For real though, here's some system updates I think would be good if we make a mini-Divinus. [list] [*]-Might storage caps are use-it-or-lose-it -i.e. lower [*]-Creations are Might-capped, preferably a fairly low one -Thus encouraging players who want high-Might investments to build components and systems rather than a +10 Thing version of a +1 Thing [*]-Holy Sites are temporary -If you want infinite Might generation, you gotta work for it more often -Also makes Holy Sites more likely to be fought over since every god will have like, three [*]-Level is capped by Might expenditure somehow, so active gods will level faster -Level costs are reduced to compensate -Possible solution: you can only level up on a given turn if you've spent all your Might the previous turn [*]-Portfolios are fine [*]-We figured out Avatars [*]-Short posts should make Hero levelling easier, maybe goals-based [*]-Time is measured from the start of the roleplay, give or take howevermuch [*]-Flavour-based mechanics that prevent gods from nuking planets and such -Maybe the Primordials gave a commandment that gods are entrusted with power to create, and those that abuse it to destroy get stripped down to demigod or hero level --So gods are allowed to destroy, so long as they do it by creating something that destroys for them --God vs. god duels are fair game though -Alternatively, gods are just inherently creative forces that are by far more powerful in creation than they are in destruction [*]-Worshipper mechanics for gods, because I feel like we missed an opportunity there [*]-Maybe a more mechanical path to godhood for demis to encourage people joining [*]-RENAME 'FREE POINTS' ALREADY, THEY AREN'T EVEN FREE[/list] Also we'll have to vote on who's Fate's right hand in this particular universe. I vote [url=https://www.artstation.com/artwork/LPJAK]this lovely lady[/url].