[b]Luck 5+[/b] test. If successful, gain [b]100g[/b] for every [b]5+[/b] rolled. If failed, you lose after a few rolls and leave with nothing to show for it.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T H E D E V I L 'S W H E E L[/color][color=151617] - [/color][color=darkgray] 25g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=goldenrod]Limit [3] per Visit[/color] [color=darkgray]Gamblings[/color][/sup][/center] [center][h3][color=7f7979][b]| [/b][/color][color=goldenrod][b]CASHIER[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C A S H I N D A R K S T O N E[/color][color=151617] - [/color][color=darkgray] 50g E A C H[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]You may sell [b]Dark Stone[/b] to the [i]Gamblng Hall[/i] for 50g each.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R O B T H E C A S H I E R[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=goldenrod][b][OUTLAW HEROES ONLY][/b][/color] [color=darkgray]Limit Once per Town Stay[/color] Make a [b]Cunning 6+[/b] test to rob the cashier. If successful, for each [b]6+[/b] rolled gain [b]D6x100g[/b] and [b]1 Unwanted Attention[/b]. For each [b]1 rolled,[/b] take [b]1d6 Damage[/b] from the shootout that ensues. If you fail, you are jailed and set to hang by the morning. Make a [b]Lore 4+[/b] test to escape jail and flee town, ending your [i]Town Stay[/i] for the posse. Gain [b]20 XP[/b] and [b]Keyword: Wanted[/b]. If you fail the [b]Lore check[/b], you are hung at dawn. The posse may decide to try to save you from the gallows, starting a [i]Town Adventure[/i], or just let you hang.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T H E D E V I L 'S O W N[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=goldenrod][b][DISSALOWED: HOLY / TRIBAL HEROES][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Charm[/color] [color=151617]♦[/color] [color=darkgray]Hell [/color][color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [b]Once per Adventure[/b] or [i]Town Stay[/i], you may take [b]1d3 Corruption[/b], ignoring [b]Willpower[/b], to receive an equal amount of [b]Determination[/b] back.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C H E A T E R 'S H O L D - O U T P I S T O L[/color][color=151617] - [/color][color=darkgray] 1,250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol[/color][color=151617]♦[/color] [color=darkgray]Light[/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]Limit [1] [/color] Gain [b]Free Attack:[/b] Once per Fight. [b]Range: 4, Shots: 1[/b] This weapon [b]Crits[/b] on a [b]5 or 6[/b]. This [b]Free Attack[/b] may be made at [b]+3 Initiative[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]G A M B L E R 'S G U N[/color][color=151617] - [/color][color=darkgray] 1,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=goldenrod][b][PERFORMER / SHOWMAN HEROES ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol[/color][color=151617]♦[/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]2 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range:[/b] 7 [b]Shots:[/b] 2 [b]Once per Turn[/b], you may add [b]D6-3 Damage[/b] to a single [b]Hi[/b]t from this weapon, this applies to the Hit even if the [b]Damage[/b] added is in the negative. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E P O K E R C H I P[/color][color=151617] - [/color][color=darkgray] 800g[/color] [color=151617]&[/color] [color=darkgray]1 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Charm[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color][color=151617]♦[/color][color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] [b]+1 Luck[/b] Anytime you gain [b]Gold[/b] when [b]gambling[/b], you gain an extra [b]50g[/b].[/sup][/hider][/center] [center][sub][color=25E786]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=25E786]☣ M[/color] [color=151617]U T A N T ' S Q U A R T E [/color][color=25E786] R ☣[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [COLOR=25E786]• You may add [b]+1[/b] when avoiding [b]Unwanted Attention[/b] here •[/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]MUTANT COMMUNITY[/color] [color=151617]|[/color] [color=darkgray]ITEMS[/color][/b][/sub][/center] [center][sub][color=25E786]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=25E786][b]MUTANT COMMUNITY[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Mutant Surgeon[/color][color=151617] - [/color][color=darkgray] 50g[/color] [/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=25E786][[b]Limit [1] per Visit[/b]][/color] Choose one [b]Mutation[/b] to remove and roll on the chart below.