[center] -=Rules=- 1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC -=The Land of Hitor=- [img]https://s28.postimg.org/5w1nifizx/World_Map_post_edit.jpg[/img] [hider=World History] The Legends of old state that long before the Starfall which set ruin upon the land there was an age of gods. Hitor had been graced with the presence of Ristoth the Creator and his children. This was an era of great prosperity as the Mighty Gods kept evils at bay and allowed mankind to flourish into existence claiming almost the entire continent of Hitor for themselves. But that changed after the Starfall. Some say the Starfall was a sign of Ristoth's wrath upon man whom had rejected him and his children plotting to overthrow the Gods and claim all of Hitor for themselves, Others say it was the act of another god or one of his children jealous of the lands that Ristoth had made. But the only thing that matters is that Ristoth and his Children disappeared from Hitor before the cataclysmic event struck Hitor. Flaming rocks fell from the sky destroying crops, fields, towns, and even a few major cities. The event shook mankind and unnerved them, but it was nothing compared to what fallowed. With their Gods gone and their might weakened the evil creatures of the Shadowlands spilled out onto human lands. Mankind tried to hold its ground but was quickly cut down at every turn as the Nations of Old fell one by one, and all that Mankind had worked to build was destroyed or cast aside. Pushed to the brink of extinction Mankind finally caught a bit of reprieve. The creatures of evil now holding most of the land began to fight among themselves for control of the various regions. This infighting was enough to allow the remains of the Old Nations to come together and join as a united front. Unified under the banner of Varrian Lionheart The Great Empire was born and Humanity was once again able to carve a home into the map. In the Three Hundred years since the birth of the Empire Mankind has steadily regained its footing and has grown to a respectable size. But now with enemies on two fronts Humanities advance seems to have halted and a very uneasy "peace" seems to be in place as both the Humans and the Creatures of the Shadowlands seem content with their current holdings neither side ready to make a move on the other. [/hider] [Hider=Blood Rose Irregulars] [img]http://emblemsbf.com/img/67256.jpg[/img] The Blood Rose Irregulars is an Adventuring Company lead by a man named Jing Sanada. The Company after long years of fighting creatures and gaining riches has been drawing in many talented adventurers and spreading its reputation around the empire. -=Members=- [hider=Jing Sanada] [img]https://vignette4.wikia.nocookie.net/dynastywarriors/images/0/01/Lumeng-800.jpg/revision/latest?cb=20090902011610[/img] Jing is a seasoned veteran, once a Captain in the Empire Military he retired wanting more than just the life of a soldier. He now travels the world with his "Children" finding riches and treasures for those who follow him. Charismatic and a born leader its not hard to see why people flock to his side.[/hider] (NPC) [hider=Shion Osada] [img]https://78.media.tumblr.com/1db8449909f06849943dd32186997c94/tumblr_inline_ooql3m8a9W1tyycxp_250.png[/img] Shion was born to a family of farmers who always dreamed of Grandeur. He learned the bow from his father when the two would go out to hunt and is quite a decent shot. Caught up by Jing's presence and stories Shion joined the Irregulars to support his family sending most of what he makes back home.[/hider] (NPC) [hider=Gwendolyn] [img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRZWgs9k8VOrXS57qOSAzuodMinUBODw62fuNAFXm8WZ__uFsIk[/img] Little is known of Gwendolyn's past or even her reasons for joining the Irregulars, but she is a powerful mage. Versed in Fire and Healing Magic Gwen supports the Irregulars from the rear.[/hider] (NPC) [hider=Stephan] [img]https://i.pinimg.com/736x/4d/9d/47/4d9d47202f9bcfacfc3982fe65d2eea1.jpg[/img] A master thief with all the skills the title implies, Stephan is a simple man to understand. He will do whatever it takes to get money. He joined the Irregulars after they had made a name for themselves for the simple fact that it would make him money. His loyalty is questionable at best, but you know he will stick around and have your back in a fight if he gets his promise of coin for his services. [/hider] (NPC) [hider=Hector] [img]https://i.pinimg.com/236x/11/af/74/11af74eebe8565a3bfa32ae62dbe3421--character-concept-character-design.jpg[/img] Hector stands as the final test that most members of the irregulars take. More of a contracted member than a full on member Hector takes recruits that catch Jing's eye to test their skills as a warrior, coordination, and general usefulness as a Mercenary. It seems that hector does this test as a favor to Jing for some long forgotten dept and Jing trusts Hector's advice when it comes to his new recruits. [/hider] (NPC) [url=https://www.roleplayerguild.com/posts/4631390]Alm