WIP save [center][h1]The Geisel Republic[/h1][/center] [center][img]https://i.imgur.com/YwElwJ2.png[/img][/center] [hr][hr] [h3][b]Geography:[/b][/h3] [b]|Geographical Location of Country:|[/b] [hider=Geiselschaf and associated territories] [img]https://i.imgur.com/1U6agLg.png[/img] [img]https://i.imgur.com/F5vdhpq.png[/img] [/hider] [b]|Country Size:|[/b] 5,248,000 Sq Km [b]|Cities:|[/b] - Kaiserhal: The capital of the Geisel Republic (or the Geiselschaf in native tounge), it is city that has seen rise to power in the last few decades. Merely 34 years ago, the capital was placed here from Lüdinghal, to a central position inside the country. The city has become the center of industry and economy ever since, and railways connect it to every other major city in the republic. Within it's foundries, the Geiselschaf produces a large portion of it's steel. The factories of the Kaiserhal can produce just about anything anyone can want, and the prestigious royal academies of the city are open to inventors and scientists looking for work. Any new inventors will surely find the right businessman in the city to start up their business. - Alldorf: One of the oldest cities in the republic, the city has a massive port that handles nearly 80% off all trade going westwards. It's massive dock complexes bring in enormous trade, and attract new businesses and people each years. As such, it is one of the most popolous city in the republic. Most of these folks work in the local steelworks and charcoal burners where they create the raw materials required for the nation. Some of these minerals are exported to Kaiserhal, but the foundries and Alldorf are only slightly behind that of the capitol, and the city is the heart of shipbuilding. The port of Alldorf is the main HQ of the Kriegsflotte, the navy department of the Geiselian military. There are massive drydock for both submarines and other assorted warships in the city, and they also handle the production of more ships. - Kortrijk: The ancestral city of the vile kings who opposed the reunification merely 150 years ago, the city has earned it's nickname of "The Impenetrable Fortress" for a good reason. During the unificatory wars, and even before, layers and layers of thick walls and bunker systems have been built to protect the city and it's major port facilities. Thanks to it's centralized location, after the unification wars, each Kaiser has only added to the already strong fortifications of the lower and upper city. The city is responsible for a lot of eastbound trade, and has strong trade influence in the area. Home to the Ostflotte, a smaller but relatively never detachment of the navy, the city is a testament to military power. In addition, the fort of Rubinhügel is home to the 17th Geschwader, an elite flying wing of the Geiselschaf that is equipped with the newest airplane and zeppelin models. The many factories churn out almost exclusively military goods required for ships and aircraft. - Coejwik: The city with the largest population inside the republic, Coejwik governs over the spacious grasslands and rolling hills that compose the norther part of the republic. Thought neutral during most of it's history, there was a good reason nobody tried to attack the city. Coejwik sits atop a hill, which is adorned by an expansive fortress system and the old royal palace. The city has but 2 walls for defence, but the strategic positioning of the fortress and it's imposing size were enough deterrence in the past. Coejwik is responsible for the food exports coming from the north. In fear of the recent events that had led to the downfall of many esteemed empires in the north and west, especially the civil war in Belzarov, the Volktruppe's main army group now resides in teh city and outlying settlmenets. Since resupplying them is easy inside the vast farmlands of the north, large military presences can be afforded. Thought they are stationed in the city, batallions occupy the fortresses near the borders, eyeing the norther neighbours with suspicion. - Salzstadt: The western bastion, and the second largest port, Salzstadt handles all the westward export, and the transit of the minerals from the Geisel Range, the mountains to it's west. It also governs over mayor fish and crop exports of the area. The plains around the city and further away contain rich deposits of oil, which many entrepeuners have been racing to exploit. As such, a prominent chemical industry has been developing over time in the city