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1-2[/color][color=151617] - [/color][color=darkgray] Butchered[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] The [b]Mutation[/b] is not [b]Healed[/b], and you are disfigured. Lose [b]1 Health[/b] permanently.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]3[/color][color=151617] - [/color][color=darkgray] Painful Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Mutation[/b] is healed, but it is a painful experience. Lose [b]1 Sanity[/b] permanently.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4[/color][color=151617] - [/color][color=darkgray] Success, Mostly[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Mutation[/b] is healed, but they couldn't get all the evil out. Gain [b]D3 Corruption Points[/b], ignoring [b]Willpower[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]5-6[/color][color=151617] - [/color][color=darkgray] Well Done[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Mutation[/b] is fully healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M E E T W I T H M U T A N T R E V O L U T I O N A R I E S[/color][color=151617] - [/color][color=darkgray] Free[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=25E786][Limit [1] per Town Stay for all Heroes][/color] [color=25E786][Requires [b]3 Mutations[/b] between all Heroes visiting][/color] Once during this [b]Town Stay[/b], you may [b]cancel[/b] and re-draw a [b]Daily Event[/b]. During the next [b]Adventure[/b], you may [b]cancel[/b] the first [b]Darkness Card[/b] drawn.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=25E786][b]ITEMS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center][center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A N D A G E S[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bandages[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Bandages[/b] per purchase. [color=151617][b]Bandages:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]HP[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W H I S K E Y[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Whiskey[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Whiskey[/b] per purchase. [color=151617][b]Whiskey:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]Sanity[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D Y N A M I T E[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Explosives[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1x Dynamite[/b] per purchase. [color=151617][b]Dynamite:[/b][/color]Use as a [b]Ranged Attack[/b]. The Range is your [b]Hero's Strength + 3 Squares[/b]. This does [b]1d6 Damage[/b], ignoring [b]Defense[/b], to the character in the space the dynamite [b]lands on[/b] and to [b]all characters adjacent[/b] to that space.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H O O D E D C L O A C K[/color][color=151617] - [/color][color=darkgray] 450g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Shoulders[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] While you have the[i] Hooded Cloack[/i] equipped, you may ignore [b][2] Unwanted Attention[/b] that you may have. [b]Once per Fight[/b], you may [b]roll 2 extra dice[/b] for an [b]Escape Test[/b] and choose which roll to use.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]E X T R A C T O R[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Medical[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] [b] Once per Adventure[/b], at the start of a turn, use [b]1 Determination[/b] and take [b]1d6 HP Damage[/b], ignoring [b]Defense[/b] to remove [b]1d3 Corruption Points[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R A I L H A M M E R[/color][color=151617] - [/color][color=darkgray] 1,350g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]Two Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [2][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [b] Once per Turn[/b], add [b]1d6 Damage[/b] to one of your [b]Melee Combat Hits.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]V O I D C H I L D P I S T O L[/color][color=151617] - [/color][color=darkgray] 1,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=25E786][b][Must Have [i]Child of the Void[/i] Mutation][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Light[/color][color=151617]♦[/color] [color=darkgray]Pistol[/color][color=151617]♦[/color][color=151617]♦[/color] [color=darkgray]Limit [1] [/color] Gain [b]Free Attack:[/b] Once per Turn. [b]Range: 3, Shots: 1[/b] This weapon [b]Crits[/b] on a [b]4, 5 or 6[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B R A C E O F T H R E E P I S T O L[/color][color=151617] - [/color][color=darkgray] 2,100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slots [3][/color] [color=151617]♦[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=darkgray]One or Two