Saito[/url] (Arthanus) <--That's Me! [url=https://www.roleplayerguild.com/posts/4632461]Allant Østær[/url] [s](Kafka Komedy)[/s] (NPC) [url=https://www.roleplayerguild.com/posts/4632499]Pox[/url] (ShwiggityShwah) [url=https://www.roleplayerguild.com/posts/4632691]Octavia Starforge[/url] (HowlsOfWinter) [url=https://www.roleplayerguild.com/posts/4633083]Jenramo Ventri[/url] [s](RoccanIronclad)[/s] (NPC) [url=https://www.roleplayerguild.com/posts/4633216]Sybille[/url] [s](AtomicNut)[/s] (NPC) [url=https://www.roleplayerguild.com/posts/4633224]Yui Ren[/url] (Athol) [url=https://www.roleplayerguild.com/posts/4634038]Nanami Sanada[/url] (Lyla) [url=https://www.roleplayerguild.com/posts/4640071]Hafrbjǫrn Ráðvarðr[/url] (Sync) [url=https://www.roleplayerguild.com/posts/4640081]Garret Alester[/url] [s](Valorous)[/s] (NPC) [url=https://www.roleplayerguild.com/posts/4649861]Alleria Eyre[/url] (LiverisGood) [/hider] -=Areas of Note=- [hider=Grand Empire] The Grand Empire of Man stands as Humanities last hope it has stood for three hundred years in the face of all sorts of beasts and creatures repelling each wave and securing humanity's safety. -=Governance=- Emperor Lionheart -Supreme Ruler of the Empire, he stands primarily as the Military leader commanding and positioning the Empire's armies to hold the borders and safeguard the empire citizens while mostly allowing the Supreme Council and local lords to run the economic and political side of the country Supreme Council - A council of Advisers composed of representatives chosen by the people. Although they have no Official power it has been known that the Council's will is law unless directly contradicted by the Emperor himself. Lords - Nobles given power from the Emperor to govern a region of land. The lord governs their land and pays tributes to the Empire to ensure its protection and loyalty. The Lord of a land has free reign of the territory as long as they follow the rules of the Council and refrain from oppressing their people. -=Culture=- As the Empire was born from many Fallen nations there are many different types of people within its borders. This has lead to many problems over the years, but for the most part all the cultures are accepted and have melded over the years. This melding of cultures has lead to a very versatile Empire with many different traditions and ways of life stemming from the Old Nations. -=Currency=- There are two forms of currency used in the Empire. Sovern - The official currency of the Empire, coins that are easily carried and universal. With a set value it makes trade easier and ensures that prices can be fair throughout the empire. Soul Stones - Used as a form of currency in rural areas where the Empire's Sovern has little actual value. (More on these later) [/hider] [hider=Dread Desert] Desert lands just North of the Empire surrounded by mountain ranges leaving only one real entrance to the desert. The desert is filled with ruins of the Old World ripe with treasure for those willing to brave the desert and beasts to reclaim what once belonged to man. Many of the ruins are occupied by various creatures making them all the harder to loot, and Savage Orc tribes roam the deserts themselves making their homes in the unforgiving dunes.[/hider] [Hider=Forest of Silence] Humanity had once turned the forest to plains and stood as humanities first line of defense against the Shadow lands. But now the forest has grown back ever expanding slowly creeping in on humanity. Although most of the buildings that once graced the land have been destroyed by the Wood Elf Forest guardians deep within the Forest stands a few overgrown fortresses that stand as a testament to Humanities previous claims to the land.[/hider] [hider=Shadowlands] Deep within the Forest of Silence lay the shadowlands. A diseased and cursed land where unspeakable creatures live. A land of death and demons that has always plagued humanity. It is unknown how or why, but there has been and always will be a flow of creatures from the Shadowlands. There have been some foolish enough to try and journey to the shadowlands but none who have set off on this path have ever returned.[/hider] -=Soul Stones=- The source of life in all things. Each living creature has a soul stone within their body, it grows with them and is a testament to their power. Soul Stones are valuable and useful as they carry the life essence of a creature. Once extracted a Soul Stone can be used in many ways. One use is for power, Soul stones literally fuel the Empire as they are used as a fuel source in the Empires Magics. Everything from Cooking and Lighting to the Empire's [url=https://i.pinimg.com/originals/0c/32/df/0c32df8cce1d565266534967a15e2fa3.jpg]flying warships[/url] run off of Soul Stones. Another use of the Soul Stone is Magic, When used correctly a Soul Stone can be used to tap into to increase ones own magical power. Humans have Soul Stones as well and if properly cultivated allows for Humans to use magic tapping into their own power. And although humans have Soul