that is only getting bigger and bigger with each years. Tungsten, a primary resource in the nearby hills has allowed the businessman with military fervor to produce some excellent artilleries. The foundries of Wellbeit & Co are located in Salzstadt, who are the primary producers of artillery guns for the Geiselschaf army. - Lüdinghal: The largest city of the republic, Lüdinghal is the imperial capital of the country, where the Kaiser resides. It was the home of the kings who have decided upon unification of the realm, and stands as an important cultural capital to this day. It handles a large portion of the diplomatic functions and trade with the Sairish Empire. People of all cultures visit the city, and to some extent it is the beating heart of the republic. It has a large industry revolving around all kinds of industrial goods. Furthermore, it's royal academies have been a preferred target for students and scientist for centuries, something that is only getting more prominent as the city grows. Since ancient times, the city has been well fortified, but especially before and during the unificatory wars, the city has received a new face: it stands as a true testament to the imperial might. The city has 13 different fortifications overlooking different districts, and 6 more outlying military complexes that watch over the land bridge. It houses the HQ of the dreaded Luftkraft, the airforce of the Geiselschaf, and houses the 4th Geschwader, the oldest still active airwing in the republic.. - Northlin: Northlin is a small joint venture expedition between the Geisel Republic and the Sairish Empire, administered offically under the name of the former. It is by far the largest colony on the uninhabited southern continent, and it mines a large variety of rare earth metals and oil. Thought not a city by conventional terms, and more of a loose collection of industrial complexes and housing units, Northlin is an expansive settlement with port facilities that many cities envy even on the mainland. [b]|Natural Resources:|[/b] The mainland area of the Geisel republic is blessed with natural resources. There are woods a plenty, with expansive grasslands supported by fertile riverbeds. On the south-eastern and western edges of the Gesiel half-island lie the Torbek Range and the Geisel Range respectively, areas that are being rapdily deforested and mined for their precious resources. These areas provide and abundant amount of metal ore and coal, along with carious other metals like chromium, manganese and tungsten. The Geisel range in particular is rich with easely accessible deposits of bauxite. Thought the continental reef along the coasts of Geisel are rich in oil, exploiting them has been a slow and costly business. However, the inland areas near Salzstadt are rich in crude, and provide most of the oil used by the republic. Exotic minerals like copper, silver and gold are found in large quantities within the borders of the republic, but their accessibility is so low that it has been historically cheaper to import them from the Sairish Empire. Some minerals like Nickel, Tin, Cobalt and more importantly Titanium are mined near Northlin, and imported to the republic via ferry or zeppelin ships. [hr] [h3][b]People & Culture:[/b][/h3] [b]|Population:|[/b] According to recent census, the country has an estimated population of nearly 367 Million. [b]|Demographics:|[/b] 82% Geiselian, 5% Sairish, 13% Other [b]|Government:|[/b] Democratic Monarchy. The Kaiser and his Kaiserkind are the esteemed leader of the country, communicating with the people via the Chancellor and the Parliment. Both entities have veto rights, and so the two must work together if any progress is to be made. [b]|Ruler:|[/b] Kaiser Mandelbaum II [b]|Volksgeist:|[/b] The people of the Geiselschaf are hard working folk who always strive for more. With a grand military and cultural history behind them, they are proud calling themselves children of the Kaiser. They are thought in school the glorious military history of the old kingdoms, and from an early age are brainwashed into devotion to the Kaiser. To support this, every citizen lives a comfortable life thanks to the sophisticated welfare state that has been carefully crafted in the peacetime. Thought not exactly fanatical, the military is deeply devoted to both the Kaiser and the legacy of the Geiselschaf. Their morale might be broken from time to time, but their will to fight never falters when it comes to the defense of