[quote=@RyanTadashi] Sounds great to me. I wasn't trying to make him super overpowered or anything. My idea was more for a small band (1-5) minions around and during battle he might conjure up a handful to a score more temporarily. Would this be an alright approach? [/quote] My note about the magic is more aesthetic than concerned with power levels. We have some notionally quite powerful characters and NPCs and I'm fine with that. My concern is more to keep the magic off-screen as much as possible, to heighten it's effect on-screen. I also want to keep the sense of magic as weird, fitting with the sort've off-kilter vibe we're going for with Azoth. So when the knee-jerk option is to cast a fireball or summon a skeleton, players should say- what else can I do that's like not quite what you'd expect from a mage/necromancer? That's what I'm going for with my mage characters anyway. Not sure how successful I am. [quote=@RyanTadashi] I really like this. He could have possibly been noticed for his skill and brought up as an apprentice to a lich (drathan in life). The lich would have more than likely brought in a few more apprentices that were Drathan and obviously favored them, giving Braize even more motivation to work hard. [/quote] Sure that sounds good. I have no hard definition for what a 'lich' is in this setting, so feel free to be creative. No need to stick with the usual soul/phylactery/desiccated floating corpse stuff, though you're welcome to use that or play off that if you like.