Handed[/color][color=151617]♦[/color] [b]Range:[/b] 6 [b]Shots:[/b] 5 [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R A I L S P I K E D R I V E R[/color][color=151617] - [/color][color=darkgray] 4,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [color=151617]♦[/color] [color=darkgray]Weight [2] [/color] [color=darkgray]One or Two Handed[/color][color=151617]♦[/color] Add [b]+1 Melee Combat[/b] for each [b]adjacent Enemy[/b]. Use a [b]1d8[/b] for [b]To Hit[/b] as well as [b]Damage[/b]. [/sup][/hider][/center] [center][sub][color=845a6d]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=845a6d]⊰ S[/color] [color=151617]A L O O [/color][color=845a6d] N ⊱[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]ENTERTAINMENT[/color] [color=151617]|[/color] [color=darkgray]ITEMS[/color] [color=845a6d]SALOON GIRL TROUPE[/color] [color=151617][SALOON GIRLS & PIANO PLAYERS ONLY][/color][/b][/sub][/center] [center][sub][color=845a6d]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=845a6d][b]ENTERTAINMENT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C A S U A L P O K E R[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d][[b]Limit [1] per Visit[/b]][/color] [color=darkgray]Gambling[/color] Make a [b]Cunning 5+[/b] test. If successful, gain [b]50g[/b] for every [b]5+[/b] rolled. If failed, you lose after a few rolls and leave with nothing to show for it.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B R I M S T O N E C R A P S[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d][[b]Limit [1] per Visit[/b]][/color] [color=darkgray]Gambling[/color] Make a [b]Luck 5+[/b] test. If successful, gain [b]100g[/b] for every [b]5+[/b] rolled. If failed, you lose after a few rolls and leave with nothing to show for it.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S A L O O N G I R L P E R F O R M A N C E[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d][[b]Limit [1] per Visit[/b]][/color] Gain [b]10 XP[/b] and roll [b]1d6[/b]. On the roll of [b]4, 5 or 6,[/b] recover [b]1 Determination[/b]*. [color=darkgray][*for use in Town only].[/color][/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=845a6d][b]ITEMS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][b][sub][color=darkgray]W H I S K E Y[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Whiskey[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Whiskey[/b] per purchase. [color=151617][b]Whiskey:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]Sanity[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b].[/sup] [b][sub][color=darkgray]C A S K[/color][color=151617] - [/color][color=darkgray] 300g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Container[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [1][/color][color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] Holds up to [b]3 Whiskey[/b].[/sup] [b][sub][color=darkgray]G A M B L E R 'S D E C K O F CARDS[/color][color=151617] - [/color][color=darkgray] 850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Charm[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] [b]+1 Cunning[/b] [b] Once per Adventure[/b], you may[b] cancel[/b] and [b]Re-draw[/b] a [b]Darkness[/b].[/sup] [b][sub][color=darkgray]L U C K Y D I C E[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Charm[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color][color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]Limit [1] [/color] [b]+1 Luck[/b] [b]Once per Adventure[/b], you may add [b]+1[/b] to any single roll.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=845a6d][b]SALOON GIRL TROUPE[/b][/color][color=7f7979][b] |[/b][/color][/h3][color=845a6d][b][SALOON GIRL / PIANO PLAYER HEROS ONLY][/b][/color][/center] [center][hider=][b][sub][color=darkgray]E N T E R T A I N[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d]Limit [1] per Visit[/color] You may entertain to earn money. Choose either [b]Performance [Agility][/b] or [b]Storytelling [Lore][/b] and roll a number of dice equal to that Skill. On every roll of a [b]4 or 5[/b], gain [b]25g[/b]. For every [b]6[/b] rolled, gain [b]100g[/b]. Rolls of [b]1, 2 or 3[/b] earn nothing as the patron is unimpressd.[/sup] [b][sub][color=darkgray]P I C K P O C K E T[/color][color=151617] - [/color][color=darkgray] 1d3 Corruption Hits[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d]Limit [1] per Visit[/color] You may pick the pockets of patrols to find something useful. Make an Agility 4+ Test. On every roll of a [b]4 or 5[/b], gain 10g. For every [b]6[/b] rolled, draw a [b]Gear[/b] card. [/sup] [b][sub][color=darkgray]P E R F U M E[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Appeal[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] During the next Adventure, you gain +5 XP for every Wound/Sanity you Heal with your Comforting Presence.