their legacy. [b]|Religion:|[/b] The only accepted faith in the country is Orthodox, a mishmash of religions created a millenia ago and reiterated within each era and different kingdom. Thought most commonfolk are followers of the faith, few can claim themselves devout followers, and the state largely ignores the church and relies on other methods to control the populace. [hr] [h3][b]|History:|[/b][/h3] Where to begin? The history of the Geisel Republic is avery old one, riddled with internal conflicts and crusades. But perhaps, it is the best we start from the beginning. [hider=History] Roughly 2000 years ago, the ancestors of the Geisel people lived to the north, in the eastern parts of what is now Zengrav. Distant relatives to this day, back then they were of the same blood. However, during the invasion of the Minga people of these lands, the ancient zegravians split off into two groups: those who stayed and accepted to be rules by foreign powers, and those who fled to make home elsewhere. The ancestors of the Geisel people were in the latter group. For nearly 500 your, the migrating Geisel people tried to settle , but they would be harassed by either the Minga people or their neighbours who weren't fond of newcomers. Thier numbers have dwindled in the next 200 years, but they found refugee when they finally arrived at the Maw, the tiny landbride now connecting the rest of the continent to the Imperial hearthlands. They would settle to the north of it, surrounded on 2 sides by sea, with southerners having little option to ambush them. From here they spread to the north, already building permanent settlements and fortifications to defend themselves. Some however stil didn't feel safe. Though Magna Geisel, the name they give to this fertile crescent, was a great place to settle, the lands to the south offered even more safety and resources. Raiding their southern neighbours and eventually pushing through the landbridge, the earliest setllers of the heartlands set foot on the vast steppes of the empire. Expanding southward for the next 300 years, the ancient Geisel people saw an unprecedented grow. They expanded up until the edge of the souther landbridge, where they had faced already well established kingdoms who weren't too fond of the newcomers. With the stagnation of growth, the tribes fell into disarray. Now each wanted different things and more lands, which they could only acquire via war. This signalled the end of an era, and the people of Magna Geisel were the only ones in relative peace to each other, defending their borders from the north, expanding at a slow but steady rate towards the north. But in the hearthlands, hundreds of smaller kingdoms emerged, all fighting each other for dominance. The history of the next few centuries is far too vast to cover here. Alliances were formed and multiple efforts were made for unification, including large crusades against the north, but all ultimately failed, and further fueled the powderkeg of the Geisel kingdoms. This time period however, has yielded more than it's fair share of cultural heritages to the now unified Geisel people, and it was during this time that the culture definitively and irreversibly branched off from that of the Zengrav culture. From now on, we speak of authentic Geisel people, with vastly different culture and outlook. The people knew war, but none wanted it. It would take until the Sairish Empire conquered the lands to the south around 160 years ago to begin the long process of unification. Their influence on the southern empires was great enough for a new wave of patritoism to sweep across the nation. They helped kingdoms who traded with them, and harshely punished those who bothered their trade partners. This made the sotuhern kingdoms proportionally richer than those of the south, allowing them to house massive armies. Some dozen kingdoms formed an a federation that woulkd begin it's crusade against the other kingdoms around 120 years ago. This was the unificatory wars. The title of Kaiser became first associated with rules here, as the generals leading the federations armies gained immense power and renown. By the time of the 5th Kaiser, he had gained so much power that he would not be removed from his position after his turn was over. He was the first ever Kaiser, Frederich I. The north had no hopes of winning, but they resisted anyways, aided by the numerous fortifications and castles that they have built up over the last centuries. This