Revoked. I think. Leaving this here in case anybody wants to use it! [hider=Eilíft Ljós] [center][h1][b][color=ffb977]Eilíft Ljós[/color][/b][/h1][i](EY-leaft l-YAU-s. Eilíft for short.)[/i][/center][hr][hr] [b][h2][color=ffb977]Geography:[/color][/h2][/b] [b][color=ffb977]|Geographical Location:|[/color][/b] [hider=Location on Map][img]https://img.roleplayerguild.com/prod/users/89d1766f-4924-44e9-aea7-1f2e69545708.png[/img][/hider] [b][color=ffb977]|Country Size:|[/color][/b] 3,449,603 Sq Km [b][color=ffb977]|Cities:|[/color][/b][list] [*]Heilaður: The practical capital. Located on a plateau in the north east, a few kilometers from Miðstöð. Because of its proximity to Miðstöð, it has been heavily fortified. Flak towers, artillery bunkers, and large amounts of infantry make it practically a city size fortress. It doesn't only use up these resources, though. It holds Eilíft Ljós' largest quarry, which pulls out stone, Iron, Coal, Crude, Copper, Saltpeter, and Maganese. These are in descending order of abundance.The citizens of Heilaður are typically employed as Theologians, Labourers, or Military. [*]Biður: The city located on the south coast of the Biður Gulf. It resides on the coast, which rises somewhat steeply the farther from the sea it gets. Atop the ridge of this slanted plateau is the start of the Stönghöndveggur. Has very abundant forests. Because of this, and their seaside location, they have very experienced shipwrights, some even hailing from generational shipwright families. As for the city environment, it's a port town that specialises in civilian ships. The most common jobs there are Shipwright, Merchant, and Boat Salesman. [*]Vatn: Island city. Serves as the final Eilíft stop before the ocean. It doesn't hold many resources, but has very fertile soil and good temperatures, so there are a great many farms located here. The northeast coast is covered in tableau, and the rest of the island is Shrubland and Grassland. [*]Höfn: City on the north coast of the Hvitur Sea. It has a lot of practical metals, and it has a very defensive position among the mountains. It backs onto and is central to the Stönghöndveggur. Because of all this, it's where most non-navel military advancements occur. They were responsible for the bunkers along Stönghöndveggur, and their upkeep. They have large factories that produce shells and Artillery. They produce some infantry and heavy arms, but mostly artillery. [*]Skógar: On örvænting Peninsula. Skógar has dense and verdant forests all around... it's a shame they're being cut down for charcoal and wood. They use this and iron from Höfn and Heilaður to make Ironclad Battleships. They've manufactured some of the longest serving and most armed vessels in the Holy Navy. [/list] [b][color=ffb977]|Natural Resources:|[/color][/b] [b][color=ffb977]|Places of Interest:|[/color][/b][list] [*]Miðstöð: The most holy of places, and the village built there. Apart from artillery defense, there is no technological advancement past the 1200s. In the village reside the Spámaður and his attendees: A personal bodyguard force, Advisors, heirs, His cooks/cleaners/serfs, and a host of miscellaneous tradespeople. The holy place is a hot spring welling at the top of a steep, snowy mountain that can only be accessed on land by a thin, one man trail leading up the mountain. The spring has a river running from it, which turns into a heated waterfall that cascades down a verdant, overhanging cliff. Only the Spámaður may touch the hot water from the spring, as it is all sacred. [*]Stönghöndveggur: A wall that winds around the peaks of the Stönghönd Mountains. It hasn't seen a significant breach, seeing as assaulting troops have to make it up a steep mountain with their gear, being careful to not slip, avoid the active defenses, and have enough energy to scale a vertical wall and then fight. It was built over one thousand years ago, but has been meticulously maintained and updated, and now is a high tensile structure with a bunker every kilometer, a Flak tower every one and a half kilometers, and three railroad tracks running the entire length. At each bunker there resides a Hraði 15-700-60-4-70, a Skriðuhraða 8/14-840-10-10-88, [*]]Stönghönd Mountains: The Mountain range that occupies most of Eilíft Ljós. The border mountains have the Stönghöndveggur widing around them, using the Stönghönd Mountains for elevation and protection. The mountains make mech travel almost impossible, unless they're very specifically designed to traverse mountains. Because of this, the ideal way to travel here is railroad or automobile. The railroad is fairly well developed, but mainly for military use as it can get expensive to run it for the citizenry frequently. The mountains are relatively rich in natural resources, and