[/sup] [b][sub][color=darkgray]D A R K S T O N E S H I V[/color][color=151617] - [/color][color=darkgray]1 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [b]Free Attack: Discard[/b] to do [b]1D6 Damage[/b] to an adjacent [b]Enemy[/b], ignoring [b]Defense[/b].[/sup] [b][sub][color=darkgray]B O N E D C O R S E T[/color][color=151617] - [/color][color=darkgray]1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Torso[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] Gain [b]Armor 6+[/b]. This is in addition to your usual Defense roll.[/sup] [b][sub][color=darkgray]D A R K S T O N E C O R S E T[/color][color=151617] - [/color][color=darkgray] 3,200g[/color] [color=151617]&[/color] [color=darkgray]8 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color][color=darkgray]Torso[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] [b]+1 Max Determination[/b] Gain [b]Armor 5+[/b]. This is in addition to your usual [b]Defense[/b] roll.[/sup] [b][sub][color=darkgray]T I N Y H A T[/color][color=151617] - [/color][color=darkgray] 2,450g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color][color=darkgray]Hat[/color][color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [b]Once per Adventure,[/b] you may remove [b]1 Corruption[/b].[/sup][/hider][/center] [center][sub][color=7a8450]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=7a8450]☠ S[/color] [color=151617]M U G G L E R ' S D E[/color][color=7a8450] N ☠[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]PURCHASES[/color] [color=darkgray]SMUGGLERS & THIEVES[/color] [color=151617][OUTLAW HEROS ONLY][/color] [/b][/sub][/center] [center][sub][color=7a8450]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=7a8450][b]PURCHASES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A C K A L L E Y D O C - 25g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=7a8450][[b]Limit [1] per Visit[/b]][/color] Choose an [b]Injury[/b] or [b]Mutation[/b] to remove and roll on the chart below.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] during [b]Surgery[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Butchered[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is not healed, and you lose [b]1 HP[/b] permanently.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4[/color][color=151617] - [/color][color=darkgray]Success.. Sort of[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is healed, and you lose [b]1 HP[/b] permanently.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]5-6[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is fully healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B L A C K M A R K E T G O O D S[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=7a8450][[b]Limit [1] per Town Stay for the Posse[/b]][/color] [b]Roll 3 Dice.[/b] For every roll of a [b]1, 2 or 3[/b], draw a [b]Gear Card[/b]. On a [b]4, 5, or 6[/b], draw an [b]Artefact[/b] card. These [b]3 items[/b] are available for [b]Purchase[/b] by any [b]Hero[/b] during their [b]Town Stay[/b]. Each Item may be purchased at a cost of [b]1D6x25 + their gp value[/b] on the card. The [b]D6 x 25[/b] portion of the cost shall be [b]rolled[/b] [b]seperately for each item[/b], and should be [b]re-rolled[/b] [b]on each different day[/b] that a [b]Hero[/b] is at the [i]Smugger's Den[/i], as prices on the Black Market Fluctuate. [b]Only one copy of each item[/b] is available, and they are sold as first come, first serve. If more then one [b]Hero[/b] wishes to buy the same item on the same day, then the [b]Hero[/b] with the highest [b]Luck[/b] skill has priority. If the [b]Heroes[/b] are tied, a [b]roll-off[/b] ensues.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]I L L E G A L A M M O[/color][color=151617] - [/color][color=darkgray] *[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Ammo[/color] Lasts for one [b]Adventure[/b]. When used, replaces any current [b]Ammo[/b]. Your [b]Gun Hits[/b] have an extra effect, as listed. [color=7a8450][b]100g[/b][/color] [color=151617][b]Infernal Shot:[/b][/color] [color=7a8450][b][SHOTGUN HITS ONLY][/b][/color] [b]Critical Hits[/b] do [b]+1 Damage[/b] [color=darkgray][including [b]Splash Damage[/b] from the [b]Sawed-Off Shotgun[/b]][/color] [color=7a8450][b]200g[/b][/color] [color=151617][b]Blood Rounds:[/b][/color] Any time you kill an [b]Enemy[/b] with a [b]Critical Hit[/b], you get [b]+1 Shot[/b] with that [b]Gun.[/b] [color=darkgray][b][Limit +[2] Shots per turn][/b][/color] [color=7a8450][b]250g[/b][/color] [color=151617][b]Hell Bullets:[/b][/color] All of your[b] Gun To Hit[/b] rolls of [b]1[/b] count as [b]Critical Hits[/b], but also do [b]1 Corruption Hit[/b] to you.