futile effort lasted 15 years, when Kaiser Frederich I crossed the Maw, after succesfully besieging the previously impenetrable fortress of Kortrijk. The remaining kingdoms on the north joined the federation by their own will, putting an end to the unificatory wars. During his return to Lüdinghal, Kaiser Frederich I was assasinated by a former nobleman of the north, putting his son, Frederich II in the command of the armies. This began a bloody fed between rebelling nobles and the Kaiser, who used his armies to seek out and destroy the rebelling lords and their forces on their way back to Lüdinghal. He ensured that no disobedient lords remained before he returned to the capital, alongside his entire army. He took over the city peacefully, and claimed himself as the ruler. This state wouldn't last long, as pressure from the Sairish Empire forced Frederich II to implement a similar parlimental system to theirs, though with a unique Gesielan twist. The Kaiserkind, named so for their uttermost devotion to the Kaiser, was formed to include the 100 most loyal men and woman to the kaiser who were by themselves enough to lead a nation. Along with the parliment, the chancellor and the kaiserkind, the Kaisers after Frederich II all sough to reform and stabilise the government with Sairish help. Ample investors from the large neighbour boosted the economy and helped grow and modernise the Geisel Republic at an unprecedented rate. By the end of the century, the Geisel republic, thanks to its massive population and rich natural resources, outgrew it's former mentor, and became a powerhouse of industry. This of course has caused disdain amongst the nobles. Now businessman were just as prominent as them, and it upset the careful conservative balance of the monarch. So, they did what any noble should do in these dire times: become powerful people in the military. This was already a tradition amongst nobles before, but in the last few decades this has culminated in a noble admiralty. Virtually all branches of armed forces are lead by nobles. However, the race between businessman and nobles isn't over yet, as they continue their cutthroat politics to become members of the parliment or the kaiserkind. [/hider] Though nowadays the Empire is peace loving, and the general populace is happy with their prosperous life, the higher circles of society are ruled by this inner war between nobles and businessman, which has penetrated even the ranks of the kaiserkind. The nobles want war, to rekindle imperial ambitions and regain their lost titles by winning battles and gaining favors from the Kaiser, whilse the businessman want to maintain peace, and gain wealth by selling their products to fuel the insurgent nations and their war efforts, without having to suffer from embargos and national interests. [hr] [h3][b]|Armed Forces:|[/b][/h3] The Geisel Republic has it's roots in the muddy fields of previous century infantry warfare. An army with better trained or more equipped infantry - you cannot find. Under the leadership of esteemed nobles trained in the royal academies of Lüdinghal, the morale of the Geisel army never wavers, and they chant the glorious hymn of the Kaiser as they march to battle. But industrialisation has brough some other wonders along with factories and steelworks. Weapons of previously unimaginable flexibility and power are avaible for production, and the Kaiser knows this very well. Not only did we give away our guns to rebels fighting far away from us, seeing how they perform, but we have learnt and developed a few tricks of our own. The airwings of our country are decade ahead of everyone, and our flyboys sear the skies in machines which most can only envy. [hider=Volktruppe] The Volktruppe is the name of the Geisel Republic's general army. Their purpose is obvious: no war can be won without a large enough pile of manbodies. The Volktruppe aim to make it so those bodies are mostly that of the enemy's bodies. The army is volunteer only, and maintains a large pool of reserves that are periodically circulated. The soldiers are trained for 2 months in a boot camp, after wich they go to specialized schools where they learn the crafts of their trade. The Volktruppe is a diverse group of different infantry roles, which all serve to make a the squads, platoons and other base groups of the army a versatile unit capable of executing most orders with ease. Rifle Squad Composition: [list][*] [b][url=https://i.imgur.com/5owdjWP.jpg]Officer[/url][/b] (Kommandant): The