Stones it is forbidden to extract the Soul Stone of a Human, but that doesn't mean it isn't done. Human Soul Stones are used in Dark Magic rituals for various purposes and in some rural civilizations The Soul Stone is removed from the Corpse of the fallen as a keepsake for the family. -=Magic=- Humans and Creatures use magic by tapping into Soul Stones. Some tap into their own Soul Stone to produce the magical effects, while others draw power from relics socketed with refined Beast Soul Stones. And there are some who use Soul Stones in other ways, But all magic in the world comes from a Soul Stone in some way or form. Magic that is produced for everyday life is generated by magic foundries that break down spirit stones into raw magic and then distribute it as needed. Magic used for combat can either be a much simpler or complex matter entirely. The simple path is the refinement of Beast souls, A beast itself will have a natural affinity that will allow the mage to tap into that element to cast spells (Example Fire Dragon = fire Element, Bear = nature, Frost Giant = Ice ECT.). While those who tap into their own Soul Stone must either find out their own natural element, or attempt to alter their element though extreme conditioning and focus, Both options being harder than it sounds. A Relic user has the ease of knowing what they can cast because of the Souls in the Relic, but they don't exactly know the limit of the Soul in their relic. If pushed beyond its limits the Soul can shatter and cause a backlash, But as long as you don't push it beyond its limits the Soul will replenish itself when not in use. Mages who use their own Soul Stone must go through a difficult process to learn their Soul Affinity, but once that is known it is much easier to know your own limits and ensure you don't end up killing yourself in a backlash. -=Combat Rules=- Combat will be separated into two parts Free Form and "Boss Battle" each having their own rules. Free Form - A simple form of combat, The GM (in case its a side arc I don't control) will send out a mass of enemies each player will then have a go at taking them out. This section will be all on the participants and I will allow you to control both your character and the NPC enemies. You will be allowed to kill at will, but please remember you are not alone, If there are 10 enemies and 5 players I don't want one person claiming 5 of the enemies. Colab posts are acceptable in this phase of combat, but please don't have the group waiting two weeks for one Colab post. [hider=Free Form Example "The Arena"] A lone Gladiator walked down the hall, the echo of cheers can be heard as the gladiator presses forward. A moment of blindness inflicted the gladiator and the cheering became deafening as he walked out into the arena. As his vision returned he could see that three Orcs already stood in the arena waiting the arrival of their prey. Not wasting any time the Gladiator started to make his move reading his trident and net for the fight. One of the orcs moved forward to fight the Gladiator confident of its own skills while the other two stood back for the moment. As the first orc charged sword in hand, the gladiator was quick to move out of the way while tossing the net to capture the Orc. The net worked wonderfully trapping the orc ans as it struggled to escape the net only got tighter allowing the Gladiator to jab at the Orc with his trident. The trapped orc was easy to finish off as the gladiator was able to stick it with the Trident multiple times before the other two orcs were able to close the gap and save their comrade. The approaching Orcs forced the Gladiator to retreat back a bit and drop the net. The two orcs came at the Gladiator in the first charging and the second a bit more cautious. With a bit of a jump to the side the Gladiator was able to dodge the first orc while lunging his trident at the second. The attack was caught by the Orc's blade who attempted to lock the blade and impeded the Gladiator, but the gladiator quickly retracted the trident and used the staff of the weapon to block a slash from the other orc. Determined to survive the Gladiator had to go onto the defensive and look for any opening he could exploit, he took a low stance to the ground attempting to keep the orcs at bay with his trident. And a scoop of dirt from the ground would give the gladiator his chance both Orcs retreated back sand in their eyes giving the Gladiator a chance to lunge forward jabbing the trident right under the jaw of one of the Orcs nearly impaling the Orc's skull then with a quick movement the Gladiator knocked the second orc off balance sweeping its legs as he withdrew the trident from the orc's skull. He followed the sweep with a powerful kick to the chest by planting the butt of the trident into the ground and using it as a support while preforming a strong jumping kick knocking the orc to the ground. With his opponent on the ground the Gladiator hurried to finish his foe attempting to stab the trident into the Orc's chest. but