[center][h2][color=8dc73f]Welcome to World's End Online[/color][/h2] [img]https://i.imgur.com/vubOtCe.jpg[/img][/center] It was one of the VR MMO games to pop up when Virtual Reality became sophisticated enough to simulate the real world. Following the craze for VR MMOs due to popular shows, books and what have you, World's End Online, developed by an obscure company based in Japan aimed towards being a medieval experience. While the foundation of the game was solid, the bog standard story, and painfully repetitive quests brought it down, as well as the painfully generic settings. While they have noticed most not even trying to be part of the medieval world and bringing in less than accurate fighting styles into the game, the promotional crossover anime event they tried to boost the game's player base with was not as successful as it could be. However, even with all its downsides, it retained a fanbase of its own, due to its extremely robust base. The combat system was well received, having all the classes in its class system being able to do their own unique thing. It was why, when a group of people stumbled upon a lone instance filled with nothing but an obviously oriental shrine, it was something that was highly unusual. It was not found by any normal means, nor did the map show anything about it. Some may have glitched into it, others found an odd gateway in a place that's out of the way and supposed to be empty, and yet a few found it through an empty name in their location teleport list. But all results in them, in finding the place. The shrine had that attention to details not found in the rest of the game, giving off the feeling that it was somewhere that could feasibly exist and had people living in it. It was why, when maintenance to the server prevented the group from exploring, they returned back to that place afterwards, and found not a shrine, but a simple red gateway, and a bunny eared maid looking wholly out of place from the generic medieval tone of the whole game. Perhaps they were bored of the generic medieval tone of the game. Perhaps they wanted to see what she had to offer, or perhaps they were just looking for new things to fight. In any case, the bunny eared maid offered a whole new campaign, and all they had to do was accept the EULA again. [center]***[/center] World's End Online. To most it is a disappointing game, the story so spread out it may as well be nonexistent, no real overarching quests to make what you're doing feel significant. The rather obscure developers from Japan did not help its reputation as well; the game being thought of as a money grab from some greedy nobody to cash in on the VR MMO craze currently sweeping the world. To those who stuck with it however, found the combat system startlingly well done, as well as the surprising amount of polish on the game actual mechanics. Weapons had weight to them, skills from the class system and player levels helped but was not the be all end all means to winning. For many who stuck with this game, the combat, atmosphere and the ridiculous amounts of cosmetics to be found was enough to keep them playing. Which was why, for the small group that discovered the hidden area, a strange new campaign could be tantalizing for any amount of reasons. [color=8dc73f]RULES:[/color] 1.All the rules of RPG applies. 2.Don't be a twat. 3.Will add to this if there are need to clarify some more rules about things ive overlooked. [hider=The World Today] The world as it is now during the time of this RP is not so different from the current modern world. VR tech has leapt far further than any other technology due to the interest in them, but the most advanced things in other fields would be somewhere along the lines of a prosthesis with full tactile features, or working practical exoskeletons for the elderly. Certainly more advanced than the current times, but not enough that the difference would be starkly evident when compared.[/hider] [hider=Job Classes][color=8dc73f][b]Job Classes[/b]:[/color] [color=c4df9b]Base[/color] [Hider=Novice]The base class for everyone starting in the game, this class is meant to be used in the tutorial, as well as in the early safer areas around towns to gain levels and fulfill the exam requirements for the first tier classes. Has a play dead ability guaranteed to fool anything that wasn't an undead, a boss class monster or any insect type monsters, as well as a minor self heal. Can use almost every non specialized weapons including their bare hands. Note: There are some who refuses to switch from novice to other classes, leveling their novice to ridiculous degrees.