[quote=@Antarctic Termite] It could go either way. It depends on what we'd do with the 'demigod levels' if we started out on a blank world at level one. The only real difference between Mk. II rules level one start and Lite rules level three start is that more Might is flowing around from the get go, so turn one lasts longer. Lite rules level one start will sort of be an inversion of what we had in Mk. II, where everyone did their huge planet-warping displays of power in the start and then mellowed out later. With Lite rules you'll be making flora and fauna first, cultivating a small number of sentient beings and then later on changing the landscape or using major powers to boost them once they're established. The first few turns will probably last quite a bit longer, because you're not just using all your Might to muscle past the low levels each turn. Whether that's better or not is up to you all. Any thoughts? [/quote] We could always excuse the extraordinary power used by Level 1 lite-gods at the start by saying that much of it had to do with Fate and Mater lending them the power necessary to create an entire universe to their liking. So the basic laws etc. of the universe will be created by the gods as with Mk.II It might mean that Turns 1 and 2 will be a bit slow as the gods will be limited with regards to the sentient life they can create. Unless Mater creates a basic intelligent species with which the newborn gods can go about playing and developing into different species.