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T E Q U I L A[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Tequila[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Tequila[/b] per purchase. [b][color=151617]Tequila:[/color][/b] Takes up a [b]Sidebag[/b] slot. Drink to heal [b]2d6 Sanity Damage[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S M U G G L E R 'S H O L D - O U T P I S T O L[/color][color=151617] - [/color][color=darkgray] 3,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=7a8450][b][PERFORMER / OUTLAW OR SHOWMAN HEROES ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol[/color] [color=151617]♦[/color] [color=darkgray]Light[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [1][/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]Limit [1] [/color] Gain [b]Free Attack:[/b] Once per Fight. [b]Range: 3, Shots: 3[/b] This weapon [b]Crits[/b] on a [b]5 or 6[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B U Y A R O U N D O F S H O T S[/color][color=151617] - [/color][color=darkgray] 1d6 x 5g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=7a8450][[b]Limit [1] per Visit[/b]][/color] You buy a round of Brimstone Sunrise for the rowdy group of Bandits. With a roaring cheer, you toss one back and feel the burn. Recover [b]1 Determination[/b] but take [b]1d3 Damage[/b], ignoring Defense.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D O W N A D A R K R O A D[/color][color=151617] - [/color][color=darkgray] 500gp[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=7a8450][b][EXCLUDES OUTLAW HEROES][/b][/color] [b]Gain Keyword: Outlaw. Gain +1 Luck.[/b] Anytime you visit the [i]Church[/i] or [i]Church Tent[/i], roll [b]1d6[/b]. On the roll of [b]1[/b] or[b] 2[/b] lose this bonus.[/sup] [/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=7a8450][b]SMUGGLERS AND THIEVES[/b][/color][color=7f7979][b] |[/b][/color][/h3][color=7a8450][b][OUTLAW HEROES ONLY][/b][/color][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]O U T L A W P I S T O L[/color][color=151617] - [/color][color=darkgray] 300g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol[/color][color=151617]♦[/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [3][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range:[/b] 5 [b]Shots:[/b] 3 May only [b]Crit[/b] targets one square away. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S A W E D - O F F S H O T G U N[/color][color=151617] - [/color][color=darkgray] 850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 3 Shots: 1[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b]. [b]Splash Damage[/b] - [b]Critical Hits[/b] also do [b]1 Damage[/b] to every [b]Enemy[/b] adjacent to the target, ignoring [b]Defense[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A N D A N A[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Face[/color] [b]Once per turn[/b], you may [b]reroll[/b] an [b]Escape[/b] test.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S H A P E D C H A R G E[/color][color=151617] - [/color][color=darkgray] 325g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Explosive[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] Discard as an [b]attack[/b] and choose an adjacent [b]Model[/b]. That [b]Model[/b] and each other [b]Model[/b] in the [b]3 spaces[/b] behind it (but still adjacent) take [b]1d6 Damage[/b], ignoring [b]Defense[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B L A C K G U N B E L T[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Belt[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [b]Once per Adventure[/b], gain [b]+2 Shots[/b] with a [b]Gun[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]G U N M A N 'S P O N C H O[/color][color=151617] - [/color][color=darkgray] 750g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Shoulders[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [b]+1 Initiative[/b] on the first turn of a Fight. You ignore all [b]Weather[/b] effects.[/sup][/hider][/center] [center][sub][color=EE4266]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=EE4266]• S[/color] [color=151617]T R E E T M A R K E[/color][color=EE4266] T •[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]ITEMS[/color] [color=151617]|[/color] [color=darkgray]BACK ALLEYS[/color] [color=151617]|[/color] [color=darkgray]EQUIPMENT[/color] [color=151617]|[/color] [color=darkgray]TRANSPORT[/color] [color=151617]|[/color] [color=darkgray]HATS[/color][/b][/sub][/center] [center][sub][color=EE4266]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]ITEMS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F A R E A S T E R N P O T I O N[/color][color=151617] - [/color][color=darkgray] 75g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Potion[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Potion[/b] per purchase. [color=151617][b]Potion:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to add [b]+2[/b] to [i]one[/i] of your [b]Skills[/b] until the end of the turn. