[quote=@Dynamo Frokane] And only one of them gets used 80%-90% of the time, you don't even have to face the right direction most of the time.[/quote] Yeah maybe if you play on normal mode where breathing on people makes them die. [quote]I was speaking more broadly on the topic of 'gameplay that makes you feel like a bad-ass even if it isnt particularly deep' You could throw driving games like Burnout in that list too. [/quote] It's probably more a matter of having a high skill ceiling. Mario as a platformer looks childish but its gameplay depth is a lot more serious than it seems because of how they design levels for young people as well as those who master the movement. Those games all have high skill ceilings which is what you want in a game touting depth. Depth shouldn't just mean like "has a lot of systems" because then you just wind up with Kingdom Come: Deliverance or Monster Hunter before World where it's obtuse and cumbersome. Granted I have no room to stand on when it comes to Ace Combat since my time with that was like watching the trailer for whichever one had Puddle of Mudd in it but I assume people reviewing it don't even put it in the same camp as Dynasty Warriors. Both games can be simplistic in different ways.