[h1][color=2d438e][i]Utopia. It's not meant to be ironic, is it? Well, it is anyway.[/i][/color][/h1] [hr][img]https://images5.alphacoders.com/609/609966.jpg[/img][hr] Twelve years ago, following several 'tragic' events, the city had a major crackdown on security. Citizens were forced to walk or drive certain routes, lockout and curfew laws were passed, and all citizens were required to carry cards that pinpoint their location. This is only the more extreme stuff, too. Increased amounts of street cameras. Streets that send out electric shocks. It crossed the line. We had no privacy as citizens. With this came resistance, but the apathetic authority of the government won out over the stubborn citizenry. Over time, some began to accept it, and some just left. Sheep and cowards. We stayed. And if you hadn't already guessed, we were dissatisfied. At first we were just roaming where we could, amazed at how much empty city space there was. We found so many magical places. Places so full of emptiness we felt like intruders. I mean, we were. But these areas... they got us feeling desolate. An old rubbish bag. A twisted bone. Faces carved into the walls, staring at us with infinitely judging eyes. We made them ours, though taking things that belong to themselves is difficult. We're on the rise now. We've gathered over fifty followers, which is a good deal more than three. Everything we were we still are, just more of it. It's great. What we do exactly? We run raids, thefts, propaganda, sabotage, anything that'll make it easier for us citizens to reclaim some control. You want in?[hr] [h3][color=2d438e][b]Summary[/b][/color][/h3] Hello players! Welcome to Utopia. The most oppressive city on Earth! You had the inkling that something was going on under the surface, and recently you were proved right. There's a rebellion going on under everybody's noses, sabotaging, stealing, vandalising. They occupy the empty parts of the city: Abandoned warehouses, Old train stations, unused rooftops, forgotten construction sites, and the like. How you found out about them is up to you. IC will start when I get 4 characters approved and in the tab, not counting mine. Try describing your recruitment in your first post if you can't think of something. I'll do the first IC post to kick things off. [h3][color=2d438e][b]Rules[/b][/color][/h3] Posting will be once a week, if at all possible. If you can't post because of RL stuff, there is seriously no pressure, but letting me know would be highly appreciated. Takes three minutes. Less if you're on the Discord. No godmoding, Mary Sue/Gary Stu GM has final say. I trust y'all to be reasonable with each other if I'm not around. Pass characters through me first Make sure you don't auto perform significant actions. Doing regular things is all good, but when the stakes are high, I'll resolve it. Wait for everybody in your group to post before posting again. Share the spotlight, and allow others to have input. The rest of the stuff you see around. Site rules apply, fade to black, etc. I'm fine with graphic violence, but it should ideally add something other than itself to the story. Finally... Disobey the in-game rules. Not these ones, please. I'm going to be a dick if you disobey these, and I might remove you. Maybe. [h3][color=2d438e][b]Character Information[/b][/color][/h3] This is the Character Sheet. I was going to change it, but it actually works pretty well. [hider=CS blank] [b]Name:[/b] (well ain't this a difficult field to fill out) [b]Age:[/b] (17 - 40. PM for exceptions. If it's interesting, I'll accept) [b]Sex:[/b] (not how many times they've had sex.) [b]Height:[/b] (In whichever system you prefer. Keep it reasonable) [b]Build:[/b] (Short description will do) [b]Style:[/b] ([i]Fashion[/i]) [b]Hair, face, markings:[/b] (Any strange visible quirks. Scars, tats, piercings etc.) [b]Concept:[/b] (3 sentences max to build the rest of your character around.) [b]Disposition:[/b] (A few words to describe your character's... well... disposition.) [b]Fears:[/b] (Yep. I'll play with these.) [b]Morals:[/b] (Strongly preferred, but if nothing comes to mind, don't worry too much.) [b]History:[/b] (Just a few paragraphs is fine. Don't feel afraid to stray from what's obvious in the post.) [b]Sample Post:[/b] (To make sure you're committed. I'd really prefer it if people didn't drop out halfway through.) [b]Skills:[/b] (6 skill points. Assign them to whatever you want, and you can go up to 3 points in a skill.) [b]Stats:[/b] (4 stat points. I have Reflexes, Speed, Strength, Endurance, Perception, and Will. You can double up to 2.) [b]Resources:[/b] (Income, places to stay, transport, shit like this.) [b]Connections:[/b] (Name, occupation, and relationship to a few NPCs. They will be brought in later.) [b]Theme Song:[/b] (because who doesn't love choosing a theme for their char? Not required.) [b]Misc. Info:[/b] (favourite book? What kind of food do they like? How is their pet doing?) [/hider] STATS: -1 is actively bad, 0 is average , 1 is well trained, and 2 is highly trained. You may not go higher than 2. Taking a negative gives you an extra point to spend. By default you have 4 points. Each stat has a 'twin', as you may have noticed. It's a simple, yet somewhat elegant system for determining interactions. They don't modify die rolls or anything, but help me judge how effective your significant actions are. You may 'Call' a stat, which you can only do once every two posts/rounds of the post cycle. Doing this will increase your chance of success by a significant margin, especially if you have more than 1 in a stat. [list] [*]Reflexes determines how good you'll be at resisting things via speed. Also determines acting speed in combat/racing [*]Speed determines how good you'll be at influencing things via quickness. Also determines how fast you move... obviously [*]Endurance determines how good you'll be at resisting things via power. Also determines how long you can run/fight etc for [*]Strength determines how good you'll be at influencing things via power. Also determines how much you can carry and how hard you hit in melee [*]Will determines how good you'll be at resisting things via the mind. Also determines productivity, resistance under stress, and memory [*]Perception determines how good you'll be at influencing things via the mind. Also determines persuasion[/list] SKILLS: 0 is untrained, 1 is hobbyist level, 2 is professional level, 3 is 'doctorate' level. You have 6 points to spend, and cannot take negatives. This is because I don't like the idea of people doing shit like taking a -1 in "Moving toes individually". What the shit. Players will come up with skills, as you can probably think of a much wider variety than I could, especially as tired as I am. Skills will be a make them up style. When you make them assign them an attribute that makes sense. If nothing really fits, ask me and I'll deal with it. [h3][color=2d438e][b]Miscellaneous[/b][/color][/h3] [color=2d438e]Extra laws of note:[/color][list] [*]Curfew from 10 pm to 4 am. Strict enforcement. Punishable by Heavy fine [*]Lockout from 9:30 pm to 5 pm. BAC may not exceed 0.080. Punishable by loss of bar license and heavy fine. [*]Citizens must take one of three routes to and from their chosen location. This is determined by an app you must install to access basic city functions, such as public transport. The app also tracks you, but this isn't public information. Punishable by an informational class on the danger of deviance. [*]Citizens may not speak out against law enforcement or current city laws. Punishable by an informational class on the danger of deviance. [*]Just imagine now, but more strict for the rest. More police patrols, too. Significantly more.[/list] As a tidbit of info, I will be posting as both the world and in character. My posts will be split in two, one half describing the world and the outcomes of your significant actions, and the other half will be as my character. I'm certain I've left stuff out, and will continue to do so! Please ask me any questions over at the Discord, as its easier for me to reply there. discord.gg/rKhMDDQ