the Orc caught the trident attempting to push back the weapon and save its own hide. The crowed cheered as the two fought the Gladiator inching the weapon forward and the Orc pushing it back. This ordeal went on for what seemed an eternity until finally the Gladiator was able to overpower the orc plunging the trident into its chest. The crowed erupted in cheers as the gladiator stood triumphant throwing up his arms in victory. [/hider] Boss Battle - The more advanced combat that will play out post to post. Boss battles will mainly be group fights or will be in place if a Player vs Player fight. It will be more turn based as in one player states its action then the next will post his reaction and counter/followup to the previous actions. During this type of combat there will be no auto hits or auto kills. [hider=Boss Battle "Frost Troll"] GM - As the group entered the cave the Troll gave a massive roar before charging the group Smashing its massive club at them Player one - The Warrior rolled to the side to avoid the club before making a lunge at the beasts leg attempting to ground the beast. player two - The Archer jumped back landing in a roll while knocking three arrows aiming for the Troll's eyes. GM - The Club smashed into the ground kicking up a screen of dust which ended up hiding the warrior but eyes focused forward the Troll saw the archer readying the arrows and moved its massive hand to guard itself. all three arrows stuck into the Troll's arm but didn't seem to have much effect otherwise. But it was when the warrior's sword hit its mark that the troll reacted flailing its arm at the warrior. Player One - The trolls hide was tough, yet the blade pierced the skin and blood spilled from the wound. In a thrash the Troll reacted swinging hits heavy arm at the warrior. He quickly withdrew his blade and braced his shield readying to take the blow with no other option. Player Two - *Tsh* the Archer let out an annoyed sigh seeing her arrows fell ineffective. But her moves did allow the warrior to land a blow and the trolls reaction gave the archer an opening. She knocked a single arrow pulled the string tight and let the arrow fly, she aimed directly for the wound the Warrior had made looking to drop the beast through the open wound. GM - The troll's arm slammed into the Warrior's shield sending the Warrior flying into the cave. The Troll went to turn and continue its assault on the warrior but then the troll fell. Arrow punctured bone as the Archer's arrow found its mark dropping the troll and ending its assault on the warrior. (Blah Blah you get the point) [/hider] -=Character Sheets=- Character Sheets are to be placed in the OOC until they are accepted then moved to the Characters Page. All characters will start out as either Empire Soldiers, Irregular Troops, or Militia called to defend the front Name: Self Explanatory Gender: Self Explanatory Age: Self Explanatory Appearance: Img or description (would prefer a little of both) Bio: Your back story. Who are you? Where did you come from? (minimum of three paragraphs) Fighting Style: Your fighting style. Is it unique and named? or is it a basic Sword and Shield fighting style? Equipment: What is the basic equipment you carry on your person Skills/Abilities: Any special skills/talents you possess (Mages list magic types here) Other Information: any special information about your character (must be approved by GM, so shoot me a pm and lets talk) -=Added Stuff=- [hider=Races (More to be added as we move along)] Humans - Basic humans very diverse and all that. Only reason they are getting along is because there is something else that is a bigger threat pulling them together. Orcs - Tribes of Orcs, Goblins, and Trolls each Tribe lead by a powerful Warchief who is slightly smarter and much stronger than the run of the mill orcs. Constantly fighting and raiding whatever they can for supplies and shiny stuff. While most tribes in the Dread Desert are Savages, rumor states that there are civilized tribes hiding deep within the Dread Desert even building their own civilization. But any sent to confirm this rumor have never returned. (Warhammer/LoTR) Dwarves - Where there are mountains there are bound to be Dwarves. Master Craftsmen and Fierce who rarely set foot outside their underground homes. The Dwarves have both a senate and a King each holding their own powers over Dwarven culture. There is one simple rule when dealing with Dwarves. Don't go into their caves. And if you do bring fresh vegetables, eating nothing but mushrooms and meat can get dull. (Dragon Age) Elves - Defenders of the forest and its creatures. They will give you one warning before putting an arrow through your skull. "Humans are not meant for the forest and bring nothing but destruction" is their basic thought on all humans. Their forces consist of master archers and powerful mages. You better have a good reason for entering their forests and better plan not to stay long. Did I mention that the Trees attack as well? (Warhammer)[/hider] [/center]