have been a large part in the technological advancement of Eilíft Ljós. The presence of saltpeter and carbon mean they were able to create gunpowder in large quantities before the advent of smokeless powder. Instead, they can now produce large quantities of smokeless powder. The resources found in the area inevitably led to their current technological position. Lots of ferrous metals, combustible minerals/compounds, and wood facilitate navel and artillery advancements quite nicely. [/list] [h2][b][color=ffb977]People and Culture[/color][/b][/h2] [b][color=ffb977]|Population:|[/color][/b] Roughly 68 million. [b][color=ffb977]|Demographics:|[/color][/b] 78% Eilíftir, 10% Other, 12% Tribal/hillfolk. [b][color=ffb977]|Government:|[/color][/b] A Theocratic Dictatorship. Definitely a cult more than a religion. Ruled by their gods through the reclusive Spámaður, the prophet of their gods, who acts as an advised Dictator. His word is the gods' word, and must be obeyed, or else both physical, mental, and spiritual punishment will ensue. His advisors do what advisors do, and they include a representative from each of the social and economic classes, one from each division of occupation (engineers, military, farmers, etc.) [b][color=ffb977]|Ruler:|[/color][/b] The Spámaður. They are believed never truly die, their spirit is passed on to another and as such they are only referred to as Spámaður. They are also considered the same entity, so the same Spámaður has ruled since time immemorial through multiple bodies. His word is given to the people from a rotational shift of Guðlegur, or priests. One makes the journey from Miðstöð to Heilaður daily, bringing word to the citizens. [b][color=ffb977]|Volksgeist:|[/color][/b] The people live cheifly for the glory of their gods. Their lives and families don't matter to them when faced with judgement from their gods, and nobody resents this. Their mundane desires are exactly what you'd expect, sex, alcohol, social lives, food, water, shelter, and novelty items. The thing is, their god allows it all and none of it is taboo. What is taboo, however, is going against or questioning the gods' ways. They are mysterious and beyond our comprehension. They have a very black and white justice view, although it is quite different than ours. I won't go into much detail, aside from "If the god says so, that's what you do and that's what's right". Because they are indoctrinated from birth, crime is fairly rare and is almost exclusively caused by those who don't subscribe to their religion. Not believing is a crime in it's own right, so there's that as well. The military morale could be scary to external forces, due to the reckless disregard for human life on both sides. [b][color=ffb977]|Religion:|[/color][/b] Religion has been explained fairly thoroughly above, But more depth will be here. There are too many gods to name here, but I will name the more prominent ones. [list] [*]Spámaður: Alongside being the Governor, it is also the leader of gods. It rules over justice, wisdom, and social aspects. [*]Sjáva: The god of water and the sea, and all who cross it. Also governs salt, leaves, agriculture, and offense. Second most powerful god in the pantheon. [*]Fjallendur: The god of mountains and defense. Also rules over rock, gunpowder, metals and minerals, technology, and strong will. [*]Vinninju: The god of wonder. The god's name can be invoked as an emotion as well, to express wonder or amazement. Also governs over raptness, attention, and love. [*]Björeiði: The god of battle, anger, patience, and one aspect of death. It is said that if you die serving this god you will be allowed to choose your afterlife, which makes most more than happy to die in combat. [/list] [b][h2][color=ffb977]|Afterlife:|[/color][/h2][/b] The people of Eilíft Ljós believe there are 3 afterlives. Detailed below:[list] [*]Einmana: The eternal loneliness. Rather than becoming subject to an eternity of pain, those who suffer in Einmana constantly feel alone. The realm itself is a plain white expanse, with no beginning or end and no other people. Heretics, traitors, and cowards are at risk of this afterlife. [*]Gleði: The short lived merrymaking. This afterlife is the one many aspire for, as it takes the form of a sprawling city, occasionally referred to as Borgin Bjarga (The City of Rescue). Within the city lies many wonders, and no limits or rules. It has a place for all interests, and is fabled to hold secrets of technology that hasn't even been thought of yet. You may leave here at will, and be born into another body with a similar name. The god Vinninju watches over this afterlife. Those that go here are those that offer something significant to others. People that live for other people. [*]Frelsi: The free