[center][hider=Ezekiel Fischer] [hr] [img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjg4LmQ3ZDU5ZC5SWHBsYTJsbGJDQkdhWE5qYUdWeS4wAAA,/vidaloka.regular.png[/img] [hr] [img]https://pm1.narvii.com/6324/ffb3bbbcb45596ce7e03f8a0d8b062dceb8461d5_hq.jpg[/img] [hr] [center][i][h3][color=DEB887]“Need something fixed up? Lemme take a peek.”[/color][/h3][/i][/center] [hr] [h3][color=DEB887]Personality[/color][/h3] [sub]Ezekiel is a soft spoken lad with an extensive affinity for technology. Having been grown up with a metalworking father, as well as being an apprentice to an inventor, he's quite creative when it comes in purposing new inventions to help his guild out in any way it can. He's also very resourceful when inspecting and repairing mechanical gadgets and weaponry, which even includes his guild's airship when things are broken. Many say that Zeke has a natural gift for mechanics, especially at such a young age. He's also exceptionally good in organizing, making sure that everything in his workplace is where it's supposed to be, and often goes into a small ranting fit when his stuff has been tampered with without his knowledge. He barely lets anyone touch his stuff unless he permits them to. While he prefers working in his workshop undisturbed, he always has room for a friendly chat with the rest of his mates. He's often described as pleasant to be around and being quite caring and kind to his friends. It's been noted that he often tends to get himself a little carried away into the "nerdy" talk if mechanics are involved, although his intentions are pure for the sake of giving the person the information he/she needs. He's willing to help other fellow creative folk in accomplishing their goals, for even he still craving for knowledge to improve his inventions, as well as to learn the wondrous world around him. During battle he often takes the role of a scout or supporting unit, using his quick wit and speed to dodge incoming attacks and to stay hidden if necessary. While he's no brawler in any way, his gadgets and weaponry more than make up for it as they too often back a punch to jab at his opponent's side. Yet take away his gear and the boy is nearly helpless, only able to rely on his mental instincts to survive the day...[/sub] [indent][b][color=DEB887]| N a m e : |[/color][/b] [indent][i]Fischer, Ezekiel[/i][/indent] [b][color=DEB887]| A l i a s : |[/color][/b] [indent][i]"Zeke"; "Slinger"; "Inventus"[/i][/indent] [b][color=DEB887]| G e n d e r : |[/color][/b] [indent][i]Male[/i][/indent] [b][color=DEB887]| R a n k : |[/color][/b] [indent][i]B[/i][/indent] [b][color=DEB887][b]| Age : |[/b][/color][/b] [indent][i]19[/i][/indent] [b][color=DEB887]| G u i l d : |[/color][/b] [indent][i]Cloud Chasers[/i][/indent] [b][color=DEB887]| H i s t o r y : |[/color][/b] [indent][i]Ezekiel had it pretty tough when he was young. He lived on the edge of the slums with his parents, both working extremely hard to pay all the necessary bills put in place. While they were a middle-classed household, they tread the line in falling under poverty. Zeke's father, Howard Fischer, was a metalworker for a local smithy, while his mother, Mila Fischer, was a doctor for a local clinic. The boy had always been interested in how the world looks, always visiting his father's workshop to see what he's building next. Even he began attempting to create his own pieces of work, starting out first with metal sculptures. He'd go out to the local garbage dumps and salvage anything he can find, from metal scarps, bolts, pipes, virtually anything he believes will be suitable for his creations and he'd get to work. Seeing potential for Zeke to enhance on these skills, he sent his son to become an apprentice for a nearby inventor, a friend he knew since they were teens, at the age of 12, who made gadgets not just off material alone, but also with some added magic. Zeke helped the inventor for several years, being taught all that his master knew, while he continued to create his own set of gadgets. Yet his proudest creations wouldn't come until a violent riot happened nearby when he was 16. A prison breakout happened several blocks away as the Librarium forces attempted to halt the advance. Several guards were killed in that riot, but the deceased unintentionally provided Zeke with guns. The boy thought of a brilliant idea as he sneakily salvaged two "Dragonite" pistols and a "Liberty-Class" semi-automatic rifle, taking them back to his house for inspection. He initially began to figure out how these weapons worked and once he knew confidently about their inner-workings, he begins to modify them. Prior in modifying them, he remembers his master having several solar-powered lacrima balls in his workshop, originally designed to harness solar power and be used as a renewable source of energy. He thought they could be used in weapons as magical ammunition each, and so Zeke "borrows" several of these spheres as he implements them into his guns. These lacrimas are easy to take out and switch to a new recharged one if one goes out. They worked nearly as planned. However, after accidentally dropping the spheres into a bucket of water and coming back ten minutes later, he then discovered that these spheres can absorb different elements depending on where they are stored, thus inventing the Magical Lacrima Bullets. Wanting to tell his master about what he discovered, Zeke rushes back to his workshop, only to find out that it was barred off and confiscated by the Librarium forces. The inventor was secretly a leader of an anti-librarium organization and used his inventing skills to combat the tyrannical government. Now that his master is deemed to execution, Zeke attempts to gather everything in his workshop through a secret opening upstairs and