[right]𝙸 𝙽 πšƒ 𝚁 𝙾[/right] Earth is facing the edge. It is almost its time, and that time has been long coming. Decades of warfare and hapless plunder of her resources has left her tired, and she can no longer sustain the greed of our race. Earth was a gift, but she was treated like any child does when they grow bored of their new toy; bended, exploited in every which way, humanity having tried to turn into something it ought not to be. She had to submit to the whim of men with the tempers and egos of animals, savages borne unto a dying race, doing their worst unto a dying world. When the last of the wells had been dug dry, the insatiable hunger of humanity was not satisfied. They would dig to the very core of the Earth if they had to; in fact, they would. Technology was an ever-advancing wavefront, outpacing humanity's restraint, moving too fast for them to acknowledge that what they were doing was wrong, that to make oneself above God tempted his wrath, that no mortal should tangle with the smite of the divine. Large new, intergalactic conglomerations formed, promising expanding colonies into the solar system. Mars, the moon, the moons of Saturn; if you could lay your eyes upon it in the night sky, humanity had to have it, had to be able to claim it as theirs. Whilst they greedily looked to the stars, back home, the wells rang dry. But in dramatic fashion, a fix was found at humanity's eleventh hour. The world now runs on Axium, a mineral found deep in the Earth's mantle. The Great Resource Wars, which had raged for centuries over the dwindling supply of fossil fuels and was what many thought would be the harbinger of humanity's end, could finally be proclaimed as over. There was no reason to tear each other apart anymore; there was a new shiny toy, a new plaything to exploit and bend and warp and pervert to accommodate their own self-serving desires. The mineral, discovered by a French scientist to have absolutely absurd implications for the energy indsutry after finding out by accident that a single kilogram of it could do the same work as 5 kilotons of fossil fuels, was the fulcrum that the human war machine sat upon, shifting it's focus from one object of fascination to the next. It was a self-fullfilling prophecy, really, with nations razing entire opposing cities in order to get their hands on the mineral that would further feed their burgeoning warhawk egos. With the new energy source of Axium, things never before thought possible suddenly became possible: the space colonization past the Solar System that so many wanted finally became feesable with new Axium-powered vessels; all sorts of new weaponry created from the divine mandate of science; cybernetic implants and the host of gray-area moral dilemmas that came with them; the list goes on and on. But Humanity never could see the bigger picture, no, because at base they are savages. Savages, savages that war and horde and sleep and feed; they escaped the apocalypse narrowly once, and yet they seemed set on tempting the scales of fate yet again. The funny thing about is history is that it has an uncanny habit of repeating itself, almost as though it's testing us to see if we learned anything from the rumblings of the past; it almost begs us, pleads us to answer correctly, that after all that violence, bloodshed, and death, the least we could do was have learned [i]something.[/i] The hand of history has come knocking again, and this time it seems intent upon taking humanity whole away with it. The last of the Axium cores are being mined as we speak, and the mineral that runs the world's cars, buses, trains, computers, washing machines, power lines, electric toothbrushes, plasma cannons, artificial intelligence that provides the backbone to entire nation's military, phones, TVs, cybernetic implants, treadmills.... all of it, all of it will be gone. A global shutdown seems imminent, and governments are already preparing for the doomsday contingent that their stockpiles go dry. Power outages on a global scale are expected to hit en masse, and we've already begun to see that happen. Huge swathes of Europe, Asia, and the Americas are out of power, and currently it's being masqueraded as a minor mishap, an inconsequential hiccup. This is where you come in, soldier. This is your fight now, and the fate of a race that doesn't deserve saving is firmly in your hands. But you knew that coming into this, didn't you? You will be assigned to Alpha Team 416. You are not the