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]E X O T I C H E R B S[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Exotic Herbs[/b] per purchase. [color=151617][b]Exotic Herbs:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to add remove [b]D3 Corruption Points[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R A R E S P I C E[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Rare Spices[/b] per purchase. [color=151617][b]Rare Spices:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to add [b]1d3 Damage[/b] to a single Hit. You also take [b]1 HP Damage[/b], ignoring [b]Defense[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R E F I N E D L A N T E R N O I L[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Oil[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Lantern Oil[/b] per purchase. [color=151617][b]Lantern Oil:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to [b]reroll 1[/b] of the dice when [b]Holding[/b] [b]back the Darkness[/b] at the start of the round.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R E D D R A G O N I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]+1 Initiative[/b] and gain [b]Spirit Armour 5+[/b]. [color=darkgray][[b]This is on top of your usual Willpower saves[/b].][/color] However, any time the [b]Lanternbearer[/b] fails to Hold back the [b]Darkness[/b], take [b]1 Corruption Hit[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]BACK ALLEYS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A T H H O U S E[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266]Limit [1] per Visit[/color] [b]Heal[/b] a [b]Peril Die[/b] of [b]Wounds / Sanity[/b] [color=darkgray][b][any mix][/b][/color] and gain [b]10 XP[/b]. You may also spend [b]1 Determination[/b] to attempt to remove any [b]Parasites[/b] you have. Roll [b]2d6[/b] for each [b]Parasite[/b]. On the roll of [b]10+[/b] it detaches from you in the warm water and moves on. [color=darkgray][b][gets discarded][/b][/color][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S E L L D A R K S T O N E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] You may sell [b]Dark Stone Shards[/b] on the streets for a [b]Peril Die x 25g[/b] each. Roll for each shard individually as they vary in size, weight, and value.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Street Gambling[/color][color=151617] - [/color][color=darkgray] 25g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266]Limit [2] per Visit[/color] [color=darkgray]Gambling[/color] Roll [b]4 dice[/b] to try and get a [b]Straight[/b] or a [b]Set[/b]. You may pay an extra [b]25g[/b] to [b]Re-roll[/b] any number of those dice. After that, you may [b]re-roll[/b] up to [b]3[/b] more times at a cost of [b]50g[/b] each time [b]plus[/b] any free re-rolls from using [b]Determination[/b]]. Note that this is an exception to the rule that prevents the same dice from being re-rolled more then once. When finished rolling, if you have a [b]Straight[/b] or [b]Set[/b] of numbers, gain the following: [b]Straight[/b] [color=darkgray][b][4 in a row][/b][/color] - [b]300g[/b] [b]Set[/b] [color=darkgray][b][4 of a Kind][/b][/color] - [b]100g x the number rolled[/b] Otherwise, you leave and walk away wondering if the dice were rigged.[/sup] [/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]EQUIPMENT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]O R N A T E P I S T O L[/color][color=151617] - [/color][color=darkgray] 1,600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 7 Shots: 2[/b] [b]Once per Fight[/b], add [b]+2 Damage[/b] to a [b]Hit[/b] from this [b]Pistol[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B U T C H E R 'S B L A D E[/color][color=151617] - [/color][color=darkgray] 750g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]Blade[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [2][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Each time you [b]Damage[/b] an [b]Enemy[/b] with a [b]Melee Combat Hit[/b], you may add [b]+1 Damage[/b] to all your other [b]Hits[/b] for the rest of this turn. [color=darkgray][[b]stacks for multiple Hits[/b]][/color] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C H E W[/color][color=151617] - [/color][color=darkgray]50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] [b]Discard[/b] and take [b]1 Corruption Hit[/b] to [b]Heal 5 Sanity[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S I L K S A S H[/color][color=151617] - [/color][color=darkgray] 450g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][b][SHOWMAN / PERFORMER HEROES ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Belt[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Once per [b]Adventure[/b], [b]Heal 5 Wounds[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]O R N A T E C A S E[/color][color=151617] - [/color][color=darkgray] 1,250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Container[/color] Choose one [b]Item[/b] you have. Between [b]Adventures[/b] - or while the [b]Item[/b] is not equipped - it counts as having no [b]Darkstone[/b] components. