[@Rune_Alchemist] [@Guilty Spark] [@jynmi88] Seeing as we can do a multitude of arcs really, I can't see why we can't use several/all of these ideas at some point. I do agree that questing should be the bread and butter of the roleplay, but some of these ideas can definitely be incorporated into that. 1) The Dark Guild using people's souls as puppets definitely has potential, maybe there's a major quest for it (It'd be S class probably) where the Master of this Dark Guild is tormenting a town by collecting the members for his puppet army and our team has to save the town from his wrath. A good name suggestion for the Dark Guild I think: Titan's Fist. The Master's name could be Kronos as an omage to Greek mythology. 2) I also like the idea of another Dark Wizard like Zeref, maybe that can be the overall plot line that we follow when not questing. He could be rising to power as our team goes through the story and could be the major climax for the final arc. Like Zeref/E.N.D was of sorts. He'll need a name and stuff, but we can work all that out. 3) I think at some point we should have an S class trial, for the members that aren't S class. Not all of our team members have to be competitors in it, one or two can be partners for the other competitors. But I think it could be fun. 4) I also think a GMG would be fun, but should be held off until later in the roleplay. Towards the end would be good. 5) Edolas is always a good arc, but seeing as the passageway between the worlds was destroyed I don't see how we would explain a trip there. We could always incorporate Edolas In some other way, maybe a quest leads them to a group of bandits that came over from Edolas and they're wreaking havoc because they're mad their home is gone or something. Basic, I know. 6) I think anything involving dragons should be put on the back burner until we nail down characters, as it really only makes sense to include them if someone is making a Dragon Slayer. 7) I had a sort of idea where a Dark Guild is trying to find a book, a dsrk magic book with a spell called the Curse of Cards. Basically, what it does is trap everyone within a fifty foot radius inside individual playing cards, leaving them immobilized so the wizard can do his/her bidding. What if a Dark Guild did this to Magnolia, but our team didn't get trapped because they returned after the curse had been cast. So our team has to save Magnolia and all of Fairy Tail by breaking the curse. 8) I also like the idea of a Dark Guild placing a spy inside Fairy Tail to tear it apart from within, a vengeance plot if you will.