[hider=The Mad Knight] [b]Name:[/b] The Mad Knight to most, but just Meg to those who've taken the time to politely ask. [b]Description:[/b] An imposing figure invariably swept up in a cloak of faded red and attired in a strange suit of reddish armor, more plant, stone, and sand than metal. Taller than most, she possesses the sharpened body of a warrior, with short black hair hidden beneath a great helm of stone, and grey eyes that dance with complete madness. The Mad Knight wields a bough of rust colored Ironwood that matches even blades of Soulsteel and carries a towering shield of blood red stone. [b]Race:[/b] Human of an uncertain origin and ethnicity. [b]Faction/Unit:[/b] Claims to be on a holy quest at the behest of the Old Ones. [b]Location:[/b] Last seen entering Zar Vorgul through the Great Northern Gate. [b]Synopsis of Role:[/b] An enigmatic knight, believed by most to be quite mad, famed for her travels across the Red Desert and the strange, sometimes heroic, sometimes terrible, but always absurdly reckless tasks which she is rumored to have performed. Powered by grand delusions and a belief in her own destiny to recover what she wholeheartedly believes are a number of holy artifacts created by the Old Ones, Meg occupies a reality completely of her own creation and rarely, if ever, does the physical world seem to affect her to any great degree. Convinced of the vital importance and righteousness of her actions, she pays little heed to danger, viewing death as merely another obstacle to be defeated in battle and suffering as an old friend that often visits. Meg pursues her holy quest with a singular ferocity that has long since spilled over into utter madness and consumed what remains of her once generous soul. Those that stand in her way are dealt with swiftly, decisively, and with great violence, but always in accordance with the ancient code of chivalry. Having long since lost her wisdom to madness, Meg is easily distracted and it does not take much to lead her astray or convince her to alter her course of actions. However, there is an edge of deadly, terrible and alarmingly unpredictable cunning lurking beneath the insanity that possesses the knight and more than one silver-tongued devil has met their end unexpectedly at the hands of the deranged wanderer. Blessed by the strange magics of the Great White Erg and gifted with relics of the Old Ones, Meg is a fearsome spellsword, channeling the arcane into each blow of her Ironwood sword and calling upon all the terrible archeotech that she possesses to defeat her foes. [/hider] Concept: Corrupted and quite mad post-apocalyptic knight, convinced that she is on a holy quest at the behest of the Old Ones.