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E B R A C E L E T[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Charm[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [b]Once per Adventure[/b], cancel an [b]Enemy's Attack[/b]. [color=darkgray][b][before dice are rolled][/b][/color] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M E R C H A N T 'S A P R O N[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][b][FRONTIER HEROES ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Torso [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] When you sell a [b]Gear[/b] or [b]Artefact[/b] in [b]Town[/b], gain [b]+10% Gold[/b] (round up to the nearest [b]5gp[/b]) and recover [b]1 Determination[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R A I L W O R K E R 'S J A C K E T[/color][color=151617] - [/color][color=darkgray] 860g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] You take [b]1 less Damage[/b] from all [b]Explosives[/b] [like [b]Dynamite[/b]], [i]Falling Rubble[/i] and [i]Cave-In[/i] encounters. [/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]TRANSPORT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center][center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M U T A N T H O R S E[/color][color=151617] - [/color][color=darkgray] 650g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Gain [b]10 XP[/b] each time you Travel. Use [b]1 Determination[/b] to add or subtract 1 from the roll for which [b]Town Type[/b] is found.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W I L D H O R S E[/color][color=151617] - [/color][color=darkgray] 750g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][[b]SCOUT HEROES ONLY][/b]][/color] [color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Gain [b]10 XP[/b] each time you Travel. Once per [b]Town Stay[/b], cancel and redraw a [b]Daily Event[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T R E D A R R A N S T A L L I O N[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Use [b]1 Determination[/b] to personally ignore the immediate effects of a [b]Travelling Hazard[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S W A M P S L U G[/color][color=151617] - [/color][color=darkgray] 1,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][[b]TRAVELLER / TRIBAL HEROES ONLY][/b]][/color] [color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Gain [b]15 XP[/b] each time you [b]Travel[/b]. When rolling a [b]Travelling Hazard[/b], you may [b]re-roll[/b] one of the dice.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]HATS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center][center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S C A V E N G E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 150g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Anytime you successfully [b]Scavenge[/b], [b]Heal 1 HP.[/b] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]E X P L O R E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 425g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Once per Adventure,[/b] you may look at the next [b]2[/b] upcoming [b]Darkness[/b] events. Then, [b]discard[/b] one and put the other back.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A D L A N D S H A T[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+2 Health [/b] and [b]+1 Sanity[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M I N E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 1,850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Once per Adventure[/b], while drawing [b]Loot[/b], you may take [b]1 Corruption Hit[/b] to [b]discard[/b] and [b]re-draw[/b] that [b]Loot[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D R I F T E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 3,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Any time the [b]Hero Posse[/b] crosses into a deeper stage in the [b]Mine[/b] or an [b]Otherworld[/b], recover to your maximum [b]Determination[/b].[/sup] [/hider][/center]