role is self explanatory. The leader of the squad, usually a Private First Class or in rare cases a Lance Corporal. These men are all promoted after skill without an exception. Exceptional shooting and co-ordinating skills are required for the squad leader. His standard weapons include a [url=http://www.roncskutatas.hu/sites/default/files/images/34664.preview.jpg]Maschine Pistole 43[/url] SMG and a [url=https://www.portfolio.hu/img/upload/2017/10/oreg5-20171020.jpg]Kommando Pistole 9[/url] pistol. Along with these he is equipped with a Fernglass 6x30 binoculars for scouting. He designates the targets for the LMG, and if necessary, the rifleman. For traditional purposes, officers carry with themselves a basic steel sword, and are equipped with steel breastplates in the fashion of knights. [*] [b]Radio Operator[/b] (Funkmensch): The radio man that carries the heavy radio backpack into battle, his role usually also includes being the second in command. They are only present in the HQ squads of platoons and above. His gear is composed of the radio backpack, and a standard issue [url=http://www.elfnet.hu/images/haditechnika/kezifegyverek/feg35m/feg_35m_meret.jpg]Gewehr 35[/url] service rifle with them to combat with 7 clips of 5 rounds. [*] [b]MG Operator[/b] (Schütze 1): The role of the MG operator is an obvious one again. They carry a [url=https://www.rockislandauction.com/html/dev_cdn/70/2510.jpg]Maschine Gewehr 30[/url] to combat, and are armed with the same KP-9 pistol as the squad leader. They carry no other weapon or equipment aside from the standard set of tools. Their role is important, as denoted from ther name (Rifleman 1). [*] [b]Mortar Operator[/b] (Schütze 1): This role is the equivalent of the MG operator, but instead of carrying an MG 30, they carry a [url=http://www.dday-overlord.com/wp-content/uploads/2016/02/8_cm_granatwerfer_34-1.jpg]Granatwerfer 8[/url] 8 cm mortar to battle. His other equipment doesn't differ from an MG operator, but mortar operators are usually higher ranking. [*] 2 [b]Assistant Operator[/b] (Helfer): The two assistant operators are meant to help with the operation of the squad support weapon, and can also function as individual rifleman. One of the assistants is the Gunner Assitant, who carries with himself 4 boxes of 50 shots drums in addition to an ammo box containing 300 bullets. He wields a KP-9 pistol. The other one is the Ammo Carrier, whose job is to get the supplies to the MG operators during a firefight, so that the MG can keep firing without a stop. He carries a Gewehr 35 service rifle, and has the same ammo allocation as the radio operator. They are Schütze 2 and 3. Their responsibilites are to make sure that the ammo supply and gear of the squad are always ready for combat. They are the only 2 people apart from the Mortar Operator in mortar squads. [*] 6 [b][url=https://i.imgur.com/1iw1sid.jpg]Rifleman[/url][/b] (Schütze): The most basic of all infantry roles, the rifleman fill in the most basic role of all. They each carry a Gewehr 35 service rifle with an ammo allocation of 10 clips of 5 rounds, or more if fighting is expected. Situationally they are given [url=http://www.aboutww2militaria.com/image/cache/data/Feb17/german-m-24-stielhandgranate-stick-hand-grenade-4767-600x600.JPG]SHG-2[/url] grenades. They are assigned number from 4-9 (Schüzte 4,5,6 etc), and they often carry extra ammo for the MG. [*] [b][url=https://i.imgur.com/63tHEk5.jpg]Field Medic[/url][/b] (Mediziner): One of the squad members is a field medic, a rifleman who was given extra training in the art of saving lives. Though they are far from being surgeons, and they mostly administer basic first aid, their presence in every squad makes it more likely that wounded soldiers will live to fight another day. They are equipped with the Gewehr 35 service rifle with similar ammo allocation as rifleman. They also carry 2 "beds" made of two wooden rods and a cloth, which can be used to transport the injured, and a bonesaw instead of the standard knife which can be used to cut limbs and obstacles, but mostly limbs. [/list] Above squads are platoons, usually led by Senior Lance Corporals. These are made up of the following squads. Platoons composition: [list][*] 4 [b]Rifle Squads[/b]: As detailed above, a platoon has 4 rifle squads. This means that a platoon carries with themselves 4 LMGs, 4 SMGs, and 28 Rifles. They are obviously the most numerous of squads. [*] 1 [b]Mortar Squad[/b]: A 3 man