[/hider] [color=c4df9b]First tier[/color] [Hider=Swordsman/woman]One of the basic first tier melee jobs, they are not simply relegated to the tank role, though they excel at those. Some may focus on their strength, and some may even focus to become a speedy fencer. While titled a swordsman, they can use a variety of melee weapons, ranging from the usual sword and shield, to a spear. Can fight barehanded, though many skills may not be used. Skills may be customized by the player, or taken from a list of generic skills generated by the game. May choose to become a mighty Knight or a holy Crusader once requirements are met. [/hider] [Hider=Archer]A basic ranged class, attacking from afar, but with little health to withstand a prolonged melee. Can use a dagger and a shield as well as a bow. Shoots good and fast, but is also the more gear dependent of the classes. Arrows may or may not raise the effectiveness of the archer upon an enemy type. For convenience, only custom arrows will be tracked. Skills may be customized by the player, or taken from a list of generic skills generated by the game. May advance to a skilled Hunter, or a Bard for male characters/Dancer for female characters. [/hider] [Hider=Mage]Basic magician class, strong with magic, and relatively versatile. Weaker in close range, with only the lightest of cloth worn for armor, since any other types of armor will hinder their magic. Can use a shield, dagger, and both one handed rods and two handed staves. Has more skills than any other basic classes but may also has a cast time that makes using them in close quarters dangerous. Skills may be customized by the player, or taken from a list of generic skills generated by the game. May advance to a more powerful offense focused Wizard or to a more supportive Sage. [/hider] [hider=Merchant]While not usually thought of as a class for any sort of MMO, this class brings with it the ability to use heavier melee weapons as well as heavier armor. Money and preparation is what makes the Merchant formidable, with an automatic cart following them at all times to give them an even bigger inventory space to stash items in. Haggling is the merchant's forte, being able to sell as high or buy as low as they feasibly can. While they can use swords, axes, maces and shields, they do not have any real skills with it unlike other melee focused classes. Skills may be customized by the player, or taken from a list of generic skills generated by the game. Can advance into a Blacksmith, or into an Alchemist. [/hider] [hider=Thief] The stereotypical thief class found in many games, their specialty is of course, thieving, hiding, and striking quickly. While fragile, they're speedy fighters, and tends to be able to dodge much. Fights with a dagger, one handed sword, one handed axe, or even a bow, as well as having the ability to have a shield equipped. Skills may be customized by the player, or taken from a list of generic skills generated by the game. May advance into a steal focused Rogue, or an Assassin, focused on assassinating single targets.[/hider] [hider=Acolyte] A priest initiate, this is one of the basic support class alongside the Merchant. Able to buff, debuff, and even heal depending on the skills the player chooses, the acolyte can become a valuable addition to any team. Any acolyte is able to fight with their bare hands, maces, and any type of staves or rods. Skills may be customized by the player, or taken from a list of generic skills generated by the game. May advanced into a fully fledged Priest, with more powerful buffs and wide ranged holy attacks or into an ascetic Monk, who delivers beatdowns to demons with their bare hands and their ability to use the Asura Strike. [/hider] [color=c4df9b]Second Tier:[/color] Not Yet Discovered. [/hider] [hider=Character Sheet] Name: Age: Gender: Appearance: [i]Pic or description or both if you feel like it. Just gimme an idea of what they look like.[/i] Personality: [i]Just a gist of it.[/i] Background: [i]Just a gist of it, no need to know all the bits of your characters stuff. Just any important parts.[/i] Ingame Name: Ingame Appearance: [i]If the avatar you're using is not molded to your real life looks.[/i] Ingame Personality: If applicable Class: [i]One of the first tier jobs in this game, so either Swordsman, Mage, Archer, Merchant, Thief, or Acolyte. Novice is the starter class before taking the exam to become those first tier jobs, but not really selectable unless you're one of those crazy people doing PvP with a starter class because they can or something.[/i] Notable Skills: Minor things that a job is supposed be able to do, like lockpicking and walking silently are assumed to be automatically learned. Major skills that affect the world around more like buffs, casting spells, shadowstepping etc are to be listed here. 1-3 skills for now. Generic skills listed by the game can be obtained by asking the GM for one. Equipment: [i]Please make this make sense. A swordsman may use a pike, but if he's sporting a staff im gonna find you and hide all your shoes. Note that what you're carrying will have a realistic effect on your character. Trying to dual wield two handers is technically possible, but you will be slowed. A thief carrying a dagger and shield may be less nimble than one with just a dagger and an empty hand, etc.[/i] Others: [/hider]