gather everything he could find, nearly getting caught in the process. But things were about to get worse... The inventor's rebel organization began to barricade themselves into Zeke's neighborhood and the Librarium were hunting them down ruthlessly. Fearing that they would discover Zeke's unintentional involvement with the inventor, Zeke's family attempted to flee from the neighborhood at night, taking everything magic related with them while the district began to burn. As they began driving away in their carriage, they were suddenly shot down by military forces as the explosion caused them to jolt out of the vehicle. The carriage was flipped on its side, squeezed in between a very narrow street, with the boy and his stuff on one side and his parents on the other. He viciously attempts to get his parents out as Librarium forces began coming in from their side, but his parents simply told their son to go and that they'd find their way out of this. With a heavy heart, with hot wet tears dripping down his cheeks, Zeke was forced to acknowledge their requests and left them to an unknown fate... Yet on that same night, just an hour later, he discovered salvation in the form of a certain Skyship. They were helping to evacuate the residents of the village and upon stepping into the ship and showing his wears for the first time, marked the beginning of his involvement with Cloud Chasers guild.[/i][/indent] [b][color=DEB887]| M a g i c : |[/color][/b] [indent][b][u]Magical Lacrima Bullets:[/u][/b] [i]Zeke sports three modified guns - two "Dragonite" revolvers and a "Liberty-Class" semi-automatic (SA) rifle - each being able to utilize a special slot for a certain lacrima to fire bullets of energy or a beam of raw elemental plasma which often drains the lacrima dry within seconds. These lacrimas have the ability to harness the power of an element so as long as they are bathed under a substance that supports a certain magical power, especially those regarding the natural elements. For example, the lacrima's were originally designed to be solar powered, gathering solar energy from the sun in which they are capable or providing light ammunition. However, Zeke discovered that if dipped for a certain amount of time in other elements (which often varies), they will absorb said power and fire its respected element, each giving off a different effect and status. Each individual lacrima can hold up to five shots before being drained and having to be recharged. Below are some examples of the effects other elements can dish out:[/i] [list] [*][b][color=ed1c24]Fire:[/color][/b] Guns fire off fire bullets that burn flammable targets, or fire a raw stream of fire like a flamethrower. Lacrima must be kept in a hot location for ten minutes. [*][b][color=00aeef]Water:[/color][/b] Guns fire off high-pressured water bullets that can pierce through rock and weaker metals, or fires a beam of high-pressured water that can carve through strong metals. Lacrima must be kept underwater for ten minutes. [*][b][color=a36209]Earth:[/color][/b] Guns fire off sharp-piercing rock bullets at opponents, or fires mudshots if combined with water, to slow opponents down, or fires liquid ground that can slow/trap opponents. Lacrima must be kept underground in dirt or rock for ten minutes. [*][b]Steam:[/b] Guns fire off a gust of steam that can cloud the opponent's vision, or fires off a tornado of steam that can push opponents off balance. Lacrima must be kept in a steamy environment for fifteen minutes. [*][b][color=fff79a]Electricity:[/color][/b] Guns fire off a bolt of electricity at the opponent, stunning them on target, or fires off lightning at the opponent, which can connect with other nearby enemies. Lacrima must be kept under electrical charge for five minutes. [*][b][color=6ecff6]Ice:[/color][/b] Guns fire off a bullet of ice that can pierce through skin and slowly freeze opponents, or fires off a beam of ice that freezes any opponent in its line of fire. Lacrima must be kept in a frozen environment for half-an-hour. [*][b][color=00a651]Acid:[/color][/b] Guns fire off a bullet of acid that melts through skin or metal (depending on the acid it absorbed), or fires off a liquid beam of acid. Lacrima must be kept submerged in an acid for between half-an-hour to forty-five minutes. [*][b][color=ed145b]Healing:[/color][/b] Guns fire off a bullet that explodes merely a second after leaving the barrel, releasing a potent healing cloud that cures any poisonous substances in the air, or if connected upon an ally it slightly enhanced the regenerative system to heal wounds. It also enhances the immune system to fight against poisonous substances. Lacrima must be kept submerged under special herbs for up to two hours (depending on the herb used). [*][b][color=f49ac2]Sound:[/color][/b] Guns fire off a burst of loud sound that disorients any opponent in front of user, capable of bursting eardrums if close enough. Can only be fired in a beam. Lacrima must be exposed under intense loud sounds for ten minutes. [*][b][color=fff200]Light:[/color][/b] Guns fire off a bullet of light that acts like a laser, or fires off a beam of light plasma within a large radius. Lacrima must be kept underneath direct sunlight for one hour. [*][b][color=black]Darkness:[/color][/b] ("Theory") Guns fire off a bullet of darkness that corrupts anything it touches, or fires off a beam of dark matter(?) within a large radius. Lacrima must be exposed to dark magic for an unknown amount of time. Needs testing... [/list][/indent] [b][color=DEB887]| M i s c s : |[/color][/b] [indent]Ezekiel's guild mark can be found on his left arm. [i][b][u]Theme: Battle Progression[/u][/b] [youtube]https://www.youtube.com/watch?v=6oXgoIYfZV8[/youtube][/i][/indent] [/indent] [/hider] [/center]