squad of a Mortar Operator and 2 Assistant Operators who provide on-site artillery support via their 8 cm mortar shells using various shells types, like HE, APBC and white phosporous smoke grenades. [*] [b]HQ Squad[/b]: A 5 man squad composed of a platoon leader, radio operator and 3 rifleman. They usually stay behind and message the squad leaders while contacting the Rifle CO HQ. [/list] A Platoon is a tight knit unit, and they are in ways the most basic unit of the military. They also form the basis of Rifle Companies and MG companies. Rifle CO Composition: [list][*] [b]3 Rifle Platoons[/b]: With a total of 48 man in each platoon, the biggest part of a rifle CO is the 136 men from Rifle Platoons. [*] [b]AT Rifle Section[/b]: A 7 man squad composed of a squad leader, 3 infantry carrying a [url=https://upload.wikimedia.org/wikipedia/commons/9/99/L39.jpg]Panzerzerstörer 39[/url] 39mm AT gun and another 3 who spot and carry ammo for the guns. Since the effectiveness of individual rifles is questionable against armored vehicles, the team moves together and fire in sequence to wear down and eliminate enemy armor. [*] [b]Company HQ[/b]: A 12 man squad composed of the Company commander, who is Corporal or above, a radio operator and 10 rifleman. Unlike Platoon leaders, they rarely approach the frontlines and are mainly tasked with manning and defending camp and co-ordinating individual platoons. They have access to high powered, stationary radio equipment, and have access to calling in fire support from artillery. [/list] The heavier fire support often required in larger battles is provided by MG Companies, who bring the HMGs and Hv Mortars. MG CO Composition: [list][*] [b]3 MG Platoons[/b]: Similar to rifle platoons, there are 3 MG Platoons in an MG CO. Their composition is simalr too, but they operate only at platoon level by themselves. Their Platoons as made out of 2 HMG Sections, and an HQ Section, which includes 4 HMG squads, for a total of 12 HMGs in the 3 MG Platoons. Their HMG is the [url=http://www.deactivated-guns.co.uk/images/uploads/mg37/vz37-039997_7.jpg]Schwergewehr 13[/url], a 13 mm high powered, air cooled, belt-fed heavy machine gun. [*] [b]Hv Mortar Platoon[/b]: A Mortal Platoon is your on spot artillery team. They are equipped with 6 [url=https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRVhOWGkAush-1Y34X5ja418Z_PZDioOuKhW9vbqmoVCS0u9rAJ] Granatewerfer 12[/url] 120 mm Heavy mortars that have access to shells jam packed with high explosives and other nastiness. They are composed of 3 Sections, each with 2 squads of Operators for the mortar. [*] [b]Company HQ[/b]: Identical in all shape and form to the rifle company HQ, their job is to co-ordinate the positioning and usage of the heavy weapons under their command. [/list] Above Companies are large, combat ready groups called as Batallions which have almost every resource needed to win a fight. Made up of roughly 1000 man, you will rarely see groups smaller than Batallions on march. Infantry Batallion Composition: [list][*] [b]3 Rifle Companies[/b]: The 3 rifle companies bring with them 36 light MGs, 48 submachine guns, 9 mortars and 456 rifles, packing serious firepower when considering the dozens of grenades they also carry. Just them alone, the core of the batallion, pose serious threat to unarmored enemies. [*] [b]1 MG Companies[/b]: The heavy support companies of the Batallion bring with them 12 HMGs and 6 Hv Mortars. With them, the batallion can mount effective defenses or surpirse offenses on groups bigger than themselves. [*] [b]1 Com Sec Company[/b]: Multiple squads of wire and radio teams, along with dog messenger carriers and light singal specialists, the Com Sec is responsible keeping in touch with the field HQ. They operate the more serious equipment and make sure that the batallion has a well established communication line in all situations. [*] [b]Batallion HQ[/b]: The batallion commanders of made up of Corporals. The lowest of nobles are at least Batalion Commanders, but they are much more common from that point on. A Batallion HQ's 15 men are mostly commoners, but 3-4 are usually nobles. [/list] Batallions form the basises of Infantry Regiments. Each regiment has several batallions, composed of different types depending on the expected combat. At most basic however, AT Gun and Towed artillery companies are assigned to under Regiment command, 4-4 Companies each. Regiments can be a vast array of compositions, and there is no baseline template