So yes, The five Nations are in the works. Though right now they are [s]more of a vague idea than anything.[/s] no longer a vague idea. The most important one starting out will be the one losing the war. However it isn't until after act 3, when things will really open up. As the climax to Act 3 will result in the release of the imprisoned Discarded. Right now this is the most I have for the nations. The nations for Smell and Taste are allies/rivals. They are not personally involved in the war but they do make a profit in trade. [hider=The Five Nations] The Smell Nation Farms spices, and produces the world's greatest soaps and perfumes. They are very big on gardening and having vegetation growing throughout their cities. The plants are bred to create a pleasant fragrance which they use to enhance the smell of their cities and towns. They are also a very clean people. Their nation has a big trade deal with the nation of Taste in spices. In return they receive exotic foods and meats. The Nation of Taste is located in the most fertile location on Saencila. Its a perfect location for farming and as such the majority of their nation is covered in farms. They produce an overabundance of food which is traded in other countries. Their food products are top quality which the locals attribute to magic produced by their land. One might think their country is prone to attacks due to their good fortune. Well they would be if it were not for the mountain range which protects their country from others. The Nation is most known for their talent in producing savory dishes and delectable desserts. The Nation of Hearing is a pacifist nation, full of the land's greatest scholars, schools, and of course musicians. Politicking is big here. The more educated a person is here, the more respected they are in the eyes of their peers. The cutting edge of science occurs here. They have produced fireworks, spyglasses, spectacles, and are on the verge of creating printing devices. Musicians and playwrights are also well respected here. Particularly the more talented ones. The Nation of Touch is known for their craftsmanship. Their architecture is a work of art, their weapons are the best in the land, and they create the best clothing, tools and furniture. Their land is abundant with metals and as such there are many mines through out their lands. Their nation currently has the strongest army and is at war with the Nation of Sight. The Nation of Sight is where the story will begin. This nation is currently losing a war with the Nation of Touch. They are known for their artists, their paints, their dyes, their fashion, and quality pens. Unfortunately, being a Nation of Art makes for a poor nation, although their food dyes are valued by the Nation of Taste. The Nation of Touch was once a valuable trade partner with the Nation of Sight as craftsmen valued their dyes and paints. Relations, however, have obviously faded and since then the nation has been struggling economically. In the far reaches of this Nation lies the Cult of Insight. The cult has been isolated to a few towns for as long as anyone can remember. [/hider] --------------------------------------------------------------------------- Whew, alright. Now in regards to you question about The Discarded. I think of them more as forces of nature. Although they do have physical forms which they use when necessary. Out of all The Discarded, Au'Diurale is probably the most physically active of the five. I am open to another layer of evil beings below the Discarded that could act more like daemons. In any case though. We'll see if people are interested. If people don't like the magic system rules, I can drop it and allow for more free form magic. I'll have to come up with some actual names for the countries. Hmm.... My basic outline for the first four acts are: Act 1: Vi’daerus minions are planting seed of Vi’daerus's essence across the Nation of Sight. One of these towns is where everyone will start. Act 2: More of a recon where we are trying to learn more about the Vi’daerus. This may be it own complete arc or may continue into act 3. Act 3: The heroes learn of an ancient artifact that might help defeat Vi’daerus. Their goal is to search for it in a generic "Nobody ever returns from here" location. This will result in the release of The Discarded. Act 4: Up in the air may involve seeking out more artifacts.