first Alpha Team and you will not be the last Alpha Team that the United Nations will commission. Everything we've told you here today is of utmost secrecy and are deemed Schedule 3 Clearance Required by the International Committee, and to break the non-disclosure agreement you signed upon agreeing to this briefing will be met with your immediate, and swift termination. Your mission is simple; we've recorded trace amounts of Axium in Planet C-12's atmosphere. The scanning devices are powerful enough to tell us if there is Axium in that planet's systems, but not enough to tell us how much, or more importantly, if it's enough to be worthwhile an extraction mission. Your job is to get in, investigate, find samples if any are to be had, set up an outpost to take down planetary recordings, and get the hell out. The planetary recording equipment will take a couple days to calibrate and scan Planet C-12's mantle composition, and once you've got those recordings you're instructions are to pack up and leave. It simple, nothing more, nothing less. With that, I thrust the balance of a world into your hands. We have the utmost faith in you solider... Good luck, and god speed. [right]𝙾 𝚁 𝙸 𝙴 𝙽 πšƒ 𝙰 πšƒ 𝙸 πš… 𝙴 𝙸 𝙽 𝙡 𝙾[/right] [list][*]This is going to be a roleplay based around us, Alpha Team 416. This will be a squad of 6 - 7 highly trained Space Marines commissioned by the United Nations to figure out if there's enough Axium on Planet C-12 to make a mining mission worthwhile. We are the reconnaissance, a simple escort run that promises good pay and an easy job... or so it seems at first glance. [*]This is a lo-sci-fi setting. Think cybernetic implants, not androids; Think military grade, somewhat clunky space-travel, not super fast consumer grade flying cars; Think enhanced combat suits, not giant fighting mechs; think Axium-powered-Thermo-Blades not Lightsabers; you get the picture. [*] Each soldier is given a standard issue CombatTech Suit and a Combat Carbine. The combat suit filters oxygen in and toxins out, and provides night vision and overlay HUD which allows squad members to highlight certain things and relay info onto fellow squad member's interface. The the suit is also made of auto-sealing highly durable nanofibers that provide a comparable effect to that of a kelvar vest. They have been implanted with tracking chips that broadcast back to the UN their location. The rest is up to you. [*] Be creative with your characters! Our characters were chosen for this mission for a specific reason; they are the best of the best, the elite of the elite. Is your character a cooped-up demolitions expert? A highly trained, highly armed botanist, expert on growing super-charged plants using Axium? Is your character an expert battle mechanic, armed with a consumate fixing ability? A gunner addicted to huffing Axium? A secret agent sent from an anarchist terrorist group intent on ruining the entire mission? Like I said, be creative (feel free to steal one of these ideas even)! This universe is a playground, and I fully endorse you taking creative liberties with your character, so I would love for you to throw ideas out there. [*] I've been apart of enough roleplays to know that a roleplay that lollygags and takes its time to get to where it wants to go is a roleplay that will find itself dead within the first fifty posts. That will not happen here; we are going to hit the ground running to avoid the shoals of a slow start, which is why we will pick right up off where our characters are getting off the ship and onto the Planet C-12 in question. Things are going to move fast, and the main plotline and issue is going to reveal itself fast, and we're going to keep this thing alive. The obverse of that is that if you're not willing to stick through with this roleplay and are just going to stop posting a week after you submit your CS because you've lost interest, please just don't join. [*] As I've already hinted at, this is not going to be just an easy and simple extraction missionβ€”that would be incredibly boring and pointless. No, there will be... complications, that will arise from the very first post I will make (like I said, we're going to hit the ground running), and I'm going to reveal the issues we will face fairly quickly, but for now I'll let the suspense do the rest.