[quote=@Dynamo Frokane] Well at least we are setting the bar high. If we are defending combat systems based on being 'better than dynasty warriors' which is easily the worst combat system ever, then we arent off to a good start. The game has almost no variety, every enemy in the entire game including bosses can be fought most efficently with square, square triangle. In God of War 3 all of the weapons apart from those shit hercules gauntlets function exactly the same just with different colours. QTEs are a whole nother issue but the core of the gameplay is mediocre platforming and god awful 'sweep the room' combat. [/quote] Dynasty Warriors is better than God of War. There's more to a good combat system than variety or depth. There's not a lot of variety to Nier Automata but it's still got a good combat system. The larger issue with God of War's combat isn't the simplicity of its combos, it's the weightlessness of its motion. The way Kratos moves with his signature weapons is antithetical to the entire point the game is trying to make. Kratos, especially in the later games, is supposed to be this brutal guy but the stupid blades are floaty and make Kratos feel more like a ballerina than someone who is trying to murder things effectively. It's only when the bigger enemies have their QTEs that a hint of 'brutality' comes into play. Nier Automata, to use that example, doesn't have nearly the depth of the higher profile Platinum games (though it does have more than God of War) due to its limited weapon choice and the simplicity of it all, but it makes clear distinctions between weapons and the animations help tremendously: when 2B uses a giant sword it [i]feels[/i] heavy and comes off that way even when swung quickly. Combat feel is super important in an action game and the worst thing is feeling like your character doesn't have as tight a response as they should. Dynasty Warriors might have the simple combat but it's not trying to be a deep action game or a brutal one, it's pure power fantasy and it does that incredibly well in most cases. It gives you open fields and sends thousands of dudes at you and every move in your arsenal is designed to kill them in ridiculous and quick ways. It is rather cathartic and though the inputs are the same the characters still feel like they play differently. A lot of the good action games have their gimmick. Metal Gear Rising was all about the active parry which provided a way to keep the action going by turning defense into offense. Bayonetta was about witch time and flashy combos with precise timing. Devil May Cry, especially 3, was mastery of different styles in a fast and stylish way to the point the game punished you for just doing the same thing over and over again; even DMC 4 was about swift movement and enhanced attacks with Nero. God of War's gimmick is brutality but it doesn't succeed in making the player feel powerful on a moment to moment basis. Regardless of the buttons you press, Kratos rarely feels powerful until the QTEs pop up and he does a kill. I'm not saying that enemies should be made of paper, but for a guy who is the god of war he plays like he's attacking with pool noodles. The mechanics of the combat are whatever, it's everything that happens when he's actually attacking that makes it worse.