for them without sacrificng the flexibility of such a group. Regiments are further grouped up into Armies, where each regiment is numbered. There are no further units of infantry that need to be mentioned. Furthermore, there are artillery companies which can make up artillery batallions which have several heavy artillery pieces which can only be moved via trucks. They are often assigned to Rifle Companies, but cna individually support depending on HQ order. These batallions almost always have noble commanders. [/hider] [hider=Luftkraft] [/hider] [hider=Kriegsflotte] [/hider] [hider=Legio Imperator] The Legio Imperator is a smaller army of strictly nobles, whom compose the personal army of the Kaiserkind. One may beleive that they are all elite shocktroopers, which is partly true, but they are an entity similar to the Volkstrupper, but better armed and trained. The Legions always receive the newest gear, and are usually the first ones to test out prototypes. Not all members of the Legions start as nobles, but finishing the rigorous training grants one a minor noble title. Continued service and performance can accelerate those in the units to gain higher ranks which also grant them new titles. A commonborn whose fighting spirit is unmatched can easely become a baron after a decade or so of service and utmost performace. The Legions function differently from the Volkstruppe when it comes to their structure. Their units are used beside that of the Volkstruppe, but they are commanded from a military board high above that of the common Volkstruppe. Normal soldiers just refer to them as the "edelmensch", or "noble people", who are often seen arriving to help when there are no regulars nearby to help, or achieve certain objectives with squads smaller than what you would except. Not only that, the elegance of any high ranking noble on the battlefield is a morale boosting sight, one that ordinary officers simply cannot replicate, no matter their competence. The Legio Imperator is a highly mobile entity, with all of their units being half mechanized. This allows them to travel quickly to the frontlines or relocate swiftly when necessary. Accompanying them are the Armatas, the tank divisions of the Legio. A Century is made up of a 100 men, and is the most basic combat formation in the Vornehmjäger. Though not as mobile as Vulkstruppe squads, Centuries are designed in a way so that they can sustain long and enduring assaults, and fir seamlessly into larger units. Century: [list][*][b][url=https://i.imgur.com/r5DpB2m.jpg?2]Centurion[/url][/b]: At the head of every Century lies and a Centurion, who wields a longsword and adorned armor to battle, and is equipped with either an MP-43 SMG or a G-35K rifle. They are high ranknig nobles who have already proven their worth in battle, whom were promoted thanks to their skills at leading troops. [*]10 [b][url=https://i.imgur.com/LUNunWj.jpg]Bellator[/url][/b]: Nobles who have chosen the fast method of gaining titles, but also accepted that their jobs will be more dangerous than that of others in the legions. Those who tread the path of the Bellator are fearsome men, hellbent on impressing those above him. They wield MG 34 to battle, and are often the first one's in the thick of it. They wield MG 34s to battle, and are important members of the century just like their bretheren in the Volkstruppe. [*]4 [b]Igni Militas[/b]: These men of the army are the opposite of the noble leaders: they are meant to completely destroy the enemy morale. They done the same armor as the Bellators with a slight modification: strapped to their back are 2 small tanks containing the liquids required for firing the flamethrower. Their capacity is smaller than that of the full sized flamethrowers, but it is mounted in a way that allows the soldier to also wield other weapons. This, in most cases, means an MP-43 SMG, with which the soldier can approach enemy lines after which he can employ the flamethrower. These often maniacal troopers are seen running up on enemy locations with righteous fury, their bloodcurdling shouts honoring the emperor and striknig fear even in the hearts of most seasoned troopers. [*]85 [b][url=https://i.imgur.com/n1QIEIC.jpg]Legionary[/url][/b]: These brave men make up the base of the Century. Made up of recruits who have recnetly joined the Legion, there is always a plentiful supply of young men who want titles, and find the Volkstruppe as a secondary options. Of course, most of the recruits