[/list] [right]𝚁 πš„ 𝙻 𝙴 πš‚[/right] [list] [*] Roleplaying is a collaborative experience. Collabs are paramount, and if you haven't done them before expect to do them here. It's pretty easy, just PM with eachother your posts and then one of you posts your interaction on the main thread. Gets rid of filler. [*] Usual rules. Im not going to go into them, we all know them; dont godmod, notify of absence, be nice, what have you. You know the rules. Just use common sense. [*] While this is a high casual roleplay, I recognize that we cannot always hammer out 2-3+ paragraphs, and eventually our writing just ends up being substance-less filler. For this reason, I'm not going to fault people for shorter posts every once in a while, as I get it that you can't always be expected to do so. However, 2-3+ paragraphs (w/ good grammar & spelling) would be appreciated, especially if it has good content and substance. [*] Talking in the OOC is the lifeblood of any roleplay. As strange as that sounds, the key to a long and healthy roleplay is a lively OOC with constant shitposting. When the OOC gets quiet, that is a sign to me that my roleplay is beginning to go to the light, so keep the OOC talking and active and I'll be a happy GM (and don't be worried about shitposting in the OOC, I guess is what I am saying) [/list] [right] 𝙲 𝙷 𝙰 𝚁 𝙰 𝙲 πšƒ 𝙴 𝚁 πš‚ 𝙷 𝙴 𝙴 πšƒ πš‚ [/right] Before I throw this character sheet at you, I just wanted to say a few things; a foreword, if you will. First of all, please make your character sheets look nice. It just shows to me that you have put basic effort into not making your CS look like shit, and I would greatly appreciate it, as it would make it easier on my eyes. I know this makes me sound trite and picky, but I genuinely believe in having a neat and orderly character sheet. In that same school of thought, please don't post a WIP sheet, it just looks gnarly and tacky. Post the complete version, or don't post it all. Second, [b]PM me your Character Sheets; don't post[/b]. The reason I am doing this is because there's only going to be 5-7 slots for this roleplay, as thats how many player characters there will be in our squad, Alpha Team 416. I don't know how much interest this roleplay will get; we might only get a couple CSes, we might get 10+, who knows. The point being, it may just be the first 5-7 that post CSes that get the spots, or I might have to pick the best ones. Thus is the cononundrum of running such a small roleplay, as its impossible to include everyone. I guess that also means you guys will have more incentives to make thoughtful, interesting, and unique characters. Like I said in my preamble, get creative, I honestly am super down to incorporate any ideas you have even if it means incorporating new plot-lines into my own overarching story line I have planned. Anyways, here she is: [hider=π˜Ύπ™ƒπ˜Όπ™π˜Όπ˜Ύπ™π™€π™ π™Žπ™ƒπ™€π™€π™] [indent][code][i][b]NAME:[/b][/i] [indent] First name "Their Codename" Last name [/indent] [b][i]AGE:[/i][/b] [indent] Could be any age you want [/indent] [b][i]GENDER:[/i][/b] [indent] Male / Female / Other? [/indent] [b][i]APPEARANCE:[/i][/b] [indent] Place a picture centered above your CS or hidden in a hider here. You can write a little extra description here if you so chose, or to divulge anything your picture does not show (scars, tattoos, common attire etc)[/indent] [b][i]BIO:[/i][/b] [indent] Describe your character's past and what leads them to join the UN Intersolar Corps, Alpha Team 416. This can go as deep as you want it to, but you're going to want to go over the events that shaped your character to who they are today. [/indent] [b][i]PERSONALITY:[/i][/b] [indent] How does your character behave, what drives them? [/indent] [b][i]EQUIPMENT:[/i][/b] [indent] Any equipment or posessions besides the standard issue Combat Suit and Combat Carbine, basically anything your character has on them from random talisman to any weapons.[/indent] [b][i]SKILLS / TALENTS[/i][/b] [indent] What can your character do that is unique / special / intriguing / etc? Any adeptness in any weaponry / subject / language / hobby / skill / etc? And why are they good at that (what led to them having this talent / skill)? [/indent] [b][i]OTHER:[/i][/b] [indent] Completely optional. Anything else not covered in previous categories we should know about your character, any theme song, what color you will be writing their speech in, anything really at all here. Or just don't include this category at all if you have nothing more to say, thats fine too.[/indent][/code][/indent][/hider] [hider=π™ˆπ™” π˜Ύπ™Ž π™π™Šπ™ π™π™€π™π™€π™π™€π™‰π˜Ύπ™€][/hider]