Working on my character now, just wanted to post him to make sure I didn't lose him. EDIT:Done-so pals. Check Allant out! [hider=DONE] [center][h1]Allant Østær [/h1] [img]https://78.media.tumblr.com/8904a9646fc52cbe8d836ee8beb9b51e/tumblr_p43uwl71j01t5z3yho1_1280.jpg[/img][/center] (Also spelled Oestaer so I don't have to bust out the special characters.) [b]Gender:[/b] Male [b]Age:[/b] 27 [b]Appearance:[/b] 6' even, slightly muscular, tanned with mid-length dark brown hair and grey eyes. [b]Bio:[/b] Allant was the fourth son of a noble lord in Marrulah, a position oft considered worse than that of a serf. Though before the age of 10 Allant was able to learn and live in relative peace, as soon as he got past that age he was enlisted in the training of a retired Mirino, treasure seekers who ventured into the Dread Desert in search of riches. He had two blades placed in his hands and got to work. Dual Skill is a difficult martial art to learn, but it is also accompanied by difficult truths that the Mirino live by. Mirino know first hand the frailty of life, Allant's teacher being one of the only Mirino to live to 30; indeed he was only 37 and had been retired for 3 years. The Mirino knights also place immense importance on the arts, considering they often recover delicate artistic artefacts from humanities past. All Mirino pick up a craft of their choosing, so they may live on past their quick deaths through their works. Allant inherited the skill of his mentor; painting. Allant's days were then filled with rigorous practice, and education in perspective and artistic theory. Near the end of his training he was paired up with another Mirino about to be sent out into the Dread Desert; Yuria. Mirino worked in duos and needed to be familiar with each other. While getting to know Yuria, some of her beliefs rubbed off on Allant. Her family was aggressively against the old gods, believing them to have caused the Starfall and abandoning humanity for the fear that they would rise up from the gods tyrannical rule. Knowing the prosperity humanity used to live in from their golden relics and the danger and squalor he was being subjected to now, Allant couldn't help but agree with her. Eventually, Allant and Yuria's training was complete. The two were sent out to the Dread Deserts many a time and they recovered quite a few impressive finds, all while Allant worked on creating a truly good painting, for he never really had grasped it. As the two saved each other time after time, Allant began developing romantic inclinations towards his partner, but she had passed not even from an attempt on her life, but from a sickness she had contracted out in the desert. Without a partner, Allant was unable to continue work as a Mirino, but had no interest in preparing other children like him to die. Instead he sent out to find a proper place for himself in the world, and discovered the Blood Rose Irregulars. With no skills but killing and treasure hunting to his name, Allant deigned to work for the mercenaries. [b]Fighting Style:[/b] Allant is highly trained in the Marrulah martial art Dual Skill, the use of two weapons at once to defend and counter in one swift motion. Since shields are largely useless fighting the powerful Orcs, Dual Skill fighters are adept at parrying rather than braving an attack head on. They also are trained to use both weapons to strike at once for a killing blow, and the use of throwing stars to both distract and kill. Orcs are often fought as pairs, where one would take the vanguard and the other would use those techniques to ensure a death before the vanguard was overwhelmed. [b]Equipment[/b] [i]Weaponry[/i][list] [*]Main Gauche - A double-edged dagger ending in a sharp point with a large hand guard and two thin slits at the base of the hilt aiming to catch human blades. [*]Estoc - A longsword with no edge, instead used to pierce thick hides or armors. Almost always paired with the Main Gauche. [*]Arming Blades - Two one-handed blades meant to be wielded at once. One features a serrated edge made to get unarmored opponents to bleed heavily. [*]Tri-Edges - Six throwing weapons kept on a belt, which can be used in many ways. [/list] [i]Armor[/i][list] [*]Robes - Loose fitting cloth made of cotton that shields one from the sun and hides one's armor, trimmed with silk and animal furs. [*]Breastplate - A cuirass and faulds that are slightly skewed to the left side to mitigate the losses of a failed parry. Also features a hauberk underneath. [*]Mask - A steel mask used purely as shielding from the sun, since even a shielded blow to the head from an Orc was often enough to lead to a death. [*]Chainmail and Footwear - The legs are covered in a light chainmail and end in leather boots. [*]Gauntlets - Simple leather gloves that reach the elbow and as such the hauberk. [/list] [i]Miscellaneous[/i][list] [*]Soul Stones - A collection of entirely unidentified Orc Soul Stones, acting as all of Allant's money. [*]Supplies - A water skin, a few pounds of dried meats, and a tent. [*]Pouches - Two free leather pouches to stuff treasure into. [*]Orc Soulstone Ring - A ring with a refined Orc Soul Stone that can improve Allant's overall muscle strength when used, increase speed and power. [/list] [b]Skills/Abilities[/b][list] [*]Combat - Allant is a skilled Mirino knight, a slayer of many orcs. [*]Artistry - Allant is a decent painter, but an even better appraiser. He's able to tell without a shadow of a doubt how much a piece is worth if he has some time with it. [*]Survival - Allant is familiar with deserts and how exactly to brave them. [/list] [b]Other Information:[/b] [hider=Mirino] The Mirino are knights of lords who frequently venture out into the Dread Deserts to reclaim old gold and treasures to pay the serfs who worked the fields, and often themselves as well. They also defend against the attacks of Orcs and Shadow Creatures on the kingdom, though both are now rare due to Marrulah's position. They have a unique fighting style and consist almost entirely of disgraced or lowly nobles due to the rigorous training and somewhat expensive equipment it requires. [/hider] [hider=] 1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC [/hider] [/hider]