[hider=Sigmund] [h1][color=6ecff6]Sigmund O’Welles[/color][/h1] [IMG] http://i66.tinypic.com/35ak4yo.jpg[/IMG] [b]"Ghosts are assholes."[/b] [url=https://www.youtube.com/watch?v=QDqgyxw0igs]"Work This Time", King Gizzard and Lizard Wizard[/url] | [color=6ecff6][b]Full Name[/b][/color] | Sigmund O’Welles | [color=6ecff6][b]Nickname/Alias/Callsign[/b][/color] | “Sig”, “Sauer”, Callsign: “Geist” | [color=6ecff6][b]Age[/b][/color] | 27 | [color=6ecff6][b]Species[/b][/color] | Human | [color=6ecff6][b]Gender[/b][/color] | Male | [color=6ecff6][b]Sexuality[/b][/color] | Hetero | [color=6ecff6][b]In-Depth Appearance[/b][/color] | Height: 5’8” Weight: 124 lbs Gray eyes, but occasionally turn green, depending on his mood or the weather. He tends to dress for comfort, generally jeans, t-shirt, hoodie, etc. He has a preference for coats with many inside pockets. Sig almost always wears a beat-up pair of leather Doc Martins. On excursions he carries a large travel pack filled with fetishes, focuses, and charms. | [color=6ecff6][b]Abilities[/b][/color] | [b]Spectramancy[/b]: Sig utilizes the ambient energy of the dead to drive his magic, specifically the omnipresent "spiritual residue" left behind by all that has once had a mortal form. By harnessing and controlling the latent power of these "ghosts", he can achieve a number of anomalous effects, from moving objects to obscuring his presence. He can also manifest these entities into physical form to enact his will, and even take them into his own body to access their memories and skills: Channeling a skilled martial artist, for example, would temporally make him a formidable hand-to-hand combatant. He can utilize animal spirits in a similar way, generally using them to heighten his senses or physical strength. It is very difficult for him to control "natural" spirits, such as elementals. The primal nature of such beings makes them highly unpredictable in their application. Demons and divines present many difficulties as well, as he is unable to affect them while they are bound in a physical form, but it is possible for him to influence them as long as they exist in a metaphysical state. [b]The Obdurate Mind[/b]: A byproduct of his primary ability, Sig is nearly impossible to influence spiritually, mentally, or emotionally by magical means. Empaths, mind-readers, invading entities and the like would find his mind to be a slippery, obstinate thing that is exceedingly difficult to get a metaphorical hold on, let alone dominate. [b]Psychedelic Trance[/b]: The usage of psychoactive substances is common in many forms of shamanic practice worldwide. In a similar fashion, Sig uses them not only for recreation but to also increase his abilities. It does not necessarily make him more [i]powerful[/i], but it is more like a person utilizing great physical strength while under the effects of high adrenaline: it unlocks reserves of “mental elasticity” that normal human limitations don’t allow. | [color=6ecff6][b]Limitations[/b][/color] | Interacting closely enough with spirits to utilize them is not only physically taxing, but mentally draining as well. If he pushes his power too far, the constant phantom sensory input can cause vertigo and migraines, but in extreme cases can cause mania, violent mood swings, and irrational behavior. Furthermore, it is impossible for him to utilize ambient spiritual energy while on consecrated ground. Places like temples and churches that are regurlarly used for religious worship naturally repel the lesser spirits Sig holds sway over. He can still utilize those that he carries with him bound to charms, but it is significantly more taxing to do so. | [color=6ecff6][b]Equipment[/b][/color] | Sig carriers no traditional weapons, but instead utilizes a number of objects to assist in channeling and manifesting. He most frequently uses: -An obsidian ritual knife -A small hand drum -An antique wooden pipe -A war club, made from wood and bone In addition to these objects, he carries several animal parts in order to summon and control totemic animal spirits. He tends to speak of these spirits in anthropomorphized terms, seeming to regard them as friends and allies as opposed to more common spirits he views only as a power source. These animals are: -Magpie (skull): Understands hidden things, appears to have insight into Sig’s physical health. He tends to speak to Magpie the most. -Coyote (Six teeth): Mischievous, encourages Sig to think creatively. Though appearing as anywhere between six and thirteen entities when manifested, Sig refers to them in the singular. -Bear (Claw): Stalwart and highly protective of Sig. He often meditates with Bear to bring mental stability. His most physically powerful Totem. -Bobcat (Skull): Ferocious, merciless, Sig often calls on Bobcat to bolster his courage in the face of great danger. | [color=6ecff6][b]Personality[/b][/color] | At first brush, you might assume Sig is [i]on[/i] something, or perhaps [i]should[/i] be on something he has neglected to take. Ditzy, forgetful, and just a touch manic, years of coping with his abilities have made him into a young man not quite attached to what happens around him. Quick with a smile and a laugh, he's certainly one to make friends before enemies. He has a low tolerance for aggressive and domineering people, though it isn't often he's bothered enough to engage in confrontation or otherwise rock the boat. He has a deep distaste for anyone he deems to be a “petty authoritarian”, and refuses to accept any form of control from someone he does not consider worthy of respect. Despite these things, he carries a certain measure of professionalism. While he approaches even the most dangerous situations with levity, he takes the safety of his team mates very seriously. | [color=6ecff6][b]Place Of Origin[/b][/color] | Though his birthplace is unknown, his accent implies that he hails from somewhere in UK, most likely Ireland. | [color=6ecff6][b]Family[/b][/color] | Currently unknown | [color=6ecff6][b]History[/b][/color] | Sig’s mind has many holes and gaps. In fact, the first thirteen years of his life are muddled soup of vague impressions. He had parents, of that at least he could be sure. Who they were and where they might be now are simply two more questions to add to the list of "Things Sig could not tell you if his life depended on it" Was it possible he had a brother as well? He could sketch vague memories of running along rolling, grassy hills with a boy not much older than himself, with gray eyes much like his own. Sig is certain he had at least [i]some[/i] of these things. He is also certain something terrible happened. He would like to think it was something he tried to prevent. A voice in his heart whispers that it may have been his fault. Whatever the case may be, Sig's earliest memories start as a homeless teenager. A lost, ragged urchin, gibbering in filthy alleys and surviving on half rotten scraps scavenged from the trash piles he also frequently slept in. He dearly wished he knew just how long he had lived like this, lost in a world of wailing faces and nightmares. An old man pulled him up from the wreckage of his own mind. Despite all that Sig has forgotten, he remembers that smiling face and the strong, leathern hand that reached out to him through the gloom. He remembers the first words Attis Mallory ever spoke to him: "Son? You look like you need help." Attis, an aging spiritualist, was everything a bent (but not quite broken) young wizard could have asked for. Sig learned how to control his own mind, to respect his power and the effect it had on him. Ways to mitigate to pain and confusion that plagued him. Sig's time with his mentor would be comparatively brief, but it would serve to nearly put him back together. After his mentor's recent passing six years ago prior, he began work as a freelancer, often taking up odd jobs where he best felt his powers would be of use. He jumped readily at the offer from Smith to join the expedition team, eager to visit a place as mysterious and maddening as his own mind. Perhaps there will be something there to seal the gaps in his soul… | [color=6ecff6][b]Extra[/b][/color] | He fucking [i]hates[/i] Sixth Sense jokes. Quote that line. He fucking dares you. [hider=Edit History] [b]Edit 00:[/b] NONE TO DATE [b]Edit 01:[/b] Added info on Totem spirits. [b]Edit 02:[/b] Added info on use of psychoactive substances and Shamanic Trance State [/hider][/hider]