don't have what it takes to make the cut: the faith in the Kaiser, and the faith in your fellow nobles and your shield. Thought they are nobles in name after their recruitment, it takes several years of active service or outsanding performance to earn a fully official noble title. Their equipment consists of modified G35K rifles, or sometimes an SMG that they use in tandem with their A91 combat shield. Alongside these, Legionaries carry with themselves potent Anti-Infantry grenades in the form of an SG-2 throwable pila with an HE tip. Capable of devastating infantry and light fortifications, the SG-2 can also be used against vehicles to a less efficient degree. To deal with armroed vehicles, every 10th legionary carries an SG-3 pila mounted with an AT tip. [/list] Centuries are already big units of infantry. As such, unlike the Volkstruppe, their chain of command is relatively simple. Just above them lie the slightly bigger Cohorts. A Cohort is made up of 5 Centuries, and offer fire support in the form of Auxiliary AT Gun and Artillery squads. Similarly, Centuries are transported at Cohort levels. Each truck carries 10 men, with a total of 50 trucks carrying the entire cohort to battle. Cohort: [list][*][b][url=https://i.imgur.com/it4UjWN.png]Cohort[/url][/b]: Wearing the same name as the units the command, and Imperial Cohort is a noble with higher standings and outstanding skills on the battlefield. While their equipment is mostly indistinguishable from that of a Centurion, their arsenal of potential tools is much larger. Not only do they command more men, and the Artillery and AT companies, but they are the direct link to co-ordinating armored and infantry ops. [*][b]5 Centuries[/b]: The 5 centuries below the command of a Cohort are the backbone of any legion, and when in a cohort the 500 men can co-ordinate efficiently with their support teams. [*][b]Artillery Auxiliary[/b]: Supporting the legions, whose soldiers are ill equipped by themselves to fight armored vehicles or airborne threats, the Artillery Auxiliary is the answer to all these headaches. Under the command of the Cohort, there are a total of 4 37 mm Pak 37 guns, and 8 105mm IFha 10.5 light howitzers. To deter enemy aircraft from approaching the legions, the Auxiliary employs 8 20mm Flak 20 light AA guns and 2 88mm Flak 24 towed heavy AA guns. [/list] Cohorts can win a battle. But what wins a war are the legions of the Kaiser. There are currently 17 legions employed under the Legio Imperator, each composed of 10 cohorts. The total strength of the legions are 85.000 men, controlled by the 17 [url=https://i.imgur.com/LUNunWj.jpg]Legatus[/url] and the Kaiser himself. Each with 5000 men and their own number assigned from I-XVII, they march for the glory of the Kaiser into battle. Notable of these 7 legions are the 1st, 4th and 12th legions, whom have shown extraordinary talent amongst their members. What is more fearful than a century or cohort of Legionaries approaching your position is the sight of the Armatas arriving. Taken from the best of the Volkstruppe's Panzermacht, the elite tankers of the 7 Armatas are experienced soldeirs with the newest avaible armor. An Armata is made up of 120 tanks and their crews, with a 1 in 4 tanks being a command tank that leads the 3 others. These Panzergruppe allow them Armata to be mobile with their placement, and support the legions on various fronts. The tanks of the Panzergruppe are connected via radios, and the command tanks are all connected to a central operational HQ that relays battle information and co-ordinates their deployment. Thanks to the mobilization of the legions, they can keep the pace of the Armata and allow for co-ordinated armored assault. Armata tanks are lightweight and fast, and they focus on quick assaults on strategic locations and support the Legions with their assaults. Their doctrine is quick assaults to break enemy lines and then have either the legions occupy the territories, or let the much more numerous Volkstruppe and the heavy tanks of the Panzermacht advance into the opening and swell the frontlines. [/hider] [hr] [h3][b]|People of Interest:|[/b][/h3] POV characters. A short description as well. Feel free to update this as you want to. [hr] [h3][b]Stats:[/b][/h3] [b]|Industrialisation:|[/b] I’d like a percentage. 0-20% is tsarist Russia. 80-100% is a modern country like the UK. [color=ed1c24][b]NOTE: I have almost certainly missed some things. It’ll get sorted out, I promise.[/b][/color]