afterlife. Those that occupy this afterlife get to choose what they desire for their afterlife, and may change their mind at any time. There's not much more to it than that. Those that die for Björeiði are allowed to access this afterlife. [/list] [b][h2][color=ffb977]|Great Beasts:|[/color][/h2][/b] Before recorded history there roamed truly great creatures, not just in size, but also in quality. Each beast was made to embody a certain quality. The Giants were made to embody strength, and were able to move mountains with one arm. The Folk were made to embody cunning, and could lie about anything they wanted. The Serpents were made to embody speed, and could circle the earth in less than a day. The Leviathans were made to embody durability, and not even a giant could wound one easily. The last one to reach the earth were the humans, made to embody intelligence. Using their most valuable tool they learned they could trip the Giants, outthink the Folk, trap the Serpents in nets, and carve the Leviathans live. They rose to the top, and the gods hid the remaining Great Beasts in a special afterlife.[hr] [b][h2][color=ffb977]|History:|[/color][/h2][/b] [b][color=ffb977]300'BC' - 800:[/color][/b] This period is currently considered the period of legends, and not too much is known factually. Guðlegur say that this is when the gods were finishing earth. In the year 600 Humans were introduced as one of the five great beasts, but they hunted and killed the rest, forcing the gods to make seperate afterlives for them. By the year 1000, the humans had driven the Great Beasts out, and claimed the world for their own. In truth, this was when the old nation began to split in two on the Stönghönd border. [b][color=ffb977]800 - 1200:[/color][/b] Advancement! As is the case with most countries, advancement came naturally with conflict. The Minga horselords had gained interest in settling the Stönghönd Mountains, which the inhabitants were opposed to. This was the catalyst for the construction of the mighty Stönghöndveggur, which became the shore that broke the waves of the Minga. Since it was built, the Stönghöndveggur hasn't seen a significant breach, seeing as assaulting troops have to make it up a steep mountain with their gear, being careful to not slip, avoid the active defenses, and have enough energy to scale a vertical wall and then fight. [b][color=ffb977]1200 - 1500:[/color][/b] Spreading! The Xiath crusades. Eilíft Ljós used to possess much of the north coast and the Xiath Isles. It used these footholds to push its religion, and expand influence. However, there were not enough resources to be had and they were pushed back a significant distance by Xiath armies. The Eilíft retreated back to their homeland, biding their time to try again. [hr] [b][h2][color=ffb977]|Armed Forces:|[/color][/h2][/b] [hider=Infantry] [/hider] [hider=Air Force] [/hider] [hider=Artillery]Eilíft Ljós relies on artillery to a large degree. It is present everywhere. The numbers in the names refer to Maximum effective range in kilometers, Muzzle Velocity, RPM, barrel length in meters, and round size in millimeters. These are the common current models. More specialised ones do exist, but these are most common. All of them are found on ships as well as land.[list] [*]Afl 25-1000-2-5-70: A heavyweight artillery 'sniper'. Capable of outputting 2 rounds per minute sustained, or 4 at a burnout speed, each shell with a very high power. It can reliably hit targets 5x5 meters in size at a distance of 18 kilometers, if the crew is very experienced and actually aware of its location. On some models it features a telescope sight and gunshot shield. [*]Hraði 15-700-60-4-70: A midweight artillery tri-barrel rapid fire gun. Each of its three barrels must be loaded with breech clips, and fire at a rate of 20 RPM, for a total of 60 RPM. One 50 mm artillery shell per second. Can be loaded with any 50 mm artillery shell under the sun, including but not limited to: Explosive, shrapnel, Incendiary, Armour-Piercing, Cluster, and Nonlethal. The gun of choice for Stönghöndveggur. [*]Skriðuhraða 8/14-840-10-10-88: The standard issue Flak cannon. Is capable of firing either shrapnel or high explosive shells, or a mix of both. It is loaded with a Bolt-action breech. Despite being Flak, it can serve as ground Artillery in a pinch. [/list] These are the concepts being researched and tested, but aren't ready yet:[list] [*]Midair propulsion [*]Hull stored conveyor clip feed [*]Artillery belt clips [*]Anti-Artillery Guns [*]More effective anti-infantry artillery [*]More effective bombards [*]Multi Projectile guns [/list] [/hider] [hider=Navy] [/hider] [hr] [b][h2][color=ffb977]|People of Interest:|[/color][/h2][/b]write here[hr] [b][h2][color=ffb977]Stats:[/color][/h2][/b] [/hider]